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diff --git a/src/com/android/gallery3d/ui/TileImageView.java b/src/com/android/gallery3d/ui/TileImageView.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.ui;
+
+import com.android.gallery3d.app.GalleryContext;
+import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.util.Future;
+import com.android.gallery3d.util.ThreadPool;
+import com.android.gallery3d.util.ThreadPool.CancelListener;
+import com.android.gallery3d.util.ThreadPool.JobContext;
+
+import android.graphics.Bitmap;
+import android.graphics.Rect;
+import android.graphics.RectF;
+
+import java.util.HashMap;
+import java.util.Iterator;
+import java.util.Map;
+import java.util.concurrent.atomic.AtomicBoolean;
+
+public class TileImageView extends GLView {
+ public static final int SIZE_UNKNOWN = -1;
+
+ @SuppressWarnings("unused")
+ private static final String TAG = "TileImageView";
+
+ // TILE_SIZE must be 2^N - 2. We put one pixel border in each side of the
+ // texture to avoid seams between tiles.
+ private static final int TILE_SIZE = 254;
+ private static final int TILE_BORDER = 1;
+ private static final int UPLOAD_LIMIT = 1;
+
+ /*
+ * This is the tile state in the CPU side.
+ * Life of a Tile:
+ * ACTIVATED (initial state)
+ * --> IN_QUEUE - by queueForDecode()
+ * --> RECYCLED - by recycleTile()
+ * IN_QUEUE --> DECODING - by decodeTile()
+ * --> RECYCLED - by recycleTile)
+ * DECODING --> RECYCLING - by recycleTile()
+ * --> DECODED - by decodeTile()
+ * RECYCLING --> RECYCLED - by decodeTile()
+ * DECODED --> ACTIVATED - (after the decoded bitmap is uploaded)
+ * DECODED --> RECYCLED - by recycleTile()
+ * RECYCLED --> ACTIVATED - by obtainTile()
+ */
+ private static final int STATE_ACTIVATED = 0x01;
+ private static final int STATE_IN_QUEUE = 0x02;
+ private static final int STATE_DECODING = 0x04;
+ private static final int STATE_DECODED = 0x08;
+ private static final int STATE_RECYCLING = 0x10;
+ private static final int STATE_RECYCLED = 0x20;
+
+ private Model mModel;
+ protected BitmapTexture mBackupImage;
+ protected int mLevelCount; // cache the value of mScaledBitmaps.length
+
+ // The mLevel variable indicates which level of bitmap we should use.
+ // Level 0 means the original full-sized bitmap, and a larger value means
+ // a smaller scaled bitmap (The width and height of each scaled bitmap is
+ // half size of the previous one). If the value is in [0, mLevelCount), we
+ // use the bitmap in mScaledBitmaps[mLevel] for display, otherwise the value
+ // is mLevelCount, and that means we use mBackupTexture for display.
+ private int mLevel = 0;
+
+ // The offsets of the (left, top) of the upper-left tile to the (left, top)
+ // of the view.
