From bc552bd908babd43087dba4638ea974892264c30 Mon Sep 17 00:00:00 2001 From: Owen Lin Date: Fri, 9 Sep 2011 13:33:44 +0800 Subject: Use different UIs for phone's portrait mode in manage offline page. fix: 5100503 The original UI design is not suitable for phone's portait mode. I move the UIs from GL view to android View to get better support. Change-Id: Ice5f536129f66b51cdaf4db1be750be7bc072c7f --- src/com/android/gallery3d/ui/ProgressBar.java | 65 --------------------------- 1 file changed, 65 deletions(-) delete mode 100644 src/com/android/gallery3d/ui/ProgressBar.java (limited to 'src') diff --git a/src/com/android/gallery3d/ui/ProgressBar.java b/src/com/android/gallery3d/ui/ProgressBar.java deleted file mode 100644 index c62fa9a62..000000000 --- a/src/com/android/gallery3d/ui/ProgressBar.java +++ /dev/null @@ -1,65 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.gallery3d.ui; - -import android.content.Context; -import android.graphics.Rect; - -public class ProgressBar extends GLView { - private final int MAX_PROGRESS = 10000; - private int mProgress; - private int mSecondaryProgress; - private BasicTexture mProgressTexture; - private BasicTexture mSecondaryProgressTexture; - private BasicTexture mBackgrondTexture; - - - public ProgressBar(Context context, int resProgress, - int resSecondaryProgress, int resBackground) { - mProgressTexture = new NinePatchTexture(context, resProgress); - mSecondaryProgressTexture = new NinePatchTexture( - context, resSecondaryProgress); - mBackgrondTexture = new NinePatchTexture(context, resBackground); - - } - - // The progress value is between 0 (empty) and MAX_PROGRESS (full). - public void setProgress(int progress) { - mProgress = progress; - } - - public void setSecondaryProgress(int progress) { - mSecondaryProgress = progress; - } - - @Override - protected void render(GLCanvas canvas) { - Rect p = mPaddings; - - int width = getWidth() - p.left - p.right; - int height = getHeight() - p.top - p.bottom; - - int primary = width * mProgress / MAX_PROGRESS; - int secondary = width * mSecondaryProgress / MAX_PROGRESS; - int x = p.left; - int y = p.top; - - canvas.drawTexture(mBackgrondTexture, x, y, width, height); - canvas.drawTexture(mProgressTexture, x, y, primary, height); - canvas.drawTexture(mSecondaryProgressTexture, x, y, secondary, height); - } -} -- cgit v1.2.3