From d1975270b68e8b2513bdcf78b4451ddcbd3964fd Mon Sep 17 00:00:00 2001 From: Ahbong Chang Date: Tue, 7 Aug 2012 16:46:09 +0800 Subject: Move motion event related methods to class MotionEventHelper. Bug: 6943189 Change-Id: I9084cc8ebb501a5b772ed4e00bd64a3b2e8bafb3 --- src/com/android/gallery3d/ui/GLRootView.java | 96 +--------------------------- 1 file changed, 2 insertions(+), 94 deletions(-) (limited to 'src/com/android/gallery3d/ui') diff --git a/src/com/android/gallery3d/ui/GLRootView.java b/src/com/android/gallery3d/ui/GLRootView.java index 7f717b7b7..d3969349a 100644 --- a/src/com/android/gallery3d/ui/GLRootView.java +++ b/src/com/android/gallery3d/ui/GLRootView.java @@ -25,9 +25,7 @@ import android.os.Build; import android.os.Process; import android.os.SystemClock; import android.util.AttributeSet; -import android.util.FloatMath; import android.view.MotionEvent; -import android.view.MotionEvent.PointerCoords; import android.view.SurfaceHolder; import android.view.View; @@ -36,6 +34,7 @@ import com.android.gallery3d.anim.CanvasAnimation; import com.android.gallery3d.common.ApiHelper; import com.android.gallery3d.common.Utils; import com.android.gallery3d.util.GalleryUtils; +import com.android.gallery3d.util.MotionEventHelper; import com.android.gallery3d.util.Profile; import java.util.ArrayDeque; @@ -432,7 +431,7 @@ public class GLRootView extends GLSurfaceView } if (mCompensation != 0) { - event = transformEvent(event, mCompensationMatrix); + event = MotionEventHelper.transformEvent(event, mCompensationMatrix); } mRenderLock.lock(); @@ -449,97 +448,6 @@ public class GLRootView extends GLSurfaceView } } - private static MotionEvent transformEvent(MotionEvent e, Matrix m) { - // We try to use the new transform method if possible because it uses - // less memory. - if (ApiHelper.HAS_MOTION_EVENT_TRANSFORM) { - return transformEventNew(e, m); - } else { - return transformEventOld(e, m); - } - } - - @TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB) - private static MotionEvent transformEventNew(MotionEvent e, Matrix m) { - e.transform(m); - return e; - } - - // This is copied from Input.cpp in the android framework. - private static MotionEvent transformEventOld(MotionEvent e, Matrix m) { - long downTime = e.getDownTime(); - long eventTime = e.getEventTime(); - int action = e.getAction(); - int pointerCount = e.getPointerCount(); - int[] pointerIds = getPointerIds(e); - PointerCoords[] pointerCoords = getPointerCoords(e); - int metaState = e.getMetaState(); - float xPrecision = e.getXPrecision(); - float yPrecision = e.getYPrecision(); - int deviceId = e.getDeviceId(); - int edgeFlags = e.getEdgeFlags(); - int source = e.getSource(); - int flags = e.getFlags(); - - // Copy the x and y coordinates into an array, map them, and copy back. - float[] xy = new float[pointerCoords.length * 2]; - for (int i = 0; i < pointerCount;i++) { - xy[2 * i] = pointerCoords[i].x; - xy[2 * i + 1] = pointerCoords[i].y; - } - m.mapPoints(xy); - for (int i = 0; i < pointerCount;i++) { - pointerCoords[i].x = xy[2 * i]; - pointerCoords[i].y = xy[2 * i + 1]; - pointerCoords[i].orientation = transformAngle( - m, pointerCoords[i].orientation); - } - - MotionEvent n = MotionEvent.obtain(downTime, eventTime, action, - pointerCount, pointerIds, pointerCoords, metaState, xPrecision, - yPrecision, deviceId, edgeFlags, source, flags); - - return n; - } - - private static int[] getPointerIds(MotionEvent e) { - int n = e.getPointerCount(); - int[] r = new int[n]; - for (int i = 0; i < n; i++) { - r[i] = e.getPointerId(i); - } - return r; - } - - private static PointerCoords[] getPointerCoords(MotionEvent e) { - int n = e.getPointerCount(); - PointerCoords[] r = new PointerCoords[n]; - for (int i = 0; i < n; i++) { - r[i] = new PointerCoords(); - e.getPointerCoords(i, r[i]); - } - return r; - } - - private static float transformAngle(Matrix m, float angleRadians) { - // Construct and transform a vector oriented at the specified clockwise - // angle from vertical. Coordinate system: down is increasing Y, right is - // increasing X. - float[] v = new float[2]; - v[0] = FloatMath.sin(angleRadians); - v[1] = -FloatMath.cos(angleRadians); - m.mapVectors(v); - - // Derive the transformed vector's clockwise angle from vertical. - float result = (float) Math.atan2(v[0], -v[1]); - if (result < -Math.PI / 2) { - result += Math.PI; - } else if (result > Math.PI / 2) { - result -= Math.PI; - } - return result; - } - private class IdleRunner implements Runnable { // true if the idle runner is in the queue private boolean mActive = false; -- cgit v1.2.3