/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.camera.app; import android.app.Activity; import android.content.ContentResolver; import android.content.Context; import android.content.pm.ActivityInfo; import android.content.res.Configuration; import android.provider.Settings; import android.util.Log; import android.view.OrientationEventListener; import android.view.Surface; import com.android.camera.util.ApiHelper; public class OrientationManager { private static final String TAG = "CAM_OrientationManager"; // Orientation hysteresis amount used in rounding, in degrees private static final int ORIENTATION_HYSTERESIS = 5; private Activity mActivity; private MyOrientationEventListener mOrientationListener; public OrientationManager(Activity activity) { mActivity = activity; mOrientationListener = new MyOrientationEventListener(activity); } public void resume() { ContentResolver resolver = mActivity.getContentResolver(); mOrientationListener.enable(); } public void pause() { mOrientationListener.disable(); } private int calculateCurrentScreenOrientation() { int displayRotation = getDisplayRotation(); // Display rotation >= 180 means we need to use the REVERSE landscape/portrait boolean standard = displayRotation < 180; if (mActivity.getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) { return standard ? ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE; } else { if (displayRotation == 90 || displayRotation == 270) { // If displayRotation = 90 or 270 then we are on a landscape // device. On landscape devices, portrait is a 90 degree // clockwise rotation from landscape, so we need // to flip which portrait we pick as display rotation is counter clockwise standard = !standard; } return standard ? ActivityInfo.SCREEN_ORIENTATION_PORTRAIT : ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT; } } // This listens to the device orientation, so we can update the compensation. private class MyOrientationEventListener extends OrientationEventListener { public MyOrientationEventListener(Context context) { super(context); } @Override public void onOrientationChanged(int orientation) { // We keep the last known orientation. So if the user first orient // the camera then point the camera to floor or sky, we still have // the correct orientation. if (orientation == ORIENTATION_UNKNOWN) return; orientation = roundOrientation(orientation, 0); } } public int getDisplayRotation() { return getDisplayRotation(mActivity); } public int getCompensation() { return 0; } private static int roundOrientation(int orientation, int orientationHistory) { boolean changeOrientation = false; if (orientationHistory == OrientationEventListener.ORIENTATION_UNKNOWN) { changeOrientation = true; } else { int dist = Math.abs(orientation - orientationHistory); dist = Math.min(dist, 360 - dist); changeOrientation = (dist >= 45 + ORIENTATION_HYSTERESIS); } if (changeOrientation) { return ((orientation + 45) / 90 * 90) % 360; } return orientationHistory; } private static int getDisplayRotation(Activity activity) { int rotation = activity.getWindowManager().getDefaultDisplay() .getRotation(); switch (rotation) { case Surface.ROTATION_0: return 0; case Surface.ROTATION_90: return 90; case Surface.ROTATION_180: return 180; case Surface.ROTATION_270: return 270; } return 0; } }