/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.camera.ui; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import org.codeaurora.snapcam.R; /** * Renders a circular progress bar on the screen. */ public class ProgressRenderer { public static interface VisibilityListener { public void onHidden(); } private final int mProgressRadius; private final Paint mProgressBasePaint; private final Paint mProgressPaint; private RectF mArcBounds = new RectF(0, 0, 1, 1); private int mProgressAngleDegrees = 270; private boolean mVisible = false; private VisibilityListener mVisibilityListener; /** * After we reach 100%, keep on painting the progress for another x milliseconds * before hiding it. */ private static final int SHOW_PROGRESS_X_ADDITIONAL_MS = 100; /** When to hide the progress indicator. */ private long mTimeToHide = 0; public ProgressRenderer(Context context) { mProgressRadius = context.getResources().getDimensionPixelSize(R.dimen.pie_progress_radius); int pieProgressWidth = context.getResources().getDimensionPixelSize( R.dimen.pie_progress_width); mProgressBasePaint = createProgressPaint(pieProgressWidth, 0.2f); mProgressPaint = createProgressPaint(pieProgressWidth, 1.0f); } /** * Sets or replaces a visiblity listener. */ public void setVisibilityListener(VisibilityListener listener) { mVisibilityListener = listener; } /** * Shows a progress indicator. If the progress is '100', the progress * indicator will be hidden. * * @param percent the progress in percent (0-100). */ public void setProgress(int percent) { // Clamp the value. percent = Math.min(100, Math.max(percent, 0)); mProgressAngleDegrees = (int) ((360f / 100) * percent); // We hide the progress once we drew the 100% state once. if (percent < 100) { mVisible = true; mTimeToHide = System.currentTimeMillis() + SHOW_PROGRESS_X_ADDITIONAL_MS; } } /** * Draw the current progress (if < 100%) centered at the given location. */ public void onDraw(Canvas canvas, int centerX, int centerY) { if (!mVisible) { return; } mArcBounds = new RectF(centerX - mProgressRadius, centerY - mProgressRadius, centerX + mProgressRadius, centerY + mProgressRadius); canvas.drawCircle(centerX, centerY, mProgressRadius, mProgressBasePaint); canvas.drawArc(mArcBounds, -90, mProgressAngleDegrees, false, mProgressPaint); // After we reached 100%, we paint the progress renderer for another x // milliseconds until we hide it. if (mProgressAngleDegrees == 360 && System.currentTimeMillis() > mTimeToHide) { mVisible = false; if (mVisibilityListener != null) { mVisibilityListener.onHidden(); } } } /** * @return Whether the progress renderer is visible. */ public boolean isVisible() { return mVisible; } private static Paint createProgressPaint(int width, float alpha) { Paint paint = new Paint(); paint.setAntiAlias(true); // 20% alpha. paint.setColor(Color.argb((int) (alpha * 255), 255, 255, 255)); paint.setStrokeWidth(width); paint.setStyle(Paint.Style.STROKE); return paint; } }