From 860b7463c16f44a7b8fce01a79161ce3e8d47214 Mon Sep 17 00:00:00 2001 From: Chih-Chung Chang Date: Tue, 29 May 2012 15:28:36 -0700 Subject: Improve image size change handling. - When the camera relative frame is set, we delay the change for camera rectange until the next setImageSize call. This avoids the unwanted intermediate state if we change them separately. - Don't draw other screennails when the camera is in full screen. This avoids showing other screennails when the image size changes. - When the aspect ratio of the image changes, we assume the view angle of the longer side doesn't change (so the aspect ratio change is because the view angle of the shorter side changes). This matches what camera preview does. Bug: 6566612 Change-Id: I7603416f31c96ba77c96cdc2a3d0b79f8921c491 --- src/com/android/gallery3d/ui/PhotoView.java | 116 +++++++++++++-------- .../android/gallery3d/ui/PositionController.java | 45 +++++--- 2 files changed, 101 insertions(+), 60 deletions(-) (limited to 'src/com/android') diff --git a/src/com/android/gallery3d/ui/PhotoView.java b/src/com/android/gallery3d/ui/PhotoView.java index 4490569bb..568dcf240 100644 --- a/src/com/android/gallery3d/ui/PhotoView.java +++ b/src/com/android/gallery3d/ui/PhotoView.java @@ -157,7 +157,7 @@ public class PhotoView extends GLView { private boolean mFilmMode = false; private int mDisplayRotation = 0; private int mCompensation = 0; - private boolean mFullScreen = true; + private boolean mFullScreenCamera; private Rect mCameraRelativeFrame = new Rect(); private Rect mCameraRect = new Rect(); @@ -305,19 +305,21 @@ public class PhotoView extends GLView { for (int i = -SCREEN_NAIL_MAX; i <= SCREEN_NAIL_MAX; i++) { Picture p = mPictures.get(i); if (p.isCamera()) { - p.updateSize(true); + p.forceSize(); } } } - updateConstrainedFrame(); + updateCameraRect(); + mPositionController.setConstrainedFrame(mCameraRect); if (changeSize) { mPositionController.setViewSize(getWidth(), getHeight()); } } - // Update the constrained frame due to layout change. - private void updateConstrainedFrame() { + // Update the camera rectangle due to layout change or camera relative frame + // change. + private void updateCameraRect() { // Get the width and height in framework orientation because the given // mCameraRelativeFrame is in that coordinates. int w = getWidth(); @@ -343,12 +345,15 @@ public class PhotoView extends GLView { Log.d(TAG, "compensation = " + mCompensation + ", CameraRelativeFrame = " + mCameraRelativeFrame + ", mCameraRect = " + mCameraRect); - mPositionController.setConstrainedFrame(mCameraRect); } public void setCameraRelativeFrame(Rect frame) { mCameraRelativeFrame.set(frame); - updateConstrainedFrame(); + updateCameraRect(); + // Originally we do + // mPositionController.setConstrainedFrame(mCameraRect); + // here, but it is moved to a parameter of the setImageSize() call, so + // it can be updated atomically with the CameraScreenNail's size change. } // Returns the rotation we need to do to the camera texture before drawing @@ -371,7 +376,7 @@ public class PhotoView extends GLView { void draw(GLCanvas canvas, Rect r); void setScreenNail(ScreenNail s); boolean isCamera(); // whether the picture is a camera preview - void updateSize(boolean force); // called when mCompensation changes + void forceSize(); // called when mCompensation changes }; class FullPicture implements Picture { @@ -381,6 +386,7 @@ public class PhotoView extends GLView { private boolean mIsVideo; private int mLoadingState = Model.LOADING_INIT; private boolean mWasCameraCenter; + private int mWidth, mHeight; public void