| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I075977150c7da7650e723e29406f24ae2e23ea97
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Bug: 7050303
- Launch photos in lights out mode when opening from album
- One last missing call to super.onCreate added in
ManageCachePage
Change-Id: I7ad0e64f30748b724d184791e0e0a6a030850049
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Bug: 7050303
- Call super.onCreate in ActivityState subclasses in
order to correctly initialize background colors,
correcting oversight in previous change
- Tweak background and label colors to match mocks
- Tweak grid spacings to match mocks
Change-Id: Iba5cba6c60e8a750d8e50c1d0c14c916754a95c2
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Bug: 6979922
Bug: 7050303
Change-Id: Iaa2582125f0706a34317fa90fea73749cd2cf995
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bug: 6927267
Change-Id: I1c22975d1a1f3a36510ad93e6a0cefea110ca38f
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Bug: 7050303
Moved the majority of color settings from hardcoded to
colors.xml in order to allow rapid iteration with UX input.
Started changing some colors and layouts to reflect latest
UX mocks.
Change-Id: I300338e9f75c71f3ed3f36140d16e893387f3184
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Bug: 7041482
Bug: 7041769
Change-Id: I06596bd9a058a8fe51c19108a0891c458950f22b
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Bug: 6631829
Bug: 6979922
Change-Id: I99fd330f3ec8bf363f8602a2f893167ca2a9c71b
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So that we can use different implementation for different API levels.
**NOTE**
This change is going to be replaced by the ActionBar compat library
when it gets ready. The purpose of this change is making Gallery/Camera
run on GB.
bug: 6927267
Change-Id: Ic8bb2518918168ea889db6452d6760de390d96b2
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Remove unused imports.
Remove unused fields.
Remove unnecessary cast.
Add missing override annotations.
Change-Id: Idad2e587697a5015eb5363d7b71fab9de9cc8ffb
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Bug: 6533154
Change-Id: I21ce95d79567396840f08095b986ecc54263a295
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Bug: 6866688
Change-Id: I4e349fe666244ef5459dd591c8141768b24c910a
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launch though it has images / videos
And removed sync error toast.
Bug: 6259517
Change-Id: Ib7b25176a6db290220661a2e98e4e031043201d9
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This state means the texture is being uploaded in background and should
not be drawn now to prevent janking.
Sometimes, we may lose GLContext and we will need to reupload
textures again. In this case, we would like to upload these texture in
foreground instead of using TextureUploader.
(for simplicity since this won't happen too often).
bug: 6519344
Change-Id: Ic5d7547c6a0eb4b044b79aa0eb4eb52397faac03
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bug:6521826
Change-Id: I1c07c10414ad45721b65583ed5f976c992d27698
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bug:6383694
Change-Id: Ib457d6b636dafd3f8ef7340bfa85725f14d90bd0
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bug:5406790
Change-Id: Ieea09f43d5230e1507c16001ec12b3ea6e3c3f0e
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Bug: 6411709
Change-Id: I2476dba7edb2b763f3b7727f0034fa300cf0287a
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bug:6393694
Change-Id: I33f41c3c894b4c6d28e0832cfd4badbfca3a4f64
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Bug: 6411801
Bug: 6411709
Change-Id: Iebd7db06d44d315ac67eb8c5133b86044fce30c4
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Bug 6312994: Swipe UX: do not directly show the camera roll when camera starts
Bug 6313191: Swipe UX: Change swipe direction after the user rotated the device
Bug 6313192: Swiping UX: make Gallery display in rotated mode
Bug 6399447: Filmstrip: in Gallery, pressing Back from filmstrip doesn't perform the right animation
Bug 6399974: Filmstrip: when swiping from full-screen photo to filmstrip mode, camera view and the photo-roll don't align correctly
Bug 6400014: Swiping UX: in Camera portrait mode, tapping on the Thumbnail doesn't align camera view and the photo-roll correctly
Bug 6401075: Able to scroll through the gallery pics while capturing video.
Bug 6405087: Filmstrip does not change with orientation
Change-Id: I8c479d87800c63b7a95c199c0c1c3bc512d66d42
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Mimic the system UI to fade out highlights on touch releases.
bug:6145331
bug:5379176
Change-Id: I44c9245a926b2c5eb46b28d494c6393ba7f0c30c
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This NPE is actually a concurrent issue. We shall lock renderring when we clean up
the slots' data. But it didn't, so it may access to null data.
Change-Id: I2a8abfbb77f83bd9a240477fa53216ce69b7774d
fix: 6302487
fix: 6308873
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This bugs happens because we open too many PhotoPage(s) (and onSingleTapUp is a delayed event).
