summaryrefslogtreecommitdiffstats
path: root/src/com/android/gallery3d/ui/GLCanvas.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/com/android/gallery3d/ui/GLCanvas.java')
-rw-r--r--src/com/android/gallery3d/ui/GLCanvas.java177
1 files changed, 139 insertions, 38 deletions
diff --git a/src/com/android/gallery3d/ui/GLCanvas.java b/src/com/android/gallery3d/ui/GLCanvas.java
index 6f8baef7e..d1f5ba2c3 100644
--- a/src/com/android/gallery3d/ui/GLCanvas.java
+++ b/src/com/android/gallery3d/ui/GLCanvas.java
@@ -16,117 +16,218 @@
package com.android.gallery3d.ui;
+import android.graphics.Bitmap;
import android.graphics.RectF;
-import javax.microedition.khronos.opengles.GL11;
-
//
// GLCanvas gives a convenient interface to draw using OpenGL.
//
// When a rectangle is specified in this interface, it means the region
// [x, x+width) * [y, y+height)
//
-public interface GLCanvas {
+public abstract class GLCanvas {
+ public enum Blending {
+ Additive, Mix,
+ }
+
+ private static GLId sGLId = new GLIdImpl();
+
+ public static GLId getGLId() {
+ return sGLId;
+ }
+
// Tells GLCanvas the size of the underlying GL surface. This should be
// called before first drawing and when the size of GL surface is changed.
// This is called by GLRoot and should not be called by the clients
// who only want to draw on the GLCanvas. Both width and height must be
// nonnegative.
- public void setSize(int width, int height);
+ public abstract void setSize(int width, int height);
// Clear the drawing buffers. This should only be used by GLRoot.
- public void clearBuffer();
- public void clearBuffer(float[] argb);
+ public abstract void clearBuffer();
+
+ public abstract void clearBuffer(float[] argb);
// Sets and gets the current alpha, alpha must be in [0, 1].
- public void setAlpha(float alpha);
- public float getAlpha();
+ public abstract void setAlpha(float alpha);
+
+ public abstract float getAlpha();
// (current alpha) = (current alpha) * alpha
- public void multiplyAlpha(float alpha);
+ public abstract void multiplyAlpha(float alpha);
// Change the current transform matrix.
- public void translate(float x, float y, float z);
- public void translate(float x, float y);
- public void scale(float sx, float sy, float sz);
- public void rotate(float angle, float x, float y, float z);
- public void multiplyMatrix(float[] mMatrix, int offset);
+ public abstract void translate(float x, float y, float z);
+
+ public abstract void translate(float x, float y);
+
+ public abstract void scale(float sx, float sy, float sz);
+
+ public abstract void rotate(float angle, float x, float y, float z);
+
+ public abstract void multiplyMatrix(float[] mMatrix, int offset);
// Pushes the configuration state (matrix, and alpha) onto
// a private stack.
- public void save();
+ public abstract void save();
// Same as save(), but only save those specified in saveFlags.
- public void save(int saveFlags);
+ public abstract void save(int saveFlags);
public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
public static final int SAVE_FLAG_ALPHA = 0x01;
public static final int SAVE_FLAG_MATRIX = 0x02;
+ public static final int SAVE_FLAG_BLEND = 0x04;
// Pops from the top of the stack as current configuration state (matrix,
// alpha, and clip). This call balances a previous call to save(), and is
// used to remove all modifications to the configuration state since the
// last save call.
- public void restore();
+ public abstract void restore();
// Draws a line using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
- public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
+ public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
// Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
- public void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
+ public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
// Fills the specified rectangle with the specified color.
- public void fillRect(float x, float y, float width, float height, int color);
+ public abstract void fillRect(float x, float y, float width, float height, int color);
// Draws a texture to the specified rectangle.
- public void drawTexture(
+ public abstract void drawTexture(
BasicTexture texture, int x, int y, int width, int height);
- public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
+
+ public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
int uvBuffer, int indexBuffer, int indexCount);
// Draws the source rectangle part of the texture to the target rectangle.
- public void drawTexture(BasicTexture texture, RectF source, RectF target);
+ public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
// Draw a texture with a specified texture transform.
