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-rw-r--r--src/com/android/gallery3d/ui/Paper.java183
1 files changed, 0 insertions, 183 deletions
diff --git a/src/com/android/gallery3d/ui/Paper.java b/src/com/android/gallery3d/ui/Paper.java
deleted file mode 100644
index b36f5c3a2..000000000
--- a/src/com/android/gallery3d/ui/Paper.java
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Rect;
-import android.opengl.Matrix;
-import android.view.animation.DecelerateInterpolator;
-import android.view.animation.Interpolator;
-
-import com.android.gallery3d.common.Utils;
-
-// This class does the overscroll effect.
-class Paper {
- @SuppressWarnings("unused")
- private static final String TAG = "Paper";
- private static final int ROTATE_FACTOR = 4;
- private EdgeAnimation mAnimationLeft = new EdgeAnimation();
- private EdgeAnimation mAnimationRight = new EdgeAnimation();
- private int mWidth;
- private float[] mMatrix = new float[16];
-
- public void overScroll(float distance) {
- distance /= mWidth; // make it relative to width
- if (distance < 0) {
- mAnimationLeft.onPull(-distance);
- } else {
- mAnimationRight.onPull(distance);
- }
- }
-
- public void edgeReached(float velocity) {
- velocity /= mWidth; // make it relative to width
- if (velocity < 0) {
- mAnimationRight.onAbsorb(-velocity);
- } else {
- mAnimationLeft.onAbsorb(velocity);
- }
- }
-
- public void onRelease() {
- mAnimationLeft.onRelease();
- mAnimationRight.onRelease();
- }
-
- public boolean advanceAnimation() {
- // Note that we use "|" because we want both animations get updated.
- return mAnimationLeft.update() | mAnimationRight.update();
- }
-
- public void setSize(int width, int height) {
- mWidth = width;
- }
-
- public float[] getTransform(Rect rect, float scrollX) {
- float left = mAnimationLeft.getValue();
- float right = mAnimationRight.getValue();
- float screenX = rect.centerX() - scrollX;
- // We linearly interpolate the value [left, right] for the screenX
- // range int [-1/4, 5/4]*mWidth. So if part of the thumbnail is outside
- // the screen, we still get some transform.
- float x = screenX + mWidth / 4;
- int range = 3 * mWidth / 2;
- float t = ((range - x) * left - x * right) / range;
- // compress t to the range (-1, 1) by the function
- // f(t) = (1 / (1 + e^-t) - 0.5) * 2
- // then multiply by 90 to make the range (-45, 45)
- float degrees =
- (1 / (1 + (float) Math.exp(-t * ROTATE_FACTOR)) - 0.5f) * 2 * -45;
- Matrix.setIdentityM(mMatrix, 0);
- Matrix.translateM(mMatrix, 0, mMatrix, 0, rect.centerX(), rect.centerY(), 0);
- Matrix.rotateM(mMatrix, 0, degrees, 0, 1, 0);
- Matrix.translateM(mMatrix, 0, mMatrix, 0, -rect.width() / 2, -rect.height() / 2, 0);
- return mMatrix;
- }
-}
-
-// This class follows the structure of frameworks's EdgeEffect class.
-class EdgeAnimation {
- @SuppressWarnings("unused")
- private static final String TAG = "EdgeAnimation";
-
- private static final int STATE_IDLE = 0;
- private static final int STATE_PULL = 1;
- private static final int STATE_ABSORB = 2;
- private static final int STATE_RELEASE = 3;
-
- // Time it will take the effect to fully done in ms
- private static final int ABSORB_TIME = 200;
- private static final int RELEASE_TIME = 500;
-
- private static final float VELOCITY_FACTOR = 0.1f;
-
- private final Interpolator mInterpolator;
-
- private int mState;
- private float mValue;
-
- private float mValueStart;
- private float mValueFinish;
- private long mStartTime;
- private long mDuration;
-
- public EdgeAnimation() {
- mInterpolator = new DecelerateInterpolator();
- mState = STATE_IDLE;
- }
-
- private void startAnimation(float start, float finish, long duration,
- int newState) {
- mValueStart = start;
- mValueFinish = finish;
- mDuration = duration;
- mStartTime = now();
- mState = newState;
- }
-
- // The deltaDistance's magnitude is in the range of -1 (no change) to 1.
- // The value 1 is the full length of the view. Negative values means the
- // movement is in the opposite direction.
- public void onPull(float deltaDistance) {
- if (mState == STATE_ABSORB) return;
- mValue = Utils.clamp(mValue + deltaDistance, -1.0f, 1.0f);
- mState = STATE_PULL;
- }
-
- public void onRelease() {
- if (mState == STATE_IDLE || mState == STATE_ABSORB) return;
- startAnimation(mValue, 0, RELEASE_TIME, STATE_RELEASE);
- }
-
- public void onAbsorb(float velocity) {
- float finish = Utils.clamp(mValue + velocity * VELOCITY_FACTOR,
- -1.0f, 1.0f);
- startAnimation(mValue, finish, ABSORB_TIME, STATE_ABSORB);
- }
-
- public boolean update() {
- if (mState == STATE_IDLE) return false;
- if (mState == STATE_PULL) return true;
-
- float t = Utils.clamp((float)(now() - mStartTime) / mDuration, 0.0f, 1.0f);
- /* Use linear interpolation for absorb, quadratic for others */
- float interp = (mState == STATE_ABSORB)
- ? t : mInterpolator.getInterpolation(t);
-
- mValue = mValueStart + (mValueFinish - mValueStart) * interp;
-
- if (t >= 1.0f) {
- switch (mState) {
- case STATE_ABSORB:
- startAnimation(mValue, 0, RELEASE_TIME, STATE_RELEASE);
- break;
- case STATE_RELEASE:
- mState = STATE_IDLE;
- break;
- }
- }
-
- return true;
- }
-
- public float getValue() {
- return mValue;
- }
-
- private long now() {
- return AnimationTime.get();
- }
-}