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Diffstat (limited to 'tests/src/com/android/gallery3d/glrenderer/GLMock.java')
-rw-r--r--tests/src/com/android/gallery3d/glrenderer/GLMock.java197
1 files changed, 0 insertions, 197 deletions
diff --git a/tests/src/com/android/gallery3d/glrenderer/GLMock.java b/tests/src/com/android/gallery3d/glrenderer/GLMock.java
deleted file mode 100644
index b242217a2..000000000
--- a/tests/src/com/android/gallery3d/glrenderer/GLMock.java
+++ /dev/null
@@ -1,197 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.glrenderer;
-
-import com.android.gallery3d.ui.PointerInfo;
-
-import java.nio.Buffer;
-import java.util.HashMap;
-import javax.microedition.khronos.opengles.GL10;
-import javax.microedition.khronos.opengles.GL11;
-
-public class GLMock extends GLStub {
- @SuppressWarnings("unused")
- private static final String TAG = "GLMock";
-
- // glClear
- int mGLClearCalled;
- int mGLClearMask;
- // glBlendFunc
- int mGLBlendFuncCalled;
- int mGLBlendFuncSFactor;
- int mGLBlendFuncDFactor;
- // glColor4[fx]
- int mGLColorCalled;
- int mGLColor;
- // glEnable, glDisable
- boolean mGLBlendEnabled;
- boolean mGLStencilEnabled;
- // glEnableClientState
- boolean mGLVertexArrayEnabled;
- // glVertexPointer
- PointerInfo mGLVertexPointer;
- // glMatrixMode
- int mGLMatrixMode = GL10.GL_MODELVIEW;
- // glLoadMatrixf
- float[] mGLModelViewMatrix = new float[16];
- float[] mGLProjectionMatrix = new float[16];
- // glBindTexture
- int mGLBindTextureId;
- // glTexEnvf
- HashMap<Integer, Float> mGLTexEnv0 = new HashMap<Integer, Float>();
- HashMap<Integer, Float> mGLTexEnv1 = new HashMap<Integer, Float>();
- // glActiveTexture
- int mGLActiveTexture = GL11.GL_TEXTURE0;
-
- @Override
- public void glClear(int mask) {
- mGLClearCalled++;
- mGLClearMask = mask;
- }
-
- @Override
- public void glBlendFunc(int sfactor, int dfactor) {
- mGLBlendFuncSFactor = sfactor;
- mGLBlendFuncDFactor = dfactor;
- mGLBlendFuncCalled++;
- }
-
- @Override
- public void glColor4f(float red, float green, float blue,
- float alpha) {
- mGLColorCalled++;
- mGLColor = makeColor4f(red, green, blue, alpha);
- }
-
- @Override
- public void glColor4x(int red, int green, int blue, int alpha) {
- mGLColorCalled++;
- mGLColor = makeColor4x(red, green, blue, alpha);
- }
-
- @Override
- public void glEnable(int cap) {
- if (cap == GL11.GL_BLEND) {
- mGLBlendEnabled = true;
- } else if (cap == GL11.GL_STENCIL_TEST) {
- mGLStencilEnabled = true;
- }
- }
-
- @Override
- public void glDisable(int cap) {
- if (cap == GL11.GL_BLEND) {
- mGLBlendEnabled = false;
- } else if (cap == GL11.GL_STENCIL_TEST) {
- mGLStencilEnabled = false;
- }
- }
-
- @Override
- public void glEnableClientState(int array) {
- if (array == GL10.GL_VERTEX_ARRAY) {
- mGLVertexArrayEnabled = true;
- }
- }
-
- @Override
- public void glVertexPointer(int size, int type, int stride, Buffer pointer) {
- mGLVertexPointer = new PointerInfo(size, type, stride, pointer);
- }
-
- @Override
- public void glMatrixMode(int mode) {
- mGLMatrixMode = mode;
- }
-
- @Override
- public void glLoadMatrixf(float[] m, int offset) {
- if (mGLMatrixMode == GL10.GL_MODELVIEW) {
- System.arraycopy(m, offset, mGLModelViewMatrix, 0, 16);
- } else if (mGLMatrixMode == GL10.GL_PROJECTION) {
- System.arraycopy(m, offset, mGLProjectionMatrix, 0, 16);
- }
- }
-
- @Override
- public void glOrthof(
- float left, float right, float bottom, float top,
- float zNear, float zFar) {
- float tx = -(right + left) / (right - left);
- float ty = -(top + bottom) / (top - bottom);
- float tz = - (zFar + zNear) / (zFar - zNear);
- float[] m = new float[] {
- 2 / (right - left), 0, 0, 0,
- 0, 2 / (top - bottom), 0, 0,
- 0, 0, -2 / (zFar - zNear), 0,
- tx, ty, tz, 1
- };
- glLoadMatrixf(m, 0);
- }
-
- @Override
- public void glBindTexture(int target, int texture) {
- if (target == GL11.GL_TEXTURE_2D) {
- mGLBindTextureId = texture;
- }
- }
-
- @Override
- public void glTexEnvf(int target, int pname, float param) {
- if (target == GL11.GL_TEXTURE_ENV) {
- if (mGLActiveTexture == GL11.GL_TEXTURE0) {
- mGLTexEnv0.put(pname, param);
- } else if (mGLActiveTexture == GL11.GL_TEXTURE1) {
- mGLTexEnv1.put(pname, param);
- } else {
- throw new AssertionError();
- }
- }
- }
-
- public int getTexEnvi(int pname) {
- return getTexEnvi(mGLActiveTexture, pname);
- }
-
- public int getTexEnvi(int activeTexture, int pname) {
- if (activeTexture == GL11.GL_TEXTURE0) {
- return (int) mGLTexEnv0.get(pname).floatValue();
- } else if (activeTexture == GL11.GL_TEXTURE1) {
- return (int) mGLTexEnv1.get(pname).floatValue();
- } else {
- throw new AssertionError();
- }
- }
-
- @Override
- public void glActiveTexture(int texture) {
- mGLActiveTexture = texture;
- }
-
- public static int makeColor4f(float red, float green, float blue,
- float alpha) {
- return (Math.round(alpha * 255) << 24) |
- (Math.round(red * 255) << 16) |
- (Math.round(green * 255) << 8) |
- Math.round(blue * 255);
- }
-
- public static int makeColor4x(int red, int green, int blue, int alpha) {
- final float X = 65536f;
- return makeColor4f(red / X, green / X, blue / X, alpha / X);
- }
-}