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-rw-r--r--src/com/android/gallery3d/ui/SelectionDrawer.java89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/com/android/gallery3d/ui/SelectionDrawer.java b/src/com/android/gallery3d/ui/SelectionDrawer.java
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+++ b/src/com/android/gallery3d/ui/SelectionDrawer.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.ui;
+
+import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.data.Path;
+
+import android.graphics.Rect;
+
+/**
+ * Drawer class responsible for drawing selectable frame.
+ */
+public abstract class SelectionDrawer {
+ public static final int DATASOURCE_TYPE_NOT_CATEGORIZED = 0;
+ public static final int DATASOURCE_TYPE_LOCAL = 1;
+ public static final int DATASOURCE_TYPE_PICASA = 2;
+ public static final int DATASOURCE_TYPE_MTP = 3;
+ public static final int DATASOURCE_TYPE_CAMERA = 4;
+
+ public abstract void prepareDrawing();
+ public abstract void draw(GLCanvas canvas, Texture content,
+ int width, int height, int rotation, Path path,
+ int topIndex, int dataSourceType, int mediaType,
+ boolean wantCache, boolean isCaching);
+ public abstract void drawFocus(GLCanvas canvas, int width, int height);
+
+ public void draw(GLCanvas canvas, Texture content, int width, int height,
+ int rotation, Path path, int mediaType) {
+ draw(canvas, content, width, height, rotation, path, 0,
+ DATASOURCE_TYPE_NOT_CATEGORIZED, mediaType,
+ false, false);
+ }
+
+ public static void drawWithRotation(GLCanvas canvas, Texture content,
+ int x, int y, int width, int height, int rotation) {
+ if (rotation != 0) {
+ canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
+ canvas.rotate(rotation, 0, 0, 1);
+ }
+
+ content.draw(canvas, x, y, width, height);
+
+ if (rotation != 0) {
+ canvas.restore();
+ }
+ }
+
+ public static void drawWithRotationAndGray(GLCanvas canvas, Texture content,
+ int x, int y, int width, int height, int rotation,
+ int topIndex) {
+ if (rotation != 0) {
+ canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
+ canvas.rotate(rotation, 0, 0, 1);
+ }
+
+ if (topIndex > 0 && (content instanceof BasicTexture)) {
+ float ratio = Utils.clamp(0.3f + 0.2f * topIndex, 0f, 1f);
+ canvas.drawMixed((BasicTexture) content, 0xFF222222, ratio,
+ x, y, width, height);
+ } else {
+ content.draw(canvas, x, y, width, height);
+ }
+
+ if (rotation != 0) {
+ canvas.restore();
+ }
+ }
+
+ public static void drawFrame(GLCanvas canvas, NinePatchTexture frame,
+ int x, int y, int width, int height) {
+ Rect p = frame.getPaddings();
+ frame.draw(canvas, x - p.left, y - p.top, width + p.left + p.right,
+ height + p.top + p.bottom);
+ }
+}