| Commit message (Collapse) | Author | Age | Files | Lines |
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Note: Camera2 is a clone of Gallery2 right now.
Note 2: I will bring .mk files back later.
Change-Id: Ida958654296f5ebaacb6bb0ff59d52a7c37ce6fc
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Bug: 8837688
Change-Id: Ie8fbd9a42497195b8a01cc5638cb0c44d4532d09
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Bug: 9278945
Change-Id: I7594680322768f60eaed8a1037d139cbadf9706b
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gb-ub-photos-bryce
* commit 'aa77f39a3a18ee7945177189c358ef6208e6da2b':
Fix camera controls blink on startup
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Bug: 9052837
Change-Id: Ie15b812c6e6e7879d29d96a345173a2130b2fe91
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* commit '3b7347daf572c20996607afe4cc32f9a96f8fe5d':
Switch back to old crop
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Bug: 8950255
Change-Id: I3f78901e65a17a1d5867d3f76a6031cff5f65fed
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* commit 'ac94740cd673a016542d803c8600633c99b7427e':
Remove GL dependency on unused stencil buffers.
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Bug 8884435
Change-Id: I8e7f0563a4a901953e3e2b14e35457b4fefe2e34
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* commit '5a352be0df79b03c942eb67a799ddb3aaa1a26a2':
Increase selection limit
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Bug: 8606565
Bug: 8721237
Bug: 8752803
Change-Id: I578536389146fb4d8735c8171ec346ebe49de729
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* commit 'faf2f040f38532213fa237cf45c9794cf1a85859':
Fix multi selection issue
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Bug: 8663155
Change-Id: Ic6aa98c04b5134df9deb1b14736e614bf1618f03
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Change-Id: I080dfffeb6394b78a1dc2bd10b52ff15b1e55ac9
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bug:8609003
Change-Id: Ida6bfec65bf4b78c7c1b64f759c750ef9255bb6c
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Bug: 8606565
Bug: 8607510
Change-Id: I5bd01745b6d1047571d562e1637a2999afddfec2
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Change-Id: Iac3ca76838a5f91186527863b3d990cbcad3faf0
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Change-Id: Ib3e7dfb8948e99541f6d492c7d7bd4bfbad1e53d
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Make all of gallery use a single shared pool, and pave the
way for making the pool more adaptive based on the current
workload.
Change-Id: Ia32561ad50b1b9716ebe2fd32a7bf02737685dac
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Bug: 7998915
Change-Id: I938145a7072170f713099a04578f98951b35cbab
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Bug 7961297
Removed the "Additive" blending, which didn't do anything, even in
OpenGL ES 1.1 implementation. Modified the texturing to
change the color of the pixels based on the supplied alpha
rather than modifying the alpha. This appears to match the
implementation in the OpenGL ES 1.1 pipeline.
Change-Id: I52491af1a8a2d727968e4e805bc4bc61647f5cf2
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gb-ub-photos-bryce
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GLCanvas was being used as a singleton when it really should
allow separate instances for correctness.
Change-Id: I650884e843a4a78997b70826f6012ae19b8df549
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Change-Id: Icfeb23301bc6c9f8c8b12824bcbb0d8b41852d07
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Change-Id: Idb9b63f625fd4f0b78d947421ec5b098d8e5dfd5
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Change-Id: If5bb44ebca70bd735e426aeb3d9aac2d4bac646e
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Change-Id: I1d7a95c4f0b91a5ba59030d57cf6865c11b497aa
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* commit '695e1aa059cbc2cb2988f6beb0fee8ff7952b229':
Force a layout pass if the display rotation changes
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Bug: 7687209
DisplayRotation is used to map camera orientation to the display and is
updated in layoutContentPane(). However, in the case of a 180 rotate
framework doesn't send an onConfigurationChanged nor does the layout
dimensions change, thus layoutContentPane doesn't fire and we don't
update mDisplayRotation, resulting in an upside-down preview. To handle
this, check each draw whether or not the display rotation has changed
and if it has force a layout pass.
Change-Id: I610ea235d1bf7de2743f4cdb8e42ba1ddcb41404
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Bug: 7470758
Change-Id: If4012899e120ad68cdc8ca12bf6f8de8c5c96019
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Bug: 7441237
Change-Id: I29801f798a1d1ad3af81a82950edbb8a72ccae82
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Change-Id: I5680909f31dc097599d0e063aa1f6daba834d3e2
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* commit '7a5377322dcebdaad98df9a31cadc7ff0f464d8a':
Prevent Camera UI in Gallery
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Bug: 7668856
At startup, the PhotoView wouldn't execute the onFullScreenChanged
callback, so the Camera UI believed it was in Camera.
Change-Id: I6794c2a5a4eb06d39161a681b7a0afc27d5e4b3f
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Bug: 6680729
Change-Id: I538bb0a8783f7c1ff467ba8d8eb0deefdc0b6ea2
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into gb-ub-photos-bryce
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Change-Id: I2756c14294a36af7905766ee650fa08fb95e9477
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Bug: 7419862
Bug: 7301456
Allows flings to start anywhere within the width bounds
of the image, even if outside the height bounds, making
deletion of panoramas more feasible, and gestures are
filtered by length to be able to make flinging easier
while still avoiding accidental input.
Change-Id: Iac933bfee85865a718ed47eadfed76683eb771d2
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1. Enable the mute video functionality.
2. Consolidate the sharing code, especially for file handling.
bug:7543943
Change-Id: Ie7ec605996bc3242b1a50385f506e6a50ee2d2fc
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* commit '18b388839ed9858a3b35cec9a636e5cde58a528a':
Guard tiles by synchronized block.
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Tiles might be touched in different threads.
bug:7490351
Change-Id: Ie30d43db90cf63f7a6ec6438faabfcae8bca151a
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Bug: 7441208
Change-Id: I2f435ad8aa0b578ecfec426f7ad6287f0f210f48
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This reverts commit 1336062985c9824d7fd796b1cebd5eaa8e4163ca.
Change-Id: I718ec56315dc207a3e612abb4576bddab9afa2ee
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Bug 7344906
Change-Id: I70017e4479962d49aedb06ea7b050f638e00fc06
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1. Correct the positions of right and bottom borders
2. Turn off blending by using PoterDuffMode.SRC
bug: 7414307
Change-Id: Icc6fd765c2b1e904308c53aa66b55600e0016471
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