| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I5680909f31dc097599d0e063aa1f6daba834d3e2
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Change-Id: I2756c14294a36af7905766ee650fa08fb95e9477
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This reverts commit ad7cf187bf0c11b05aa3eab7085148e0353f2af5.
bug: 6399444
Change-Id: I94b286ab3e0db21c582cbfa9183489613da30edb
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This CL is reported to cause images to not be displayed correctly when opened via the view intent.
Bug: 7299123
This reverts commit e29fc4a51b99f12f7fae13fae272858df2e1af36
Change-Id: I5052548a826c275cb4559eeb4721c19f06861b3d
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bug: 6399444
Change-Id: Id2338db34d7f87fbabd7861f78b42f2a81d9794b
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Bug: 7050303
Moved the majority of color settings from hardcoded to
colors.xml in order to allow rapid iteration with UX input.
Started changing some colors and layouts to reflect latest
UX mocks.
Change-Id: I300338e9f75c71f3ed3f36140d16e893387f3184
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Change-Id: I2b79ca9f40346a777141562c9a4762d7a8b460f6
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Remove unused imports.
Remove unused fields.
Remove unnecessary cast.
Add missing override annotations.
Change-Id: Idad2e587697a5015eb5363d7b71fab9de9cc8ffb
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Change the initial value of mTextureTarget to GL_TEXTURE_2D,
since it is default enabled.
bug:6668616
Change-Id: I4bf475ca1a02fed3371e8223003a10e88ce8d519
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This state means the texture is being uploaded in background and should
not be drawn now to prevent janking.
Sometimes, we may lose GLContext and we will need to reupload
textures again. In this case, we would like to upload these texture in
foreground instead of using TextureUploader.
(for simplicity since this won't happen too often).
bug: 6519344
Change-Id: Ic5d7547c6a0eb4b044b79aa0eb4eb52397faac03
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Change-Id: I95dd5d29352692b702503969e1ebe07bc91a8a73
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Change-Id: I9f2c462a251e518ce5954dde0eb6e509734254c4
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Change-Id: I84f0896c6038eb21d32e0d5fe0cafec5d339e6ec
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Change-Id: I7cd6647c7da56040c040f43859ce8e440db7b498
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Change-Id: I8bf63dfc5b969ecce51841378b093a650b6f91d8
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Change-Id: Ia9188bcde727e317e6a476caccaea562f0758b19
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Change-Id: I167596ab023671651df298ddb2b80b7c782f4223
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Change-Id: Iac3f302454119de6363cd5cfb158619e739b0536
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Change-Id: I00081bc6037c01dafc56cf017dcc1da448c1d106
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(1) make a faster version of translate(x, y).
(2) make mapPoints() faster.
(3) avoid calling canvas.rotate() when it is not needed.
Change-Id: I364e2aa3fc9ee81c43f42f3af8b2d30a1241b482
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Change-Id: Ib9ea8fff14a932e8ec25c3f272fe0539776bb062
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This avoids the jigged edge around the thumbnails when they are rotated.
Change-Id: Ib2c5a75d1aa69a2f024e003a45111a8af4537f67
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fix: 5176434
Change-Id: I041e282b9c7b34ceb1db8b033be2b853bb3a992c
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