+ private int mOffsetX;
+ private int mOffsetY;
+
+ private int mUploadQuota;
+ private boolean mRenderComplete;
+
+ private final RectF mSourceRect = new RectF();
+ private final RectF mTargetRect = new RectF();
+
+ private final HashMap<Long, Tile> mActiveTiles = new HashMap<Long, Tile>();
+
+ // The following three queue is guarded by TileImageView.this
+ private TileQueue mRecycledQueue = new TileQueue();
+ private TileQueue mUploadQueue = new TileQueue();
+ private TileQueue mDecodeQueue = new TileQueue();
+
+ // The width and height of the full-sized bitmap
+ protected int mImageWidth = SIZE_UNKNOWN;
+ protected int mImageHeight = SIZE_UNKNOWN;
+
+ protected int mCenterX;
+ protected int mCenterY;
+ protected float mScale;
+ protected int mRotation;
+
+ // Temp variables to avoid memory allocation
+ private final Rect mTileRange = new Rect();
+ private final Rect mActiveRange[] = {new Rect(), new Rect()};
+
+ private final TileUploader mTileUploader = new TileUploader();
+ private boolean mIsTextureFreed;
+ private Future<Void> mTileDecoder;
+ private ThreadPool mThreadPool;
+ private boolean mBackgroundTileUploaded;
+
+ public static interface Model {
+ public int getLevelCount();
+ public Bitmap getBackupImage();
+ public int getImageWidth();
+ public int getImageHeight();
+
+ // The method would be called in another thread
+ public Bitmap getTile(int level, int x, int y, int tileSize);
+ public boolean isFailedToLoad();
+ }
+
+ public TileImageView(GalleryContext context) {
+ mThreadPool = context.getThreadPool();
+ mTileDecoder = mThreadPool.submit(new TileDecoder());
+ }
+
+ public void setModel(Model model) {
+ mModel = model;
+ if (model != null) notifyModelInvalidated();
+ }
+
+ private void updateBackupTexture(Bitmap backup) {
+ if (backup == null) {
+ if (mBackupImage != null) mBackupImage.recycle();
+ mBackupImage = null;
+ } else {
+ if (mBackupImage != null) {
+ if (mBackupImage.getBitmap() != backup) {
+ mBackupImage.recycle();
+ mBackupImage = new BitmapTexture(backup);
+ }
+ } else {
+ mBackupImage = new BitmapTexture(backup);
+ }
+ }
+ }
+
+ public void notifyModelInvalidated() {
+ invalidateTiles();
+ if (mModel == null) {
+ mBackupImage = null;
+ mImageWidth = 0;
+ mImageHeight = 0;
+ mLevelCount = 0;
+ } else {
+ updateBackupTexture(mModel.getBackupImage());
+ mImageWidth = mModel.getImageWidth();
+ mImageHeight = mModel.getImageHeight();
+ mLevelCount = mModel.getLevelCount();
+ }
+ layoutTiles(mCenterX, mCenterY, mScale, mRotation);
+ invalidate();
+ }
+
+ @Override
+ protected void onLayout(
+ boolean changeSize, int left, int top, int right, int bottom) {
+ super.onLayout(changeSize, left, top, right, bottom);
+ if (changeSize) layoutTiles(mCenterX, mCenterY, mScale, mRotation);
+ }
+
+ // Prepare the tiles we want to use for display.
+ //
+ // 1. Decide the tile level we want to use for display.
+ // 2. Decide the tile levels we want to keep as texture (in addition to
+ // the one we use for display).
+ // 3. Recycle unused tiles.
+ // 4. Activate the tiles we want.
+ private void layoutTiles(int centerX, int centerY, float scale, int rotation) {
+ // The width and height of this view.
+ int width = getWidth();
+ int height = getHeight();
+
+ // The tile levels we want to keep as texture is in the range
+ // [fromLevel, endLevel).
+ int fromLevel;
+ int endLevel;
+
+ // We want to use a texture larger than or equal to the display size.
+ mLevel = Utils.clamp(Utils.floorLog2(1f / scale), 0, mLevelCount);
+
+ // We want to keep one more tile level as texture in addition to what
+ // we use for display. So it can be faster when the scale moves to the
+ // next level. We choose a level closer to the current scale.
+ if (mLevel != mLevelCount) {
+ Rect range = mTileRange;
+ getRange(range, centerX, centerY, mLevel, scale, rotation);
+ mOffsetX = Math.round(width / 2f + (range.left - centerX) * scale);
+ mOffsetY = Math.round(height / 2f + (range.top - centerY) * scale);
+ fromLevel = scale * (1 << mLevel) > 0.75f ? mLevel - 1 : mLevel;
+ } else {
+ // Activate the tiles of the smallest two levels.
+ fromLevel = mLevel - 2;
+ mOffsetX = Math.round(width / 2f - centerX * scale);
+ mOffsetY = Math.round(height / 2f - centerY * scale);
+ }
+
+ fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2));
+ endLevel = Math.min(fromLevel + 2, mLevelCount);
+
+ Rect range[] = mActiveRange;
+ for (int i = fromLevel; i < endLevel; ++i) {
+ getRange(range[i - fromLevel], centerX, centerY, i, rotation);
+ }
+
+ // If rotation is transient, don't update the tile.
