| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I8bf63dfc5b969ecce51841378b093a650b6f91d8
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b/5344124
Change-Id: I28a43615ebec0aa84c3b16ac006def26f7b56162
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Change-Id: I8b7c9fd326c4f247a1f2129b1d64388a223d79e0
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Change-Id: I2d3b7a1cfed17afcf6b7ee3e7bf1ca13ada8d9c3
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Change-Id: I407cfb8f2bde5bab302045188f4f511bdcd2347a
b:6212093
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Change-Id: I12ca70f56f5c874292a7a6f38f0518bbc855ed70
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to offload package event processing from main thread.
Bug: 6109890
Change-Id: I77e1fad9a4ac24020eed68d53ca7e1d253248890
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* changes:
Make top level albums can be loaded concurrently.
Add log to debug loading time.
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Change-Id: I1acef9fc9a442c36ad1d9d0931b0defc6091bf33
fix: 5947962
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Change-Id: I53ddb3cdce7abe9de7c5bbd85c1adad474bdff2f
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1. Initial position of opening animation isn't correctly offset if the
position repository isn't properly offset by the action bar height.
2. Initial scale of opening animation should match the thumbnail instead
of using a fixed value 240.
This CL is part of efforts to fix b:6016973.
Change-Id: I620705357ba7594d43685e47488928f9fc93d9f6
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Add a new MediaItem type to contain a ScreenNail.
Change-Id: Ia303949f3013dd48ded204eaf9ec69a102b8503e
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Change-Id: I130f74c94ebf5d93922807f7fee5ae7f189a15d4
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fix DialogPicker's NPE issue while setting wallpaper.
Change-Id: I833ebfb04907d3a1378df98db51c96b490796a00
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Change-Id: I07b6654ddf73f4c92a75d81a3ec8f1075526f5fd
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When entering Gallery app from WallPaper picker, the activity is DialogPicker, which doesn't initialize GalleryActionbar so getGalleryActionbar() returns null. Guard against using the null object.
I fixed the obvious NPE here, but Ray or Yuli should take a closer look, to see why this is broken.
Change-Id: Ic6923c388ea7b72ab402131fc3b039546509e340
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Change-Id: Idf5af5172d5d413e64712331e3e6331f13e1b95c
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should go to next level up.
Some changes in this CL:
1. ActivityState can decide whether to enable home button and show up arrow
2. ActivityState can handle home_up event on its own
3. Support getContentUri in LocalAlbum (Image/Video Roll) and LocalMergeAlbum (Camera Roll)
4. Gallery supports view action for AlbumPage (Camera Roll)
Change-Id: I85a75cdce9cbc2a877651fdec34a0180ed8e785c
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Change-Id: I270cd7bdeb81d9a8ea5d3aa122f44074413e7616
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Change-Id: Ia9188bcde727e317e6a476caccaea562f0758b19
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Change-Id: I27d3002e5bb745a597f52962fe24744c8329441c
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1. Encapsulate spinner usages inside Toolbar.
2. Remove unnecessary static variable usages.
Change-Id: Iaec614c5322a50c1e2c0cfa9cec1971b85e32f8a
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There is also one id "root" in Camera.
Change-Id: Id6ebc5362f5ddceabe6dab6218de9b091454bde7
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Change-Id: If66d4b841eec3d3f5384a561b07c0eeade92597a
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Avoid repositioning photo to center vertically during scaling it.
Change-Id: Id9f2de6b2b1611419a0c03888cff49a5336b39df
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Change-Id: If85a5db3c6128cf0c59b97dc44f51cdfc87d225b
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Avoid using a static variable to keep tracking views across activities.
Change-Id: Ia53444502d476d37b64344e5aea5f58a06ee3b03
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Change-Id: I3af8334978c054ddbc2050a240f0d9c113a44012
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Change-Id: I7450dc31bb307b19dcfd34ee7df83126df1d294e
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Photo might not be snapped back if the animation wasn't actually started
because of no position/scale changes.
Change-Id: I6b5e938bffd954b848cae04514a06d0427151025
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Avoid swiping images when panning to view vertically enlarged photo.
Change-Id: Ieb72cb8f38595fbedc927e8a0380fe31532ee434
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This CL fixes the flashing by disabling MenuItem directly instead of setting null intent
to ShareActionProvider, so there won't be any "icons shrinking" effect that causes flashing.
The rest of the change is code refactoring. More comments are added and the final UI operations
are merged into one Runnable object.
Change-Id: I73843c1df6b7a9675176e1b3ae6a35cc1cb715fa
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Change-Id: Ib787184f747ff30afabc35b16b46950dc3b5b50c
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Change-Id: I88a67e3e9437124001be836239736a8275c1abf4
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Change-Id: I167596ab023671651df298ddb2b80b7c782f4223
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Change-Id: Iac3f302454119de6363cd5cfb158619e739b0536
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Change-Id: I00081bc6037c01dafc56cf017dcc1da448c1d106
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Change-Id: Ie3da19b377f3e7926ab37c5936ce48cbb3227f92
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Change-Id: Ia64e60ec4b920b707148f7c2b9373ce484a52d9f
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(1) make a faster version of translate(x, y).
(2) make mapPoints() faster.
(3) avoid calling canvas.rotate() when it is not needed.
Change-Id: I364e2aa3fc9ee81c43f42f3af8b2d30a1241b482
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Change-Id: I6adb870a8f2bca97318d0fbb6f42388aef4c19c1
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