| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 6631829
Bug: 6979922
Change-Id: I99fd330f3ec8bf363f8602a2f893167ca2a9c71b
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Remove unused imports.
Remove unused fields.
Remove unnecessary cast.
Add missing override annotations.
Change-Id: Idad2e587697a5015eb5363d7b71fab9de9cc8ffb
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Change-Id: I0df9bf0a8f43e28ed25b436d4c584dc3ceb43c1d
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bug:6528366
This bug was happened because we are trying to make a texture beyond the
max size allowed in GL.
Here is what we do in this CL:
1. Limit the size of a screen nail
2. Print warning message, if we try to allocate a texture beyond the size
3. Don't show fall-back animation if the image is not loaded yet.
Change-Id: I004b1138efd0eef7ba11aa89556f67743ca46745
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Bug: 6452217
Change-Id: Ied9c2e2c91f4ffe218a73ba1a123df92a2aab98a
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Change-Id: I037f1f054da4a3800045d5b89724341ac22272a5
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Change-Id: Ib710f2a6fc1aa86fe4abdd18d1fa7ac71396a3b4
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Change-Id: I9da9896303ced8d63a3557d5e6e9bc06fb366cf5
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Change-Id: I8bf63dfc5b969ecce51841378b093a650b6f91d8
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Add a new MediaItem type to contain a ScreenNail.
Change-Id: Ia303949f3013dd48ded204eaf9ec69a102b8503e
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