FullPicture(TileImageView tileView) { mTileView = tileView; @@ -396,11 +402,22 @@ public class PhotoView extends GLView { mIsVideo = mModel.isVideo(0); mLoadingState = mModel.getLoadingState(0); setScreenNail(mModel.getScreenNail(0)); - updateSize(false); + setSize(); + } + + private void setSize() { + updateSize(); + mPositionController.setImageSize(0, mWidth, mHeight, + mIsCamera ? mCameraRect : null); } @Override - public void updateSize(boolean force) { + public void forceSize() { + updateSize(); + mPositionController.forceImageSize(0, mWidth, mHeight); + } + + private void updateSize() { if (mIsPanorama) { mRotation = getPanoramaRotation(); } else if (mIsCamera) { @@ -411,26 +428,14 @@ public class PhotoView extends GLView { int w = mTileView.mImageWidth; int h = mTileView.mImageHeight; - mPositionController.setImageSize(0, - getRotated(mRotation, w, h), - getRotated(mRotation, h, w), - force); + mWidth = getRotated(mRotation, w, h); + mHeight = getRotated(mRotation, h, w); } @Override public void draw(GLCanvas canvas, Rect r) { drawTileView(canvas, r); - boolean isCenter = mPositionController.isCenter(); - if (mIsCamera) { - boolean full = !mFilmMode && isCenter - && mPositionController.isAtMinimalScale(); - if (full != mFullScreen) { - mFullScreen = full; - mListener.onFullScreenChanged(full); - } - } - // We want to have the following transitions: // (1) Move camera preview out of its place: switch to film mode // (2) Move camera preview into its place: switch to page mode @@ -440,6 +445,7 @@ public class PhotoView extends GLView { // Holdings except touch-down prevent the transitions. if ((mHolding & ~HOLD_TOUCH_DOWN) != 0) return; + boolean isCenter = mPositionController.isCenter(); boolean isCameraCenter = mIsCamera && isCenter; if (mWasCameraCenter && mIsCamera && !isCenter && !mFilmMode) { @@ -449,7 +455,7 @@ public class PhotoView extends GLView { setFilmMode(false); } - if (isCenter && !mFilmMode && mIsCamera) { + if (isCameraCenter && !mFilmMode) { // Move into camera in page mode, lock mListener.lockOrientation(); } @@ -565,6 +571,7 @@ public class PhotoView extends GLView { private boolean mIsPanorama; private boolean mIsVideo; private int mLoadingState = Model.LOADING_INIT; + private int mWidth, mHeight; public ScreenNailPicture(int index) { mIndex = index; @@ -595,11 +602,6 @@ public class PhotoView extends GLView { return; } - if (mIsCamera && mFullScreen != false) { - mFullScreen = false; - mListener.onFullScreenChanged(false); - } - float filmRatio = mPositionController.getFilmRatio(); boolean wantsCardEffect = CARD_EFFECT && mIndex > 0 && filmRatio != 1f && !mPictures.get(0).isCamera(); @@ -646,11 +648,21 @@ public class PhotoView extends GLView { public void setScreenNail(ScreenNail s) { if (mScreenNail == s) return; mScreenNail = s; - updateSize(false); + setSize(); + } + + private void setSize() { + updateSize(); + mPositionController.setImageSize(mIndex, mWidth, mHeight, null); } @Override - public void updateSize(boolean force) { + public void forceSize() { + updateSize(); + mPositionController.forceImageSize(mIndex, mWidth, mHeight); + } + + private void updateSize() { if (mIsPanorama) { mRotation = getPanoramaRotation(); } else if (mIsCamera) { @@ -671,12 +683,8 @@ public class PhotoView extends GLView { h = mSize.height; } - if (w != 0 && h != 0) { - mPositionController.setImageSize(mIndex, - getRotated(mRotation, w, h), - getRotated(mRotation, h, w), - force); - } + mWidth = getRotated(mRotation, w, h); + mHeight = getRotated(mRotation, h, w); } @Override @@ -956,12 +964,32 @@ public class PhotoView extends GLView { @Override protected void render(GLCanvas canvas) { - // In page mode, we draw only one previous/next photo. But if we are - // doing capture animation, we want to draw all photos. - boolean inPageMode = (mPositionController.getFilmRatio() == 0f); - boolean inCaptureAnimation = ((mHolding & HOLD_CAPTURE_ANIMATION) != 0); - boolean drawOneNeighborOnly = inPageMode && !inCaptureAnimation; - int neighbors = drawOneNeighborOnly ? 