+ if (rotation % 90 != 0) return;
+
+ synchronized (this) {
+ mDecodeQueue.clean();
+ mUploadQueue.clean();
+ mBackgroundTileUploaded = false;
+ }
+
+ // Recycle unused tiles: if the level of the active tile is outside the
+ // range [fromLevel, endLevel) or not in the visible range.
+ Iterator<Map.Entry<Long, Tile>>
+ iter = mActiveTiles.entrySet().iterator();
+ while (iter.hasNext()) {
+ Tile tile = iter.next().getValue();
+ int level = tile.mTileLevel;
+ if (level < fromLevel || level >= endLevel
+ || !range[level - fromLevel].contains(tile.mX, tile.mY)) {
+ iter.remove();
+ recycleTile(tile);
+ }
+ }
+
+ for (int i = fromLevel; i < endLevel; ++i) {
+ int size = TILE_SIZE << i;
+ Rect r = range[i - fromLevel];
+ for (int y = r.top, bottom = r.bottom; y < bottom; y += size) {
+ for (int x = r.left, right = r.right; x < right; x += size) {
+ activateTile(x, y, i);
+ }
+ }
+ }
+ invalidate();
+ }
+
+ protected synchronized void invalidateTiles() {
+ mDecodeQueue.clean();
+ mUploadQueue.clean();
+ // TODO disable decoder
+ for (Tile tile : mActiveTiles.values()) {
+ recycleTile(tile);
+ }
+ mActiveTiles.clear();
+ }
+
+ private void getRange(Rect out, int cX, int cY, int level, int rotation) {
+ getRange(out, cX, cY, level, 1f / (1 << (level + 1)), rotation);
+ }
+
+ // If the bitmap is scaled by the given factor "scale", return the
+ // rectangle containing visible range. The left-top coordinate returned is
+ // aligned to the tile boundary.
+ //
+ // (cX, cY) is the point on the original bitmap which will be put in the
+ // center of the ImageViewer.
+ private void getRange(Rect out,
+ int cX, int cY, int level, float scale, int rotation) {
+
+ double radians = Math.toRadians(-rotation);
+ double w = getWidth();
+ double h = getHeight();
+
+ double cos = Math.cos(radians);
+ double sin = Math.sin(radians);
+ int width = (int) Math.ceil(Math.max(
+ Math.abs(cos * w - sin * h), Math.abs(cos * w + sin * h)));
+ int height = (int) Math.ceil(Math.max(
+ Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h)));
+
+ int left = (int) Math.floor(cX - width / (2f * scale));
+ int top = (int) Math.floor(cY - height / (2f * scale));
+ int right = (int) Math.ceil(left + width / scale);
+ int bottom = (int) Math.ceil(top + height / scale);
+
+ // align the rectangle to tile boundary
+ int size = TILE_SIZE << level;
+ left = Math.max(0, size * (left / size));
+ top = Math.max(0, size * (top / size));
+ right = Math.min(mImageWidth, right);
+ bottom = Math.min(mImageHeight, bottom);
+
+ out.set(left, top, right, bottom);
+ }
+
+ public boolean setPosition(int centerX, int centerY, float scale, int rotation) {
+ if (mCenterX == centerX
+ && mCenterY == centerY && mScale == scale) return false;
+ mCenterX = centerX;
+ mCenterY = centerY;
+ mScale = scale;
+ mRotation = rotation;
+ layoutTiles(centerX, centerY, scale, rotation);
+ invalidate();
+ return true;
+ }
+
+ public void freeTextures() {
+ mIsTextureFreed = true;
+
+ if (mTileDecoder != null) {
+ mTileDecoder.cancel();
+ mTileDecoder.get();
