| Commit message (Collapse) | Author | Age | Files | Lines |
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1. Use TiledTexture for thumbnails to prevent jank in uploading big
thumbnails. (e.g., 512 * 512)
2. Use larger thumbnails (DISPLAY_LONG_SIDE / 5).
bug: 7381302
Change-Id: I7661d648373e893b40b2a0304037171760091e00
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Bug: 7362229
Bug: 7378208
In addition to showing pano thumbs, this CL also removes the video play
icon on the top-level album view thumbnails.
Change-Id: I950bc66c38575036d5ad7464a2fd9a5dea9fae4b
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bug: 6927267
Change-Id: I1c22975d1a1f3a36510ad93e6a0cefea110ca38f
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Bug: 7050303
Moved the majority of color settings from hardcoded to
colors.xml in order to allow rapid iteration with UX input.
Started changing some colors and layouts to reflect latest
UX mocks.
Change-Id: I300338e9f75c71f3ed3f36140d16e893387f3184
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Change-Id: I2b79ca9f40346a777141562c9a4762d7a8b460f6
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bug: 6307447
Change-Id: Id0c1abab54e1fbb75364dffda9f1f72d6b39310b
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This state means the texture is being uploaded in background and should
not be drawn now to prevent janking.
Sometimes, we may lose GLContext and we will need to reupload
textures again. In this case, we would like to upload these texture in
foreground instead of using TextureUploader.
(for simplicity since this won't happen too often).
bug: 6519344
Change-Id: Ic5d7547c6a0eb4b044b79aa0eb4eb52397faac03
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bug:6383694
Change-Id: Ib457d6b636dafd3f8ef7340bfa85725f14d90bd0
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Mimic the system UI to fade out highlights on touch releases.
bug:6145331
bug:5379176
Change-Id: I44c9245a926b2c5eb46b28d494c6393ba7f0c30c
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Change-Id: I7d8d3586a910dac35975e4effa0d02528e2ccf98
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