| Commit message (Collapse) | Author | Age | Files | Lines |
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Use simple share intent before API 14.
bug:6706723
Change-Id: I47930f0b81c7c8c1943054964a093967a7704bf1
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Change-Id: I070b27112ea028f2a1596dcdfa480537765174b9
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1. Implement our own openPipeHelper
2. Add @TargetApi to TileImageViewAdapter
Change-Id: I74dca78c4c4f18e0f782afad02d5ba9b410a503e
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Remove unused imports.
Remove unused fields.
Remove unnecessary cast.
Add missing override annotations.
Change-Id: Idad2e587697a5015eb5363d7b71fab9de9cc8ffb
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Bug: 6533154
Change-Id: I21ce95d79567396840f08095b986ecc54263a295
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In other parts of the code, there are checks for getGLRoot
returning null, and one was missing here.
Bug: 6848371
Change-Id: I3a7a1e1ea9847a43f4791de84f5f70cc27d53a1a
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Change-Id: Ibcf48a638ab716116d1ce2ff8c2686741ca0a996
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bug: 6802855
Change-Id: I230c91bd9744935a181881131dcd2275ed89d819
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Bug: 6706784
Change-Id: Ic1bb2bb27c3184d791de566d88dbade039fb9d87
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bug:6785569
Change-Id: I0a19ab2818b6f34d530c5d65e781d3168533d44f
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Change-Id: Idebb2aba994e38cf7eead795f1834ff98eaec27d
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Change-Id: I606a23863247454051dd183ddf6b77f6bc882685
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Change-Id: I0df9bf0a8f43e28ed25b436d4c584dc3ceb43c1d
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Use View.STATUS_BAR_HIDDEN instead.
Bug:6706727
Change-Id: I0324a251b10eba11350f1813ee975d493bbcfafa
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bug:6698904
Change-Id: I8cab312a212e4cba43187a73bc76d3f2164527a9
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Since they won't be available on old platform.
bug: 6752318
Change-Id: I55a9e83dbf05b93c83c68cb31f6edcbc29793283
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Change-Id: I8a2f520f98116af6861fa2cd1460e6f848bbb4e4
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* commit '64cebdd1eebd2c001e6680f247c6f741889ad989':
Fix the behavior of deleting the last picture.
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Also fix the jank while deleting multiple pictures quickly.
Bug: 6713932, 6712555
Change-Id: I9d64d8bbdcd4ec0dc9a447a51d50f88ff27363b4
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Bug:6698374
Change-Id: I3a97d0b4bbfb5e2a1e9f4a656d39db636defcdbd
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bug: 6698718
Change-Id: I6962f0128ce2bd57658b7f3b77d2bc150eff1f60
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* commit '254a6b42372179bcc9cf6166639325d11411be77':
Fade in/out the undo bar.
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The fading out happens after 3 seconds or the user swipes away.
Bug: 6610348
Change-Id: Icd4dea7b0396f26556240adab93b9e645a9f1e58
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Change-Id: Ifa0d06818a2d21bd8ddeabe808d792f39c31322f
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Change the initial value of mTextureTarget to GL_TEXTURE_2D,
since it is default enabled.
bug:6668616
Change-Id: I4bf475ca1a02fed3371e8223003a10e88ce8d519
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Bug: 6632011
Change-Id: I9cfeafa4365354a631565f8ee4a9b53df76d06e9
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Change-Id: I992e59702f9dfff17da2f4464e48c9228d42b1b3
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bug:6635606
Change-Id: I55f0dafd5ead8455ed8bee1f03c06ca03662ebbd
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Because the rotation value may have changed.
Bug: 6594218
Change-Id: I8da2a3041da0e27e1b80723dab8a825a2350c2dd
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If the picture is zoomed-in, we want to keep the focus point stay in
the same position on screen, so we need to adjust the target mCurrentX
value.
Bug: 6563619
Change-Id: I87b23da99aced1490187e550bd43fad733122577
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minimal scale under the new view size.
Bug: 6584425
Change-Id: I7dcc748cb3659a06f2ca4d8550d075fdda2949fa
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Bug: 6584188
Change-Id: If6ab23532bd7040701e358f9cdd813d2f6a71e5c
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- When the camera relative frame is set, we delay the change for camera
rectange until the next setImageSize call. This avoids the unwanted
intermediate state if we change them separately.
- Don't draw other screennails when the camera is in full screen. This
avoids showing other screennails when the image size changes.
- When the aspect ratio of the image changes, we assume the view angle
of the longer side doesn't change (so the aspect ratio change is because
the view angle of the shorter side changes). This matches what camera
preview does.
Bug: 6566612
Change-Id: I7603416f31c96ba77c96cdc2a3d0b79f8921c491
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bug:6554106
Change-Id: I4305ce7068a36e72a325996a88c1d227a2d2b20c
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This prevents SurfaceView from being transparent before the first draw.
Bug: 6507478
Change-Id: I2170f23d4c9844bfc3854d6120f5e72cc0d591ca
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bug: 6307447
Change-Id: Id0c1abab54e1fbb75364dffda9f1f72d6b39310b
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Bug: 6482079
Change-Id: I75d96ca7957f80e9c52f35edf74127f82f194f63
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This state means the texture is being uploaded in background and should
not be drawn now to prevent janking.
Sometimes, we may lose GLContext and we will need to reupload
textures again. In this case, we would like to upload these texture in
foreground instead of using TextureUploader.
(for simplicity since this won't happen too often).
bug: 6519344
Change-Id: Ic5d7547c6a0eb4b044b79aa0eb4eb52397faac03
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Bug: 6451200
Change-Id: I6ad5ffc203fd8e6be9191ba13a4a99eb716c4734
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bug:5948093
Change-Id: Iad89c5809bde0de5409752330f607aab153dceba
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bug:6528366
This bug was happened because we are trying to make a texture beyond the
max size allowed in GL.
Here is what we do in this CL:
1. Limit the size of a screen nail
2. Print warning message, if we try to allocate a texture beyond the size
3. Don't show fall-back animation if the image is not loaded yet.
Change-Id: I004b1138efd0eef7ba11aa89556f67743ca46745
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The CL changes the SelectionManager's toggle method so it changes itself to
inverse selection mode when all items are already selected, and onSelectionModeChange
will be triggered so the listener can update the selection menu (Select all/Deselect all)
and ActionBar.
Change-Id: I9aa5507067415e52f6800c254ecb4d68e7395ffa
b: 6360834
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Bug: 6481823
Change-Id: If2511c8dd08e0483cdc3139068ee190e2b08126d
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Bug: 6451200
Change-Id: I8e27b3e5eedfa2652f06dfc8f377c9cef8100160
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Bug: 6452217
Change-Id: Ied9c2e2c91f4ffe218a73ba1a123df92a2aab98a
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