+ mTileDecoder = null;
+ }
+
+ for (Tile texture : mActiveTiles.values()) {
+ texture.recycle();
+ }
+ mTileRange.set(0, 0, 0, 0);
+ mActiveTiles.clear();
+
+ synchronized (this) {
+ mUploadQueue.clean();
+ mDecodeQueue.clean();
+ Tile tile = mRecycledQueue.pop();
+ while (tile != null) {
+ tile.recycle();
+ tile = mRecycledQueue.pop();
+ }
+ }
+ updateBackupTexture(null);
+ }
+
+ public void prepareTextures() {
+ if (mTileDecoder == null) {
+ mTileDecoder = mThreadPool.submit(new TileDecoder());
+ }
+ if (mIsTextureFreed) {
+ layoutTiles(mCenterX, mCenterY, mScale, mRotation);
+ mIsTextureFreed = false;
+ updateBackupTexture(mModel.getBackupImage());
+ }
+ }
+
+ @Override
+ protected void render(GLCanvas canvas) {
+ mUploadQuota = UPLOAD_LIMIT;
+ mRenderComplete = true;
+
+ int level = mLevel;
+ int rotation = mRotation;
+
+ if (rotation != 0) {
+ canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
+ int centerX = getWidth() / 2, centerY = getHeight() / 2;
+ canvas.translate(centerX, centerY, 0);
+ canvas.rotate(rotation, 0, 0, 1);
+ canvas.translate(-centerX, -centerY, 0);
+ }
+ try {
+ if (level != mLevelCount) {
+ int size = (TILE_SIZE << level);
+ float length = size * mScale;
+ Rect r = mTileRange;
+
+ for (int ty = r.top, i = 0; ty < r.bottom; ty += size, i++) {
+ float y = mOffsetY + i * length;
+ for (int tx = r.left, j = 0; tx < r.right; tx += size, j++) {
+ float x = mOffsetX + j * length;
+ drawTile(canvas, tx, ty, level, x, y, length);
+ }
+ }
+ } else if (mBackupImage != null) {
+ mBackupImage.draw(canvas, mOffsetX, mOffsetY,
+ Math.round(mImageWidth * mScale),
+ Math.round(mImageHeight * mScale));
+ }
+ } finally {
+ if (rotation != 0) canvas.restore();
+ }
+
+ if (mRenderComplete) {
+ if (!mBackgroundTileUploaded) uploadBackgroundTiles(canvas);
+ } else {
+ invalidate();
+ }
+ }
+
+ private void uploadBackgroundTiles(GLCanvas canvas) {
+ mBackgroundTileUploaded = true;
+ for (Tile tile : mActiveTiles.values()) {
+ if (!tile.isContentValid(canvas)) queueForDecode(tile);
+ }
+ }
+
+ void queueForUpload(Tile tile) {
+ synchronized (this) {
+ mUploadQueue.push(tile);
+ }
+ if (mTileUploader.mActive.compareAndSet(false, true)) {
+ getGLRoot().addOnGLIdleListener(mTileUploader);
+ }
+ }
+
+ synchronized void queueForDecode(Tile tile) {
+ if (tile.mTileState == STATE_ACTIVATED) {
+ tile.mTileState = STATE_IN_QUEUE;
+ if (mDecodeQueue.push(tile)) notifyAll();
+ }
+ }
+
+ boolean decodeTile(Tile tile) {
+ synchronized (this) {
+ if (tile.mTileState != STATE_IN_QUEUE) return false;
+ tile.mTileState = STATE_DECODING;
+ }
+ boolean decodeComplete = tile.decode();
+ synchronized (this) {
+ if (tile.mTileState == STATE_RECYCLING) {
+ tile.mTileState = STATE_RECYCLED;
+ tile.mDecodedTile = null;
+ mRecycledQueue.push(tile);
+ return false;
+ }
+ tile.mTileState = STATE_DECODED;
+ return decodeComplete;
+ }
+ }
+
+ private synchronized Tile obtainTile(int x, int y, int level) {
+ Tile tile = mRecycledQueue.pop();
+ if (tile != null) {
+ tile.mTileState = STATE_ACTIVATED;
