summaryrefslogtreecommitdiffstats
path: root/src/com/android/gallery3d/ui/ProgressBar.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/com/android/gallery3d/ui/ProgressBar.java')
-rw-r--r--src/com/android/gallery3d/ui/ProgressBar.java65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/com/android/gallery3d/ui/ProgressBar.java b/src/com/android/gallery3d/ui/ProgressBar.java
new file mode 100644
index 000000000..c62fa9a62
--- /dev/null
+++ b/src/com/android/gallery3d/ui/ProgressBar.java
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.ui;
+
+import android.content.Context;
+import android.graphics.Rect;
+
+public class ProgressBar extends GLView {
+ private final int MAX_PROGRESS = 10000;
+ private int mProgress;
+ private int mSecondaryProgress;
+ private BasicTexture mProgressTexture;
+ private BasicTexture mSecondaryProgressTexture;
+ private BasicTexture mBackgrondTexture;
+
+
+ public ProgressBar(Context context, int resProgress,
+ int resSecondaryProgress, int resBackground) {
+ mProgressTexture = new NinePatchTexture(context, resProgress);
+ mSecondaryProgressTexture = new NinePatchTexture(
+ context, resSecondaryProgress);
+ mBackgrondTexture = new NinePatchTexture(context, resBackground);
+
+ }
+
+ // The progress value is between 0 (empty) and MAX_PROGRESS (full).
+ public void setProgress(int progress) {
+ mProgress = progress;
+ }
+
+ public void setSecondaryProgress(int progress) {
+ mSecondaryProgress = progress;
+ }
+
+ @Override
+ protected void render(GLCanvas canvas) {
+ Rect p = mPaddings;
+
+ int width = getWidth() - p.left - p.right;
+ int height = getHeight() - p.top - p.bottom;
+
+ int primary = width * mProgress / MAX_PROGRESS;
+ int secondary = width * mSecondaryProgress / MAX_PROGRESS;
+ int x = p.left;
+ int y = p.top;
+
+ canvas.drawTexture(mBackgrondTexture, x, y, width, height);
+ canvas.drawTexture(mProgressTexture, x, y, primary, height);
+ canvas.drawTexture(mSecondaryProgressTexture, x, y, secondary, height);
+ }
+}