From 3f43ecbb1b7c8f24c9a6e3d6b9807a1d0ef2f2ab Mon Sep 17 00:00:00 2001 From: Chih-Chung Chang Date: Thu, 16 Feb 2012 07:27:03 +0800 Subject: Make GLCanvas a bit faster. (1) make a faster version of translate(x, y). (2) make mapPoints() faster. (3) avoid calling canvas.rotate() when it is not needed. Change-Id: I364e2aa3fc9ee81c43f42f3af8b2d30a1241b482 --- tests/src/com/android/gallery3d/ui/GLCanvasStub.java | 1 + 1 file changed, 1 insertion(+) (limited to 'tests') diff --git a/tests/src/com/android/gallery3d/ui/GLCanvasStub.java b/tests/src/com/android/gallery3d/ui/GLCanvasStub.java index f1663f4bd..17d520daf 100644 --- a/tests/src/com/android/gallery3d/ui/GLCanvasStub.java +++ b/tests/src/com/android/gallery3d/ui/GLCanvasStub.java @@ -33,6 +33,7 @@ public class GLCanvasStub implements GLCanvas { } public void multiplyAlpha(float alpha) {} public void translate(float x, float y, float z) {} + public void translate(float x, float y) {} public void scale(float sx, float sy, float sz) {} public void rotate(float angle, float x, float y, float z) {} public boolean clipRect(int left, int top, int right, int bottom) { -- cgit v1.2.3