| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I091a8928a9a0674c54759ff8b384259d8f16793e
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If camera is kept still in panorama mode, the result looks messy.
The root cause is that, when calculating and comparing distance in
Blend::ComputeMask, double numbers are compared directly. Comparing
them against a small negative number fixes the problem.
Change-Id: I713f59b4e21c508e20eb4dabc5edb1652b3ddb1a
CRs-Fixed: 794974
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1. Address compilation due to compiler upgrade.
2. Comment out video dependencies to enable camera.
3. Fix compilation issue due to IMountService interface change.
4. Comment out ExtendedFace.
5. Remove non-standard video resolutions.
Change-Id: I167ab5ff399c4f1d306a1a7ddf94896565c9625a
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Changed the Panoramic preview to full screen
Resized the warped preview image to smaller Size
and render on top of the full screen preview image
Warped preview image can be turned on/off
Change-Id: I859839542ce94c5f70d7fe7983e93b5e9534b415
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This reverts commit 8c1e4ff06d80d69792170f0cab8dea2f490cb7fa.
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Changed the Panoramic preview to full screen
Resized the warped preview image to smaller Size
and render on top of the full screen preview image
Change-Id: I98735dbed2ff4dada8708bf5a4a0f9da6ba030c7
Conflicts:
res/layout-land/pano_preview_progress.xml
res/layout-port/pano_preview_progress.xml
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This change fix potential memory leak of camera application
when swith between camera and panorama:
1. free allocated frames in jni/Mosaic
2. use application context instead of acitivity context
3. clear disappearing children of ViewGroup explicitly
4. remove IdleHandler during camera exit
CRs-fixed: 622518
Change-Id: I2583709489ab2cf1fc20865fe7d2a8f56f2763c9
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mode for Carlsbad.
Change-Id: Id14e64d8248236e8170c12cfca2cbf2ca952e993
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