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-rw-r--r--src/com/android/photos/data/SparseArrayBitmapPool.java212
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diff --git a/src/com/android/photos/data/SparseArrayBitmapPool.java b/src/com/android/photos/data/SparseArrayBitmapPool.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.photos.data;
+
+import android.graphics.Bitmap;
+import android.util.SparseArray;
+
+import android.util.Pools.Pool;
+import android.util.Pools.SimplePool;
+
+/**
+ * Bitmap pool backed by a sparse array indexing linked lists of bitmaps
+ * sharing the same width. Performance will degrade if using this to store
+ * many bitmaps with the same width but many different heights.
+ */
+public class SparseArrayBitmapPool {
+
+ private int mCapacityBytes;
+ private SparseArray<Node> mStore = new SparseArray<Node>();
+ private int mSizeBytes = 0;
+
+ private Pool<Node> mNodePool;
+ private Node mPoolNodesHead = null;
+ private Node mPoolNodesTail = null;
+
+ protected static class Node {
+ Bitmap bitmap;
+
+ // Each node is part of two doubly linked lists:
+ // - A pool-level list (accessed by mPoolNodesHead and mPoolNodesTail)
+ // that is used for FIFO eviction of nodes when the pool gets full.
+ // - A bucket-level list for each index of the sparse array, so that
+ // each index can store more than one item.
+ Node prevInBucket;
+ Node nextInBucket;
+ Node nextInPool;
+ Node prevInPool;
+ }
+
+ /**
+ * @param capacityBytes Maximum capacity of the pool in bytes.
+ * @param nodePool Shared pool to use for recycling linked list nodes, or null.
+ */
+ public SparseArrayBitmapPool(int capacityBytes, Pool<Node> nodePool) {
+ mCapacityBytes = capacityBytes;
+ if (nodePool == null) {
+ mNodePool = new SimplePool<Node>(32);
+ } else {
+ mNodePool = nodePool;
+ }
+ }
+
+ /**
+ * Set the maximum capacity of the pool, and if necessary trim it down to size.
+ */
+ public synchronized void setCapacity(int capacityBytes) {
+ mCapacityBytes = capacityBytes;
+
+ // No-op unless current size exceeds the new capacity.
+ freeUpCapacity(0);
+ }
+
+ private void freeUpCapacity(int bytesNeeded) {
+ int targetSize = mCapacityBytes - bytesNeeded;
+ // Repeatedly remove the oldest node until we have freed up at least bytesNeeded.
+ while (mPoolNodesTail != null && mSizeBytes > targetSize) {
+ unlinkAndRecycleNode(mPoolNodesTail, true);
+ }
+ }
+
+ private void unlinkAndRecycleNode(Node n, boolean recycleBitmap) {
+ // Unlink the node from its sparse array bucket list.
+ if (n.prevInBucket != null) {
+ // This wasn't the head, update the previous node.
+ n.prevInBucket.nextInBucket = n.nextInBucket;
+ } else {
+ // This was the head of the bucket, replace it with the next node.
+ mStore.put(n.bitmap.getWidth(), n.nextInBucket);
+ }
+ if (n.nextInBucket != null) {
+ // This wasn't the tail, update the next node.
+ n.nextInBucket.prevInBucket = n.prevInBucket;
+ }
+
+ // Unlink the node from the pool-wide list.
+ if (n.prevInPool != null) {
+ // This wasn't the head, update the previous node.
+ n.prevInPool.nextInPool = n.nextInPool;
+ } else {
+ // This was the head of the pool-wide list, update the head pointer.
+ mPoolNodesHead = n.nextInPool;
+ }
+ if (n.nextInPool != null) {
+ // This wasn't the tail, update the next node.
+ n.nextInPool.prevInPool = n.prevInPool;
+ } else {
+ // This was the tail, update the tail pointer.
+ mPoolNodesTail = n.prevInPool;
+ }
+
+ // Recycle the node.
+ n.nextInBucket = null;
+ n.nextInPool = null;
+ n.prevInBucket = null;
+ n.prevInPool = null;
+ mSizeBytes -= n.bitmap.getByteCount();
+ if (recycleBitmap) n.bitmap.recycle();
+ n.bitmap = null;
+ mNodePool.release(n);
+ }
+
+ /**
+ * @return Capacity of the pool in bytes.
+ */
+ public synchronized int getCapacity() {
+ return mCapacityBytes;
+ }
+
+ /**
+ * @return Total size in bytes of the bitmaps stored in the pool.
+ */
+ public synchronized int getSize() {
+ return mSizeBytes;
+ }
+
+ /**
+ * @return Bitmap from the pool with the desired height/width or null if none available.
+ */
+ public synchronized Bitmap get(int width, int height) {
+ Node cur = mStore.get(width);
+
+ // Traverse the list corresponding to the width bucket in the
+ // sparse array, and unlink and return the first bitmap that
+ // also has the correct height.
+ while (cur != null) {
+ if (cur.bitmap.getHeight() == height) {
+ Bitmap b = cur.bitmap;
+ unlinkAndRecycleNode(cur, false);
+ return b;
+ }
+ cur = cur.nextInBucket;
+ }
+ return null;
+ }
+
+ /**
+ * Adds the given bitmap to the pool.
+ * @return Whether the bitmap was added to the pool.
+ */
+ public synchronized boolean put(Bitmap b) {
+ if (b == null) {
+ return false;
+ }
+
+ // Ensure there is enough room to contain the new bitmap.
+ int bytes = b.getByteCount();
+ freeUpCapacity(bytes);
+
+ Node newNode = mNodePool.acquire();
+ if (newNode == null) {
+ newNode = new Node();
+ }
+ newNode.bitmap = b;
+
+ // We append to the head, and freeUpCapacity clears from the tail,
+ // resulting in FIFO eviction.
+ newNode.prevInBucket = null;
+ newNode.prevInPool = null;
+ newNode.nextInPool = mPoolNodesHead;
+ mPoolNodesHead = newNode;
+
+ // Insert the node into its appropriate bucket based on width.
+ int key = b.getWidth();
+ newNode.nextInBucket = mStore.get(key);
+ if (newNode.nextInBucket != null) {
+ // The bucket already had nodes, update the old head.
+ newNode.nextInBucket.prevInBucket = newNode;
+ }
+ mStore.put(key, newNode);
+
+ if (newNode.nextInPool == null) {
+ // This is the only node in the list, update the tail pointer.
+ mPoolNodesTail = newNode;
+ } else {
+ newNode.nextInPool.prevInPool = newNode;
+ }
+ mSizeBytes += bytes;
+ return true;
+ }
+
+ /**
+ * Empty the pool, recycling all the bitmaps currently in it.
+ */
+ public synchronized void clear() {
+ // Clearing is equivalent to ensuring all the capacity is available.
+ freeUpCapacity(mCapacityBytes);
+ }
+}