+ tile.update(x, y, level);
+ return tile;
+ }
+ return new Tile(x, y, level);
+ }
+
+ synchronized void recycleTile(Tile tile) {
+ if (tile.mTileState == STATE_DECODING) {
+ tile.mTileState = STATE_RECYCLING;
+ return;
+ }
+ tile.mTileState = STATE_RECYCLED;
+ tile.mDecodedTile = null;
+ mRecycledQueue.push(tile);
+ }
+
+ private void activateTile(int x, int y, int level) {
+ Long key = makeTileKey(x, y, level);
+ Tile tile = mActiveTiles.get(key);
+ if (tile != null) {
+ if (tile.mTileState == STATE_IN_QUEUE) {
+ tile.mTileState = STATE_ACTIVATED;
+ }
+ return;
+ }
+ tile = obtainTile(x, y, level);
+ mActiveTiles.put(key, tile);
+ }
+
+ private Tile getTile(int x, int y, int level) {
+ return mActiveTiles.get(makeTileKey(x, y, level));
+ }
+
+ private static Long makeTileKey(int x, int y, int level) {
+ long result = x;
+ result = (result << 16) | y;
+ result = (result << 16) | level;
+ return Long.valueOf(result);
+ }
+
+ private class TileUploader implements GLRoot.OnGLIdleListener {
+ AtomicBoolean mActive = new AtomicBoolean(false);
+
+ @Override
+ public boolean onGLIdle(GLRoot root, GLCanvas canvas) {
+ int quota = UPLOAD_LIMIT;
+ Tile tile;
+ while (true) {
+ synchronized (TileImageView.this) {
+ tile = mUploadQueue.pop();
+ }
+ if (tile == null || quota <= 0) break;
+ if (!tile.isContentValid(canvas)) {
+ Utils.assertTrue(tile.mTileState == STATE_DECODED);
+ tile.updateContent(canvas);
+ --quota;
+ }
+ }
+ mActive.set(tile != null);
+ return tile != null;
+ }
+ }
+
+ // Draw the tile to a square at canvas that locates at (x, y) and
+ // has a side length of length.
+ public void drawTile(GLCanvas canvas,
+ int tx, int ty, int level, float x, float y, float length) {
+ RectF source = mSourceRect;
+ RectF target = mTargetRect;
+ target.set(x, y, x + length, y + length);
+ source.set(0, 0, TILE_SIZE, TILE_SIZE);
+
+ Tile tile = getTile(tx, ty, level);
+ if (tile != null) {
+ if (!tile.isContentValid(canvas)) {
+ if (tile.mTileState == STATE_DECODED) {
+ if (mUploadQuota > 0) {
+ --mUploadQuota;
+ tile.updateContent(canvas);
+ } else {
+ mRenderComplete = false;
+ }
+ } else {
+ mRenderComplete = false;
+ queueForDecode(tile);
+ }
+ }
+ if (drawTile(tile, canvas, source, target)) return;
+ }
+ if (mBackupImage != null) {
+ BasicTexture backup = mBackupImage;
+ int size = TILE_SIZE << level;
+ float scaleX = (float) backup.getWidth() / mImageWidth;
+ float scaleY = (float) backup.getHeight() / mImageHeight;
+ source.set(tx * scaleX, ty * scaleY, (tx + size) * scaleX,
+ (ty + size) * scaleY);
+ canvas.drawTexture(backup, source, target);
+ }
+ }
+
+ // TODO: avoid drawing the unused part of the textures.
+ static boolean drawTile(
+ Tile tile, GLCanvas canvas, RectF source, RectF target) {
+ while (true) {
+ if (tile.isContentValid(canvas)) {
+ // offset source rectangle for the texture border.
+ source.offset(TILE_BORDER, TILE_BORDER);
+ canvas.drawTexture(tile, source, target);
+ return true;
+ }
+
+ // Parent can be divided to four quads and tile is one of the four.
