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-rw-r--r--src/com/android/gallery3d/ui/SlideshowView.java163
1 files changed, 163 insertions, 0 deletions
diff --git a/src/com/android/gallery3d/ui/SlideshowView.java b/src/com/android/gallery3d/ui/SlideshowView.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.ui;
+
+import android.graphics.Bitmap;
+import android.graphics.PointF;
+
+import com.android.gallery3d.anim.CanvasAnimation;
+import com.android.gallery3d.anim.FloatAnimation;
+import com.android.gallery3d.glrenderer.BitmapTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+
+import java.util.Random;
+
+public class SlideshowView extends GLView {
+ @SuppressWarnings("unused")
+ private static final String TAG = "SlideshowView";
+
+ private static final int SLIDESHOW_DURATION = 3500;
+ private static final int TRANSITION_DURATION = 1000;
+
+ private static final float SCALE_SPEED = 0.20f ;
+ private static final float MOVE_SPEED = SCALE_SPEED;
+
+ private int mCurrentRotation;
+ private BitmapTexture mCurrentTexture;
+ private SlideshowAnimation mCurrentAnimation;
+
+ private int mPrevRotation;
+ private BitmapTexture mPrevTexture;
+ private SlideshowAnimation mPrevAnimation;
+
+ private final FloatAnimation mTransitionAnimation =
+ new FloatAnimation(0, 1, TRANSITION_DURATION);
+
+ private Random mRandom = new Random();
+
+ public void next(Bitmap bitmap, int rotation) {
+
+ mTransitionAnimation.start();
+
+ if (mPrevTexture != null) {
+ mPrevTexture.getBitmap().recycle();
+ mPrevTexture.recycle();
+ }
+
+ mPrevTexture = mCurrentTexture;
+ mPrevAnimation = mCurrentAnimation;
+ mPrevRotation = mCurrentRotation;
+
+ mCurrentRotation = rotation;
+ mCurrentTexture = new BitmapTexture(bitmap);
+ if (((rotation / 90) & 0x01) == 0) {
+ mCurrentAnimation = new SlideshowAnimation(
+ mCurrentTexture.getWidth(), mCurrentTexture.getHeight(),
+ mRandom);
+ } else {
+ mCurrentAnimation = new SlideshowAnimation(
+ mCurrentTexture.getHeight(), mCurrentTexture.getWidth(),
+ mRandom);
+ }
+ mCurrentAnimation.start();
+
+ invalidate();
+ }
+
+ public void release() {
+ if (mPrevTexture != null) {
+ mPrevTexture.recycle();
+ mPrevTexture = null;
+ }
+ if (mCurrentTexture != null) {
+ mCurrentTexture.recycle();
+ mCurrentTexture = null;
+ }
+ }
+
+ @Override
+ protected void render(GLCanvas canvas) {
+ long animTime = AnimationTime.get();
+ boolean requestRender = mTransitionAnimation.calculate(animTime);
+ float alpha = mPrevTexture == null ? 1f : mTransitionAnimation.get();
+
+ if (mPrevTexture != null && alpha != 1f) {
+ requestRender |= mPrevAnimation.calculate(animTime);
+ canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX);
+ canvas.setAlpha(1f - alpha);
+ mPrevAnimation.apply(canvas);
+ canvas.rotate(mPrevRotation, 0, 0, 1);
+ mPrevTexture.draw(canvas, -mPrevTexture.getWidth() / 2,
+ -mPrevTexture.getHeight() / 2);
+ canvas.restore();
+ }
+ if (mCurrentTexture != null) {
+ requestRender |= mCurrentAnimation.calculate(animTime);
+ canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX);
+ canvas.setAlpha(alpha);
+ mCurrentAnimation.apply(canvas);
+ canvas.rotate(mCurrentRotation, 0, 0, 1);
+ mCurrentTexture.draw(canvas, -mCurrentTexture.getWidth() / 2,
+ -mCurrentTexture.getHeight() / 2);
+ canvas.restore();
+ }
+ if (requestRender) invalidate();
+ }
+
+ private class SlideshowAnimation extends CanvasAnimation {
+ private final int mWidth;
+ private final int mHeight;
+
+ private final PointF mMovingVector;
+ private float mProgress;
+
+ public SlideshowAnimation(int width, int height, Random random) {
+ mWidth = width;
+ mHeight = height;
+ mMovingVector = new PointF(
+ MOVE_SPEED * mWidth * (random.nextFloat() - 0.5f),
+ MOVE_SPEED * mHeight * (random.nextFloat() - 0.5f));
+ setDuration(SLIDESHOW_DURATION);
+ }
+
+ @Override
+ public void apply(GLCanvas canvas) {
+ int viewWidth = getWidth();
+ int viewHeight = getHeight();
+
+ float initScale = Math.min((float)
+ viewWidth / mWidth, (float) viewHeight / mHeight);
+ float scale = initScale * (1 + SCALE_SPEED * mProgress);
+
+ float centerX = viewWidth / 2 + mMovingVector.x * mProgress;
+ float centerY = viewHeight / 2 + mMovingVector.y * mProgress;
+
+ canvas.translate(centerX, centerY);
+ canvas.scale(scale, scale, 0);
+ }
+
+ @Override
+ public int getCanvasSaveFlags() {
+ return GLCanvas.SAVE_FLAG_MATRIX;
+ }
+
+ @Override
+ protected void onCalculate(float progress) {
+ mProgress = progress;
+ }
+ }
+}