1 : SCREEN_NAIL_MAX; + // Check if the camera preview occupies the full screen. + boolean full = !mFilmMode && mPictures.get(0).isCamera() + && mPositionController.isCenter() + && mPositionController.isAtMinimalScale(); + if (full != mFullScreenCamera) { + mFullScreenCamera = full; + mListener.onFullScreenChanged(full); + } + + // Determine how many photos we need to draw in addition to the center + // one. + int neighbors; + if (mFullScreenCamera) { + neighbors = 0; + } else { + // In page mode, we draw only one previous/next photo. But if we are + // doing capture animation, we want to draw all photos. + boolean inPageMode = (mPositionController.getFilmRatio() == 0f); + boolean inCaptureAnimation = + ((mHolding & HOLD_CAPTURE_ANIMATION) != 0); + if (inPageMode && !inCaptureAnimation) { + neighbors = 1; + } else { + neighbors = SCREEN_NAIL_MAX; + } + } // Draw photos from back to front for (int i = neighbors; i >= -neighbors; i--) { diff --git a/src/com/android/gallery3d/ui/PositionController.java b/src/com/android/gallery3d/ui/PositionController.java index db77b99ba..cf41d3a30 100644 --- a/src/com/android/gallery3d/ui/PositionController.java +++ b/src/com/android/gallery3d/ui/PositionController.java @@ -218,28 +218,34 @@ class PositionController { } } - public void setConstrainedFrame(Rect f) { - if (mConstrainedFrame.equals(f)) return; - mConstrainedFrame.set(f); + public void setConstrainedFrame(Rect cFrame) { + if (mConstrainedFrame.equals(cFrame)) return; + mConstrainedFrame.set(cFrame); mPlatform.updateDefaultXY(); updateScaleAndGapLimit(); snapAndRedraw(); } - public void setImageSize(int index, int width, int height, boolean force) { - if (force) { - Box b = mBoxes.get(index); - b.mImageW = width; - b.mImageH = height; - return; - } + public void forceImageSize(int index, int width, int height) { + if (width == 0 || height == 0) return; + Box b = mBoxes.get(index); + b.mImageW = width; + b.mImageH = height; + return; + } + + public void setImageSize(int index, int width, int height, Rect cFrame) { + if (width == 0 || height == 0) return; - if (width == 0 || height == 0) { - initBox(index); - } else if (!setBoxSize(index, width, height, false)) { - return; + boolean needUpdate = false; + if (cFrame != null && !mConstrainedFrame.equals(cFrame)) { + mConstrainedFrame.set(cFrame); + mPlatform.updateDefaultXY(); + needUpdate = true; } + needUpdate |= setBoxSize(index, width, height, false); + if (!needUpdate) return; updateScaleAndGapLimit(); snapAndRedraw(); } @@ -259,8 +265,15 @@ class PositionController { } // The ratio of the old size and the new size. - float ratio = Math.min( - (float) b.mImageW / width, (float) b.mImageH / height); + // + // If the aspect ratio changes, we don't know if it is because one side + // grows or the other side shrinks. Currently we just assume the view + // angle of the longer side doesn't change (so the aspect ratio change + // is because the view angle of the shorter side changes). This matches + // what camera preview does. + float ratio = (width > height) + ? (float) b.mImageW / width + : (float) b.mImageH / height; b.mImageW = width; b.mImageH = height; -- cgit v1.2.3