+ Tile parent = tile.getParentTile();
+ if (parent == null) return false;
+ if (tile.mX == parent.mX) {
+ source.left /= 2f;
+ source.right /= 2f;
+ } else {
+ source.left = (TILE_SIZE + source.left) / 2f;
+ source.right = (TILE_SIZE + source.right) / 2f;
+ }
+ if (tile.mY == parent.mY) {
+ source.top /= 2f;
+ source.bottom /= 2f;
+ } else {
+ source.top = (TILE_SIZE + source.top) / 2f;
+ source.bottom = (TILE_SIZE + source.bottom) / 2f;
+ }
+ tile = parent;
+ }
+ }
+
+ private class Tile extends UploadedTexture {
+ int mX;
+ int mY;
+ int mTileLevel;
+ Tile mNext;
+ Bitmap mDecodedTile;
+ volatile int mTileState = STATE_ACTIVATED;
+
+ public Tile(int x, int y, int level) {
+ mX = x;
+ mY = y;
+ mTileLevel = level;
+ }
+
+ @Override
+ protected void onFreeBitmap(Bitmap bitmap) {
+ bitmap.recycle();
+ }
+
+ boolean decode() {
+ // Get a tile from the original image. The tile is down-scaled
+ // by (1 << mTilelevel) from a region in the original image.
+ int tileLength = (TILE_SIZE + 2 * TILE_BORDER);
+ int borderLength = TILE_BORDER << mTileLevel;
+ try {
+ mDecodedTile = mModel.getTile(
+ mTileLevel, mX - borderLength, mY - borderLength, tileLength);
+ return mDecodedTile != null;
+ } catch (Throwable t) {
+ Log.w(TAG, "fail to decode tile", t);
+ return false;
+ }
+ }
+
+ @Override
+ protected Bitmap onGetBitmap() {
+ Utils.assertTrue(mTileState == STATE_DECODED);
+ Bitmap bitmap = mDecodedTile;
+ mDecodedTile = null;
+ mTileState = STATE_ACTIVATED;
+ return bitmap;
+ }
+
+ public void update(int x, int y, int level) {
+ mX = x;
+ mY = y;
+ mTileLevel = level;
+ invalidateContent();
+ }
+
+ public Tile getParentTile() {
+ if (mTileLevel + 1 == mLevelCount) return null;
+ int size = TILE_SIZE << (mTileLevel + 1);
+ int x = size * (mX / size);
+ int y = size * (mY / size);
+ return getTile(x, y, mTileLevel + 1);
+ }
+
+ @Override
+ public String toString() {
+ return String.format("tile(%s, %s, %s / %s)",
+ mX / TILE_SIZE, mY / TILE_SIZE, mLevel, mLevelCount);
+ }
+ }
+
+ private static class TileQueue {
+ private Tile mHead;
+
+ public Tile pop() {
+ Tile tile = mHead;
+ if (tile != null) mHead = tile.mNext;
+ return tile;
+ }
+
+ public boolean push(Tile tile) {
+ boolean wasEmpty = mHead == null;
+ tile.mNext = mHead;
+ mHead = tile;
+ return wasEmpty;
+ }
+
+ public void clean() {
+ mHead = null;
+ }
+ }
+
+ private class TileDecoder implements ThreadPool.Job<Void> {
+
+ private CancelListener mNotifier = new CancelListener() {
+ @Override
+ public void onCancel() {
+ synchronized (TileImageView.this) {
+ TileImageView.this.notifyAll();
+ }
+ }
+ };
+
+ @Override
+ public Void run(JobContext jc) {
+ jc.setMode(ThreadPool.MODE_NONE);
+ jc.setCancelListener(mNotifier);
+ while (!jc.isCancelled()) {
+ Tile tile = null;
+ synchronized(TileImageView.this) {
+ tile = mDecodeQueue.pop();
+ if (tile == null && !jc.isCancelled()) {
+ Utils.waitWithoutInterrupt(TileImageView.this);
+ }
+ }
+ if (tile == null) continue;
+ if (decodeTile(tile)) queueForUpload(tile);
+ }
+ return null;
+ }
+ }
+}