/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.camera.ui; import android.app.Activity; import android.content.Context; import android.content.res.Configuration; import android.util.AttributeSet; import android.view.Gravity; import android.view.View; import android.view.ViewGroup; import android.widget.FrameLayout; import com.android.camera.Util; /* RotatableLayout rotates itself as well as all its children when orientation * changes. Specifically, when going from portrait to landscape, camera * controls move from the bottom of the screen to right side of the screen * (i.e. counter clockwise). Similarly, when the screen changes to portrait, we * need to move the controls from right side to the bottom of the screen, which * is a clockwise rotation. */ public class RotatableLayout extends FrameLayout { private static final String TAG = "RotatableLayout"; // Initial orientation of the layout (ORIENTATION_PORTRAIT, or ORIENTATION_LANDSCAPE) private int mInitialOrientation; private int mPrevRotation; private RotationListener mListener = null; public interface RotationListener { public void onRotation(int rotation); } public RotatableLayout(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); mInitialOrientation = getResources().getConfiguration().orientation; } public RotatableLayout(Context context, AttributeSet attrs) { super(context, attrs); mInitialOrientation = getResources().getConfiguration().orientation; } public RotatableLayout(Context context) { super(context); mInitialOrientation = getResources().getConfiguration().orientation; } @Override public void onAttachedToWindow() { mPrevRotation = Util.getDisplayRotation((Activity) getContext()); // check if there is any rotation before the view is attached to window int currentOrientation = getResources().getConfiguration().orientation; int orientation = getUnifiedRotation(); if (mInitialOrientation == currentOrientation && orientation < 180) { return; } if (mInitialOrientation == Configuration.ORIENTATION_LANDSCAPE && currentOrientation == Configuration.ORIENTATION_PORTRAIT) { rotateLayout(true); } else if (mInitialOrientation == Configuration.ORIENTATION_PORTRAIT && currentOrientation == Configuration.ORIENTATION_LANDSCAPE) { rotateLayout(false); } // In reverse landscape and reverse portrait, camera controls will be laid out // on the wrong side of the screen. We need to make adjustment to move the controls // to the USB side if (orientation >= 180) { flipChildren(); } } protected int getUnifiedRotation() { // all the layout code assumes camera device orientation to be portrait // adjust rotation for landscape int orientation = getResources().getConfiguration().orientation; int rotation = Util.getDisplayRotation((Activity) getContext()); int camOrientation = (rotation % 180 == 0) ? Configuration.ORIENTATION_PORTRAIT : Configuration.ORIENTATION_LANDSCAPE; if (camOrientation != orientation) { return (rotation + 90) % 360; } return rotation; } public void checkLayoutFlip() { int currentRotation = Util.getDisplayRotation((Activity) getContext()); if ((currentRotation - mPrevRotation + 360) % 360 == 180) { mPrevRotation = currentRotation; flipChildren(); getParent().requestLayout(); } } @Override public void onWindowVisibilityChanged(int visibility) { if (visibility == View.VISIBLE) { // Make sure when coming back from onPause, the layout is rotated correctly checkLayoutFlip(); } } @Override public void onConfigurationChanged(Configuration config) { super.onConfigurationChanged(config); int rotation = Util.getDisplayRotation((Activity) getContext()); int diff = (rotation - mPrevRotation + 360) % 360; if ( diff == 0) { // No rotation return; } else if (diff == 180) { // 180-degree rotation mPrevRotation = rotation; flipChildren(); return; } // 90 or 270-degree rotation boolean clockwise = isClockWiseRotation(mPrevRotation, rotation); mPrevRotation = rotation; rotateLayout(clockwise); } protected void rotateLayout(boolean clockwise) { // Change the size of the layout ViewGroup.LayoutParams lp = getLayoutParams(); int width = lp.width; int height = lp.height; lp.height = width; lp.width = height; setLayoutParams(lp); // rotate all the children rotateChildren(clockwise); } protected void rotateChildren(boolean clockwise) { int childCount = getChildCount(); for (int i = 0; i < childCount; i++) { View child = getChildAt(i); rotate(child, clockwise); } if (mListener != null) mListener.onRotation(clockwise ? 90 : 270); } protected void flipChildren() { int childCount = getChildCount(); for (int i = 0; i < childCount; i++) { View child = getChildAt(i); flip(child); } if (mListener != null) mListener.onRotation(180); } public void setRotationListener(RotationListener listener) { mListener = listener; } public static boolean isClockWiseRotation(int prevRotation, int currentRotation) { if (prevRotation == (currentRotation + 90) % 360) { return true; } return false; } public static void rotate(View view, boolean isClockwise) { if (isClockwise) { rotateClockwise(view); } else { rotateCounterClockwise(view); } } private static boolean contains(int value, int mask) { return (value & mask) == mask; } public static void rotateClockwise(View view) { if (view == null) return; LayoutParams lp = (LayoutParams) view.getLayoutParams(); int gravity = lp.gravity; int ngravity = 0; // rotate gravity if (contains(gravity, Gravity.LEFT)) { ngravity |= Gravity.TOP; } if (contains(gravity, Gravity.RIGHT)) { ngravity |= Gravity.BOTTOM; } if (contains(gravity, Gravity.TOP)) { ngravity |= Gravity.RIGHT; } if (contains(gravity, Gravity.BOTTOM)) { ngravity |= Gravity.LEFT; } if (contains(gravity, Gravity.CENTER)) { ngravity |= Gravity.CENTER; } if (contains(gravity, Gravity.CENTER_HORIZONTAL)) { ngravity |= Gravity.CENTER_VERTICAL; } if (contains(gravity, Gravity.CENTER_VERTICAL)) { ngravity |= Gravity.CENTER_HORIZONTAL; } lp.gravity = ngravity; int ml = lp.leftMargin; int mr = lp.rightMargin; int mt = lp.topMargin; int mb = lp.bottomMargin; lp.leftMargin = mb; lp.rightMargin = mt; lp.topMargin = ml; lp.bottomMargin = mr; int width = lp.width; int height = lp.height; lp.width = height; lp.height = width; view.setLayoutParams(lp); } public static void rotateCounterClockwise(View view) { if (view == null) return; LayoutParams lp = (LayoutParams) view.getLayoutParams(); int gravity = lp.gravity; int ngravity = 0; // change gravity if (contains(gravity, Gravity.RIGHT)) { ngravity |= Gravity.TOP; } if (contains(gravity, Gravity.LEFT)) { ngravity |= Gravity.BOTTOM; } if (contains(gravity, Gravity.TOP)) { ngravity |= Gravity.LEFT; } if (contains(gravity, Gravity.BOTTOM)) { ngravity |= Gravity.RIGHT; } if (contains(gravity, Gravity.CENTER)) { ngravity |= Gravity.CENTER; } if (contains(gravity, Gravity.CENTER_HORIZONTAL)) { ngravity |= Gravity.CENTER_VERTICAL; } if (contains(gravity, Gravity.CENTER_VERTICAL)) { ngravity |= Gravity.CENTER_HORIZONTAL; } lp.gravity = ngravity; int ml = lp.leftMargin; int mr = lp.rightMargin; int mt = lp.topMargin; int mb = lp.bottomMargin; lp.leftMargin = mt; lp.rightMargin = mb; lp.topMargin = mr; lp.bottomMargin = ml; int width = lp.width; int height = lp.height; lp.width = height; lp.height = width; view.setLayoutParams(lp); } // Rotate a given view 180 degrees public static void flip(View view) { rotateClockwise(view); rotateClockwise(view); } }