From 4e05190c04eab6f4700c557ae488f3d7e344d29c Mon Sep 17 00:00:00 2001 From: Chih-Chung Chang Date: Sat, 11 Feb 2012 07:19:47 +0800 Subject: Use FloatMath instead of Math. Change-Id: I41661b231f6c034dbca6af26d5950eda6c5fc7da --- src/com/android/gallery3d/ui/StringTexture.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/com/android/gallery3d/ui/StringTexture.java') diff --git a/src/com/android/gallery3d/ui/StringTexture.java b/src/com/android/gallery3d/ui/StringTexture.java index f576c0172..935cd729e 100644 --- a/src/com/android/gallery3d/ui/StringTexture.java +++ b/src/com/android/gallery3d/ui/StringTexture.java @@ -21,6 +21,7 @@ import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint.FontMetricsInt; import android.graphics.Typeface; +import android.util.FloatMath; import android.text.TextPaint; import android.text.TextUtils; @@ -69,7 +70,7 @@ class StringTexture extends CanvasTexture { private static StringTexture newInstance(String text, TextPaint paint) { FontMetricsInt metrics = paint.getFontMetricsInt(); - int width = (int) Math.ceil(paint.measureText(text)); + int width = (int) FloatMath.ceil(paint.measureText(text)); int height = metrics.bottom - metrics.top; // The texture size needs to be at least 1x1. if (width <= 0) width = 1; -- cgit v1.2.3