- public void drawTexture(BasicTexture texture, float[] mTextureTransform,
+ public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
int x, int y, int w, int h);
// Draw two textures to the specified rectangle. The actual texture used is
// from * (1 - ratio) + to * ratio
// The two textures must have the same size.
- public void drawMixed(BasicTexture from, int toColor,
+ public abstract void drawMixed(BasicTexture from, int toColor,
float ratio, int x, int y, int w, int h);
// Draw a region of a texture and a specified color to the specified
// rectangle. The actual color used is from * (1 - ratio) + to * ratio.
// The region of the texture is defined by parameter "src". The target
// rectangle is specified by parameter "target".
- public void drawMixed(BasicTexture from, int toColor,
+ public abstract void drawMixed(BasicTexture from, int toColor,
float ratio, RectF src, RectF target);
- // Gets the underlying GL instance. This is used only when direct access to
- // GL is needed.
- public GL11 getGLInstance();
-
// Unloads the specified texture from the canvas. The resource allocated
// to draw the texture will be released. The specified texture will return
// to the unloaded state. This function should be called only from
// BasicTexture or its descendant
- public boolean unloadTexture(BasicTexture texture);
+ public abstract boolean unloadTexture(BasicTexture texture);
// Delete the specified buffer object, similar to unloadTexture.
- public void deleteBuffer(int bufferId);
+ public abstract void deleteBuffer(int bufferId);
// Delete the textures and buffers in GL side. This function should only be
// called in the GL thread.
- public void deleteRecycledResources();
+ public abstract void deleteRecycledResources();
// Dump statistics information and clear the counters. For debug only.
- public void dumpStatisticsAndClear();
-
- public void beginRenderTarget(RawTexture texture);
-
- public void endRenderTarget();
+ public abstract void dumpStatisticsAndClear();
+
+ public abstract void beginRenderTarget(RawTexture texture);
+
+ public abstract void endRenderTarget();
+
+ /**
+ * Sets texture parameters to use GL_CLAMP_TO_EDGE for both
+ * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
+ * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
+ * bindTexture() must be called prior to this.
+ *
+ * @param texture The texture to set parameters on.
+ */
+ public abstract void setTextureParameters(BasicTexture texture);
+
+ /**
+ * Initializes the texture to a size by calling texImage2D on it.
+ *
+ * @param texture The texture to initialize the size.
+ * @param format The texture format (e.g. GL_RGBA)
+ * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
+ */
+ public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
+
+ /**
+ * Initializes the texture to a size by calling texImage2D on it.
+ *
+ * @param texture The texture to initialize the size.
+ * @param bitmap The bitmap to initialize the bitmap with.
+ */
+ public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
+
+ /**
+ * Calls glTexSubImage2D to upload a bitmap to the texture.
+ *
+ * @param texture The target texture to write to.
+ * @param xOffset Specifies a texel offset in the x direction within the
+ * texture array.
+ * @param yOffset Specifies a texel offset in the y direction within the
+ * texture array.
+ * @param format The texture format (e.g. GL_RGBA)
+ * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
+ */
+ public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
+ Bitmap bitmap,
+ int format, int type);
+
+ /**
+ * Generates buffers and uploads the buffer data.
+ *
+ * @param buffers An array of buffers to upload
+ * @return The buffer IDs that were generated.
+ */
+ public abstract int[] uploadBuffers(java.nio.Buffer[] buffers);
+
+ /**
+ * Sets the blending algorithm if a texture is not opaque.
+ *
+ * @param blending Either mixing (overlay) or adding a texture.
+ */
+ public abstract void setBlending(Blending blending);
+
+ /**
+ * Enable stencil test
+ */
+ public abstract void enableStencil();
+
+ /**
+ * Disable stencil.
+ */
+ public abstract void disableStencil();
+
+ /**
+ * Clears the stencil so that a new stencil can be generated.
+ */
+ public abstract void clearStencilBuffer();
+
+ /**
+ * Start/stop updating the stencil buffer.
+ *
+ * @param update True if the stencil should be updated, false otherwise.
+ */
+ public abstract void updateStencil(boolean update);
+
+ /**
+ * Changes how the stencil buffer is used.
+ *
+ * @param onlyOutside If true, only the area outside the stencil can be
+ * changed. If false, the area inside the stencil can be drawn to
+ * as well.
+ */
+ public abstract void drawOnlyOutsideStencil(boolean onlyOutside);
}