#pragma once #include // The Preview FBO dimensions are determined from the high-res // frame dimensions (gPreviewImageWidth, gPreviewImageHeight) // using the scale factors below. const int PREVIEW_FBO_WIDTH_SCALE = 4; const int PREVIEW_FBO_HEIGHT_SCALE = 2; // The factor below determines the (horizontal) speed at which the viewfinder // will pan across the UI during capture. A value of 0.0 will keep the viewfinder // static in the center of the screen and 1.0f will make it pan at the // same speed as the device. const float VIEWFINDER_PAN_FACTOR_HORZ = 0.0f; // What fraction of the screen viewport width has been allocated to show the // arrows on the direction of motion side. const float VIEWPORT_BORDER_FACTOR_HORZ = 0.1f; const int LR = 0; // Low-resolution mode const int HR = 1; // High-resolution mode const int NR = 2; // Number of resolution modes const int H2L_FACTOR = 4; // Can be 2 extern "C" void AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR); extern "C" void FreeTextureMemory(); extern "C" void UpdateWarpTransformation(float *trs); extern unsigned char* gPreviewImage[NR]; extern int gPreviewImageWidth[NR]; extern int gPreviewImageHeight[NR]; extern sem_t gPreviewImage_semaphore;