However, each of the PhotoPage need a Thread to run tile decoder. When we close one of the
PhotoPage, it will wait the tile decoder to get finished first. However, the title decoder may
still waiting in the queue and never got a chance to run.
Change-Id: I113d1150729892edb4fe36bc5a1dc131db300476
fix: 6319833
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Change-Id: I7d8d3586a910dac35975e4effa0d02528e2ccf98
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Change-Id: Iaa50b2a78beb95fc83208a5f74cf612650cd8643
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bug: 6249248
Change-Id: I41851c6524163195f6296a15893d962e706b3449
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arrow should go to next level up
Change startActivity to switchState because not every MediaObject implements "getContentUri" which may
cause runtime exception.
Change-Id: I88be6e9e8f15ad17f4c7347b6dfc200c7682ce01
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Change-Id: I45cee8c32863cc65eba4c5e83e667e104cf24e42
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Also fix a regression introduced in previous change.
Change-Id: I534c8ca7838f3518856cf48878dd49beeb331562
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Change-Id: I8bf63dfc5b969ecce51841378b093a650b6f91d8
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Change-Id: I2d3b7a1cfed17afcf6b7ee3e7bf1ca13ada8d9c3
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1. Initial position of opening animation isn't correctly offset if the
position repository isn't properly offset by the action bar height.
2. Initial scale of opening animation should match the thumbnail instead
of using a fixed value 240.
This CL is part of efforts to fix b:6016973.
Change-Id: I620705357ba7594d43685e47488928f9fc93d9f6
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Change-Id: I130f74c94ebf5d93922807f7fee5ae7f189a15d4
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fix DialogPicker's NPE issue while setting wallpaper.
Change-Id: I833ebfb04907d3a1378df98db51c96b490796a00
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When entering Gallery app from WallPaper picker, the activity is DialogPicker, which doesn't initialize GalleryActionbar so getGalleryActionbar() returns null. Guard against using the null object.
I fixed the obvious NPE here, but Ray or Yuli should take a closer look, to see why this is broken.
Change-Id: Ic6923c388ea7b72ab402131fc3b039546509e340
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should go to next level up.
Some changes in this CL:
1. ActivityState can decide whether to enable home button and show up arrow
2. ActivityState can handle home_up event on its own
3. Support getContentUri in LocalAlbum (Image/Video Roll) and LocalMergeAlbum (Camera Roll)
4. Gallery supports view action for AlbumPage (Camera Roll)
Change-Id: I85a75cdce9cbc2a877651fdec34a0180ed8e785c
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Change-Id: I167596ab023671651df298ddb2b80b7c782f4223
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Change-Id: Iac3f302454119de6363cd5cfb158619e739b0536
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Change-Id: Ie3da19b377f3e7926ab37c5936ce48cbb3227f92
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Change-Id: I6adb870a8f2bca97318d0fbb6f42388aef4c19c1
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The original code can call finishState twice in a row with the calling
stack: finishState -> onPause -> clearLoadingBit -> finishState.
Change clearLoadingBit to call finishState only when it's currently active.
Change-Id: I537dbdd6ce26b26aeb565e243c4168229d4a70ef
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Change-Id: I1ff4f5eca90ade49b0785324b9319ef0b7d751ca
fix: 5608342
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fix: 5519437
Change-Id: I0fb60415e3a92a677ca72ee8e0b95ae57e802152
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Change-Id: I30e9ebf7461e12250e1ef240c157e7f59b1ce2a1
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Change-Id: If221ac3d22adfd3a47d98923dab5c4c1e5ca263d
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This is to fix the problem where media items haven't been sync'ed when the album
set or album is viewed for the first time.
+ Add MediaSet.SyncListener.
+ Make AlbumPage and AlbumSetPage implement SyncListener.
+ Implement requestSync() for ComboAlbum and ComboAlbumSet.
+ add ActivityState.isDestroyed(). This also fixes the problem where
StateManager.finishState() may be called twice.
Bug: 5337899
Change-Id: I25364c3ac25721a2650701c5d7931bfb6daa9303
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Change-Id: I819855f28246c91324ea86ab9e0ac1ec1c19783c
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- Replace various icons and add xhdpi/sw600dp-mdpi versions of them.
- When user press on the thumbnails, show a color overlay on it.
- For a wide (w/h > 2) picture, add panorama overlay on it.
- Align photo count label position when there is no icon for it.
- Adjust offline page layout.
Change-Id: I327d25806e99843bfa05d3ca0e9be5a8f9375595
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> Select item(s) / group(s) / album(s)
Change-Id: Ie46432dd136447942011f3565ab7a6406c461887
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