diff options
Diffstat (limited to 'src/com/android/gallery3d/ui/ProgressBar.java')
-rw-r--r-- | src/com/android/gallery3d/ui/ProgressBar.java | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/com/android/gallery3d/ui/ProgressBar.java b/src/com/android/gallery3d/ui/ProgressBar.java new file mode 100644 index 000000000..c62fa9a62 --- /dev/null +++ b/src/com/android/gallery3d/ui/ProgressBar.java @@ -0,0 +1,65 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gallery3d.ui; + +import android.content.Context; +import android.graphics.Rect; + +public class ProgressBar extends GLView { + private final int MAX_PROGRESS = 10000; + private int mProgress; + private int mSecondaryProgress; + private BasicTexture mProgressTexture; + private BasicTexture mSecondaryProgressTexture; + private BasicTexture mBackgrondTexture; + + + public ProgressBar(Context context, int resProgress, + int resSecondaryProgress, int resBackground) { + mProgressTexture = new NinePatchTexture(context, resProgress); + mSecondaryProgressTexture = new NinePatchTexture( + context, resSecondaryProgress); + mBackgrondTexture = new NinePatchTexture(context, resBackground); + + } + + // The progress value is between 0 (empty) and MAX_PROGRESS (full). + public void setProgress(int progress) { + mProgress = progress; + } + + public void setSecondaryProgress(int progress) { + mSecondaryProgress = progress; + } + + @Override + protected void render(GLCanvas canvas) { + Rect p = mPaddings; + + int width = getWidth() - p.left - p.right; + int height = getHeight() - p.top - p.bottom; + + int primary = width * mProgress / MAX_PROGRESS; + int secondary = width * mSecondaryProgress / MAX_PROGRESS; + int x = p.left; + int y = p.top; + + canvas.drawTexture(mBackgrondTexture, x, y, width, height); + canvas.drawTexture(mProgressTexture, x, y, primary, height); + canvas.drawTexture(mSecondaryProgressTexture, x, y, secondary, height); + } +} |