| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 7687209
DisplayRotation is used to map camera orientation to the display and is
updated in layoutContentPane(). However, in the case of a 180 rotate
framework doesn't send an onConfigurationChanged nor does the layout
dimensions change, thus layoutContentPane doesn't fire and we don't
update mDisplayRotation, resulting in an upside-down preview. To handle
this, check each draw whether or not the display rotation has changed
and if it has force a layout pass.
Change-Id: I610ea235d1bf7de2743f4cdb8e42ba1ddcb41404
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Bug: 7668856
At startup, the PhotoView wouldn't execute the onFullScreenChanged
callback, so the Camera UI believed it was in Camera.
Change-Id: I6794c2a5a4eb06d39161a681b7a0afc27d5e4b3f
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Tiles might be touched in different threads.
bug:7490351
Change-Id: Ie30d43db90cf63f7a6ec6438faabfcae8bca151a
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Bug 7344906
Change-Id: I70017e4479962d49aedb06ea7b050f638e00fc06
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1. Correct the positions of right and bottom borders
2. Turn off blending by using PoterDuffMode.SRC
bug: 7414307
Change-Id: Icc6fd765c2b1e904308c53aa66b55600e0016471
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Bug: 6680729
Change-Id: I0bdd59edb60c746c8c9e3c3608be980247f0d91a
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1. Don't draw the tiles of full image before screen nail is ready.
2. Upload multiple tiles in each frame in order to show photo quickly.
bug: 7403409
Change-Id: Ic5a88a29fe302068e97ab81ab260d0cc572dd7ff
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Bug: 7415140
Bug: 7403813
Change-Id: I545162544f845d210d21185cddaca09b219fb091
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Bug: 7414307
Change-Id: If77e04945ff6df65301a6802dd40fabc8c329bfa
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bug:7410862
Change-Id: I439186f2fea5ee0939ddcfcb9d77a49d0047727b
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Bug: 7405398
Change-Id: I17711f9c724af216aa22cee6a86d9feba84c1548
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Bug: 7403458
Change-Id: I1e789ebd7f08256a1ccbdb2ac9f2f9f97d0859c6
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1. Use TiledTexture for thumbnails to prevent jank in uploading big
thumbnails. (e.g., 512 * 512)
2. Use larger thumbnails (DISPLAY_LONG_SIDE / 5).
bug: 7381302
Change-Id: I7661d648373e893b40b2a0304037171760091e00
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Bug: 7399438
Change-Id: Ida0bcc0689d5a797e3c60c3ee51542512fbadf1e
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Bug: 7362229
Bug: 7378208
In addition to showing pano thumbs, this CL also removes the video play
icon on the top-level album view thumbnails.
Change-Id: I950bc66c38575036d5ad7464a2fd9a5dea9fae4b
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Bug: 7332724
By routing requestRender through postOnAnimation we can drive
the GLRootView's rendering with the UI thread's coreographer, which
ensures that touch events are processed before drawing
Change-Id: Iac2b3229e9a09ee0319c64c5fc7cb906512a379c
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Bug: 7353749
Change-Id: Ib0abd3f71783c01b1df418dd76e674bf05e65ce7
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Bug: 7326215
Change-Id: Ic7a87baceb8aff6247d40b91d4c60cd47c86c377
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Bug: 7353749
Change-Id: Ic9854d205fe5ab76dd1cfe78fee314e93e1ace55
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Bug 7351383
Bug 7349438
Move panorama support checks from getSupportedOperations so
that calls to getSupportedOperations are consistent. Panorama
checks are moved to only based on callbacks.
Change-Id: Id9ff138204df84c6fb0a4c971dcea59f1220aee2
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Bug: 7362944
Refactored a lot of the state transitions code, adding
support for definable transition animations and defining
distinct outgoing and incoming animations.
Change-Id: I31a69057ea1b72dd3185cec656e59b11fdb528c1
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Bug: 7366597
Change-Id: Id28970fe263d975dcd48e45fd716199bc40f64d3
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Bug: 7287834
Change-Id: I43312825c1494e385a36a3783765de33d2b691e2
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bug: 7202384
Change-Id: I1a13ed7e480163c898cf376219953b321290d4d4
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Bug: 7332688
Change-Id: Id7ada222551187787c4e3b50f52dcdc5c6c70929
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gb-ub-photos-arches
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Bug: 7302857
Bug: 7295464
This CL makes all of the transition animations throughout
the Gallery app consistent. The animation is the previous
view shrinking and fading out while the new view starts out
bigger than the view port and is coming in to the viewport
size as it fades in. Having consistent animations allows us
to not keep PhotoPage/AlbumPage instances around in certain
cases, making it possible to have consistent up button
behavior when switching between the grid and filmstrip.
Finally, this also makes the transitions in the camera app
filmstrip/grid switching consistent with those in the
gallery app.
Change-Id: I77bac6a0cde1e439738c78f9e16ab15ed5910cfb
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Bug: 7302956
Change-Id: I32bdeb22630dbeba9f028e1c68167d10a5288a28
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1. Upload tiles in SinglePhotoDataAdapter
2. Rebuild the upload queue after the screen nails being recycled
bug: 6399444
Change-Id: I57e756f8d1d84742bf82dd34c83baf8df89ae4cc
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gb-ub-photos-arches
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This reverts commit ad7cf187bf0c11b05aa3eab7085148e0353f2af5.
bug: 6399444
Change-Id: I94b286ab3e0db21c582cbfa9183489613da30edb
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Bug: 7345511
Change-Id: I9a06f03b67ba820b86520588415ff3ab16f05829
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Bug: 7320303
Replace multiple methods in LightCycleHelper with a single one that
returns relevant metadata.
Change-Id: Iaa75b3c1ccc8a5b724b253cec654b5b5acb4878e
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Bug: 7327570
Change-Id: I168a0297e9ac65786dbb05c02228665a67f80dff
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Bug: 7300836
Change-Id: I3024b8ffbba7ee08642012c80509992335bbd5bf
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Bug: 7314703
Panorama only support rotations of 0 and 90, so if it is greater
than that flip the output surface texture
Change-Id: I9885feb88d2d1c3e0dabaa7ecd8db66c2ddfb93b
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Bug: 7318609
snapToNeighborImage returns false if it didn't
actually need to move to a neighboring image, so
use this information to correctly snapback if
needed.
Change-Id: I28bbcb5ea224957fefa3838891c4343a1d9b8aff
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Bug: 7292373
Change-Id: I66e0c3a3b43a5d544ecc3fc9a4a04fa5521d36b2
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Bug: 7307293
Change-Id: I72f814acd3625024f1e2aeccec4abfd28ad3319b
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Bug: 7302972
Instead of using the UsePanoramaViewer attribute in XMP metadata,
ensure that the panorama is full 360 degree by checking if the
cropped width is same as the full panorama width.
Change-Id: I66d864df96052f96db5fa19fb02b3abe214b4dec
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bug: 6620501
Change-Id: Ibb798cce5dd49bb5083de6f29225bae512d589f8
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Bug: 7300836
Change-Id: Iab2b4f1caa52c5aa7638983fec194b3f81cc4c31
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Bug: 7277872
Change-Id: I01da98f4528b92308984e6ec7f1bc68e3e55697d
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