| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 8242279
Change-Id: Id8f9d85b46f07fb5aea8063a081524b9a3d992ae
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Bug 7987002
During capture animation, allow LightCycle to write the
current frame to a texture, then use that texture for drawing
the background image.
Change-Id: I7891e5cac18ee21ff17910790397459f9d57e408
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Bug 7961297
Removed the "Additive" blending, which didn't do anything, even in
OpenGL ES 1.1 implementation. Modified the texturing to
change the color of the pixels based on the supplied alpha
rather than modifying the alpha. This appears to match the
implementation in the OpenGL ES 1.1 pipeline.
Change-Id: I52491af1a8a2d727968e4e805bc4bc61647f5cf2
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GLCanvas was being used as a singleton when it really should
allow separate instances for correctness.
Change-Id: I650884e843a4a78997b70826f6012ae19b8df549
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Change-Id: I298ef7127d86ca37067ffa953640aad1747961f9
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Change-Id: I1d7a95c4f0b91a5ba59030d57cf6865c11b497aa
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