| Commit message (Collapse) | Author | Age | Files | Lines |
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Change the initial value of mTextureTarget to GL_TEXTURE_2D,
since it is default enabled.
bug:6668616
Change-Id: I4bf475ca1a02fed3371e8223003a10e88ce8d519
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* commit '2ce59cbd4368eaf0f30cfea28891bd47155182cb':
Fix scaling gesture responsiveness.
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Bug: 6632011
Change-Id: I9cfeafa4365354a631565f8ee4a9b53df76d06e9
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* commit '6b891c6a3739f8c49d42f9db6fc76cb92c7c5f25':
Add swipe-to-delete gesture.
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Change-Id: I992e59702f9dfff17da2f4464e48c9228d42b1b3
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Change-Id: I4d8d85960b5f0289ee442278db39b8f8c445d73e
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* commit '8d340042d2b79218b19f650803ea6a584c61f01f':
Gallery2: Check privative effects
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Gallery2 has 2 effects (FaceTan and Facelift) from the privative gapps.
If gapps is not present, Gallery2 gets into a FC when click on this effects.
This patch checks if the permission "com.google.android.media.effects" exists
and hide this 2 effects if permission not exists
Patch 2: Use EffectFactory.isEffectSupported to detect if filters exists
Patch 3: Make isPresent method from effect classes a static method
Patch 4: Change actions classes for static calling to effects classes
Change-Id: I8f6b59e57e504114835ab3283f65a72b4f6774a8
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* commit 'b62f354d4f890a20f6bec37eac83226f75a4a475':
Gallery2: Use ICS alert drawable
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* commit '582c3bb99cf58b55defa5f788d488c62f771b60e':
Gallery2: Use ICS alert drawable
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Same bug here. It's using the old compability drawable
instead of the Holo theme one.
Change-Id: Ia84ce1d305ee63fc6bc1fdb407a91b3421842eb1
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Change-Id: I39cc780e0ef49c4e0863a1a83e585e16f0a32425
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Change-Id: I3f4bba2854257008eed95b8eacce598abdca3180
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bug:6635606
Change-Id: I55f0dafd5ead8455ed8bee1f03c06ca03662ebbd
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bug: 6568720
Change-Id: I36c98cab5830eaac15369ada1a1a988e10b0fbf4
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one." into jb-dev
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Because the rotation value may have changed.
Bug: 6594218
Change-Id: I8da2a3041da0e27e1b80723dab8a825a2350c2dd
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Change-Id: I14737bd01361b58c6bd4af19957d514368cc19ea
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Settings.
Bug: 6577802
Change-Id: I5c8eefbb154eedcf71e80e082261e38450105892
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If the picture is zoomed-in, we want to keep the focus point stay in
the same position on screen, so we need to adjust the target mCurrentX
value.
Bug: 6563619
Change-Id: I87b23da99aced1490187e550bd43fad733122577
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minimal scale under the new view size.
Bug: 6584425
Change-Id: I7dcc748cb3659a06f2ca4d8550d075fdda2949fa
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Bug: 6584188
Change-Id: If6ab23532bd7040701e358f9cdd813d2f6a71e5c
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- When the camera relative frame is set, we delay the change for camera
rectange until the next setImageSize call. This avoids the unwanted
intermediate state if we change them separately.
- Don't draw other screennails when the camera is in full screen. This
avoids showing other screennails when the image size changes.
- When the aspect ratio of the image changes, we assume the view angle
of the longer side doesn't change (so the aspect ratio change is because
the view angle of the shorter side changes). This matches what camera
preview does.
Bug: 6566612
Change-Id: I7603416f31c96ba77c96cdc2a3d0b79f8921c491
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Change-Id: I3085398c663e2c38a31cfde5a07b23446bb7bd7f
b:6450305
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This change fix the following UI issues:
1. We add a black backgorund when ActionBar shows and remove it
when we hide the action bar.
2. Make the postion of video stable when opening
3. Prevent glitching when opening a video
4. Make it really full-screen.
5. Hide ControlOverlay at begining.
bug:6519765
bug:6491674
Change-Id: I3ab033642df2c4a158b99385b02e3e967eebeabd
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bug:6554106
Change-Id: I4305ce7068a36e72a325996a88c1d227a2d2b20c
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video playback mode b:6519765" into jb-dev
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playback mode
b:6519765
Ensure SYSTEM_UI_FLAG_LAYOUT_STABLE and SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN is set in all states
so ActionBarOverlayLayout can response to fitSystemWindows and onSystemVisibilityChange correctly.
Change-Id: I41a33c9e7d21243bde6fa64e6cd1b709e7b04203
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intents." into jb-dev
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bug:6384492
Change-Id: I7ffb824568e400ff5724a29c1908c34a1e10235c
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This is a regression. We add the background for bug 6494653.
So we need to remove it in MovieActivity as well.
bug:6491674
Change-Id: I6fb692fa778a1200ffbed741ca0996cb7eeef32f
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This prevents SurfaceView from being transparent before the first draw.
Bug: 6507478
Change-Id: I2170f23d4c9844bfc3854d6120f5e72cc0d591ca
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gallery on launch though it has images / videos" into jb-dev
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launch though it has images / videos
And removed sync error toast.
Bug: 6259517
Change-Id: Ib7b25176a6db290220661a2e98e4e031043201d9
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bug: 6307447
Change-Id: Id0c1abab54e1fbb75364dffda9f1f72d6b39310b
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Bug: 6482079
Change-Id: I75d96ca7957f80e9c52f35edf74127f82f194f63
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This state means the texture is being uploaded in background and should
not be drawn now to prevent janking.
Sometimes, we may lose GLContext and we will need to reupload
textures again. In this case, we would like to upload these texture in
foreground instead of using TextureUploader.
(for simplicity since this won't happen too often).
bug: 6519344
Change-Id: Ic5d7547c6a0eb4b044b79aa0eb4eb52397faac03
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Bug: 6451200
Change-Id: I6ad5ffc203fd8e6be9191ba13a4a99eb716c4734
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bug:5948093
Change-Id: Iad89c5809bde0de5409752330f607aab153dceba
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bug:6528366
This bug was happened because we are trying to make a texture beyond the
max size allowed in GL.
Here is what we do in this CL:
1. Limit the size of a screen nail
2. Print warning message, if we try to allocate a texture beyond the size
3. Don't show fall-back animation if the image is not loaded yet.
Change-Id: I004b1138efd0eef7ba11aa89556f67743ca46745
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The CL changes the SelectionManager's toggle method so it changes itself to
inverse selection mode when all items are already selected, and onSelectionModeChange
will be triggered so the listener can update the selection menu (Select all/Deselect all)
and ActionBar.
Change-Id: I9aa5507067415e52f6800c254ecb4d68e7395ffa
b: 6360834
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consistent." into jb-dev
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Bug: 6500467
Change-Id: Ia064461daba92bbf1172eae5d321bf5049de6d48
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into jb-dev
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Bug: 6481823
Change-Id: If2511c8dd08e0483cdc3139068ee190e2b08126d
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