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Diffstat (limited to 'src/com/android/gallery3d/ui/GLRootView.java')
-rw-r--r--src/com/android/gallery3d/ui/GLRootView.java96
1 files changed, 2 insertions, 94 deletions
diff --git a/src/com/android/gallery3d/ui/GLRootView.java b/src/com/android/gallery3d/ui/GLRootView.java
index 7f717b7b7..d3969349a 100644
--- a/src/com/android/gallery3d/ui/GLRootView.java
+++ b/src/com/android/gallery3d/ui/GLRootView.java
@@ -25,9 +25,7 @@ import android.os.Build;
import android.os.Process;
import android.os.SystemClock;
import android.util.AttributeSet;
-import android.util.FloatMath;
import android.view.MotionEvent;
-import android.view.MotionEvent.PointerCoords;
import android.view.SurfaceHolder;
import android.view.View;
@@ -36,6 +34,7 @@ import com.android.gallery3d.anim.CanvasAnimation;
import com.android.gallery3d.common.ApiHelper;
import com.android.gallery3d.common.Utils;
import com.android.gallery3d.util.GalleryUtils;
+import com.android.gallery3d.util.MotionEventHelper;
import com.android.gallery3d.util.Profile;
import java.util.ArrayDeque;
@@ -432,7 +431,7 @@ public class GLRootView extends GLSurfaceView
}
if (mCompensation != 0) {
- event = transformEvent(event, mCompensationMatrix);
+ event = MotionEventHelper.transformEvent(event, mCompensationMatrix);
}
mRenderLock.lock();
@@ -449,97 +448,6 @@ public class GLRootView extends GLSurfaceView
}
}
- private static MotionEvent transformEvent(MotionEvent e, Matrix m) {
- // We try to use the new transform method if possible because it uses
- // less memory.
- if (ApiHelper.HAS_MOTION_EVENT_TRANSFORM) {
- return transformEventNew(e, m);
- } else {
- return transformEventOld(e, m);
- }
- }
-
- @TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB)
- private static MotionEvent transformEventNew(MotionEvent e, Matrix m) {
- e.transform(m);
- return e;
- }
-
- // This is copied from Input.cpp in the android framework.
- private static MotionEvent transformEventOld(MotionEvent e, Matrix m) {
- long downTime = e.getDownTime();
- long eventTime = e.getEventTime();
- int action = e.getAction();
- int pointerCount = e.getPointerCount();
- int[] pointerIds = getPointerIds(e);
- PointerCoords[] pointerCoords = getPointerCoords(e);
- int metaState = e.getMetaState();
- float xPrecision = e.getXPrecision();
- float yPrecision = e.getYPrecision();
- int deviceId = e.getDeviceId();
- int edgeFlags = e.getEdgeFlags();
- int source = e.getSource();
- int flags = e.getFlags();
-
- // Copy the x and y coordinates into an array, map them, and copy back.
- float[] xy = new float[pointerCoords.length * 2];
- for (int i = 0; i < pointerCount;i++) {
- xy[2 * i] = pointerCoords[i].x;
- xy[2 * i + 1] = pointerCoords[i].y;
- }
- m.mapPoints(xy);
- for (int i = 0; i < pointerCount;i++) {
- pointerCoords[i].x = xy[2 * i];
- pointerCoords[i].y = xy[2 * i + 1];
- pointerCoords[i].orientation = transformAngle(
- m, pointerCoords[i].orientation);
- }
-
- MotionEvent n = MotionEvent.obtain(downTime, eventTime, action,
- pointerCount, pointerIds, pointerCoords, metaState, xPrecision,
- yPrecision, deviceId, edgeFlags, source, flags);
-
- return n;
- }
-
- private static int[] getPointerIds(MotionEvent e) {
- int n = e.getPointerCount();
- int[] r = new int[n];
- for (int i = 0; i < n; i++) {
- r[i] = e.getPointerId(i);
- }
- return r;
- }
-
- private static PointerCoords[] getPointerCoords(MotionEvent e) {
- int n = e.getPointerCount();
- PointerCoords[] r = new PointerCoords[n];
- for (int i = 0; i < n; i++) {
- r[i] = new PointerCoords();
- e.getPointerCoords(i, r[i]);
- }
- return r;
- }
-
- private static float transformAngle(Matrix m, float angleRadians) {
- // Construct and transform a vector oriented at the specified clockwise
- // angle from vertical. Coordinate system: down is increasing Y, right is
- // increasing X.
- float[] v = new float[2];
- v[0] = FloatMath.sin(angleRadians);
- v[1] = -FloatMath.cos(angleRadians);
- m.mapVectors(v);
-
- // Derive the transformed vector's clockwise angle from vertical.
- float result = (float) Math.atan2(v[0], -v[1]);
- if (result < -Math.PI / 2) {
- result += Math.PI;
- } else if (result > Math.PI / 2) {
- result -= Math.PI;
- }
- return result;
- }
-
private class IdleRunner implements Runnable {
// true if the idle runner is in the queue
private boolean mActive = false;