| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Note: Camera2 is a clone of Gallery2 right now.
Note 2: I will bring .mk files back later.
Change-Id: Ida958654296f5ebaacb6bb0ff59d52a7c37ce6fc
|
|
|
|
| |
Change-Id: I1d7a95c4f0b91a5ba59030d57cf6865c11b497aa
|
|
|
|
|
|
|
|
|
| |
1. Upload tiles in SinglePhotoDataAdapter
2. Rebuild the upload queue after the screen nails being recycled
bug: 6399444
Change-Id: I57e756f8d1d84742bf82dd34c83baf8df89ae4cc
|
|
|
|
|
|
|
| |
This reverts commit ad7cf187bf0c11b05aa3eab7085148e0353f2af5.
bug: 6399444
Change-Id: I94b286ab3e0db21c582cbfa9183489613da30edb
|
|
|
|
|
|
|
|
|
|
| |
This CL is reported to cause images to not be displayed correctly when opened via the view intent.
Bug: 7299123
This reverts commit e29fc4a51b99f12f7fae13fae272858df2e1af36
Change-Id: I5052548a826c275cb4559eeb4721c19f06861b3d
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Bug: 7232758
Prior to this CL, the thumbnail and screennail sizes were
hardcoded which resulted in mediocre image quality when
using the Gallery in general and the camera filmstrip.
Now, we set the size of these items based on the resolution
of the display. Because high-resolution devices tend to
have higher-performance graphics to drive their large
displays, we expect that this will not introduce any
significant performance impact.
Change-Id: I90e08f7aca670e275c913fd9e21e4459c8bf9fcf
|
|
|
|
|
|
| |
bug: 6399444
Change-Id: Id2338db34d7f87fbabd7861f78b42f2a81d9794b
|
|
|
|
|
|
|
|
|
|
| |
Bug: 7050303
Moved the majority of color settings from hardcoded to
colors.xml in order to allow rapid iteration with UX input.
Started changing some colors and layouts to reflect latest
UX mocks.
Change-Id: I300338e9f75c71f3ed3f36140d16e893387f3184
|
|
|
|
|
|
| |
Bug: 6631829
Bug: 6979922
Change-Id: I99fd330f3ec8bf363f8602a2f893167ca2a9c71b
|
|
|
|
|
|
|
|
|
| |
Remove unused imports.
Remove unused fields.
Remove unnecessary cast.
Add missing override annotations.
Change-Id: Idad2e587697a5015eb5363d7b71fab9de9cc8ffb
|
|
|
|
| |
Change-Id: I0df9bf0a8f43e28ed25b436d4c584dc3ceb43c1d
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
bug:6528366
This bug was happened because we are trying to make a texture beyond the
max size allowed in GL.
Here is what we do in this CL:
1. Limit the size of a screen nail
2. Print warning message, if we try to allocate a texture beyond the size
3. Don't show fall-back animation if the image is not loaded yet.
Change-Id: I004b1138efd0eef7ba11aa89556f67743ca46745
|
|
|
|
|
| |
Bug: 6452217
Change-Id: Ied9c2e2c91f4ffe218a73ba1a123df92a2aab98a
|
|
|
|
| |
Change-Id: I037f1f054da4a3800045d5b89724341ac22272a5
|
|
|
|
| |
Change-Id: Ib710f2a6fc1aa86fe4abdd18d1fa7ac71396a3b4
|
|
|
|
| |
Change-Id: I9da9896303ced8d63a3557d5e6e9bc06fb366cf5
|
|
|
|
| |
Change-Id: I8bf63dfc5b969ecce51841378b093a650b6f91d8
|
|
Add a new MediaItem type to contain a ScreenNail.
Change-Id: Ia303949f3013dd48ded204eaf9ec69a102b8503e
|