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-rw-r--r--src/com/android/gallery3d/ui/EdgeView.java132
1 files changed, 0 insertions, 132 deletions
diff --git a/src/com/android/gallery3d/ui/EdgeView.java b/src/com/android/gallery3d/ui/EdgeView.java
deleted file mode 100644
index 051de18fa..000000000
--- a/src/com/android/gallery3d/ui/EdgeView.java
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.content.Context;
-import android.opengl.Matrix;
-
-import com.android.gallery3d.glrenderer.GLCanvas;
-
-// EdgeView draws EdgeEffect (blue glow) at four sides of the view.
-public class EdgeView extends GLView {
- @SuppressWarnings("unused")
- private static final String TAG = "EdgeView";
-
- public static final int INVALID_DIRECTION = -1;
- public static final int TOP = 0;
- public static final int LEFT = 1;
- public static final int BOTTOM = 2;
- public static final int RIGHT = 3;
-
- // Each edge effect has a transform matrix, and each matrix has 16 elements.
- // We put all the elements in one array. These constants specify the
- // starting index of each matrix.
- private static final int TOP_M = TOP * 16;
- private static final int LEFT_M = LEFT * 16;
- private static final int BOTTOM_M = BOTTOM * 16;
- private static final int RIGHT_M = RIGHT * 16;
-
- private EdgeEffect[] mEffect = new EdgeEffect[4];
- private float[] mMatrix = new float[4 * 16];
-
- public EdgeView(Context context) {
- for (int i = 0; i < 4; i++) {
- mEffect[i] = new EdgeEffect(context);
- }
- }
-
- @Override
- protected void onLayout(
- boolean changeSize, int left, int top, int right, int bottom) {
- if (!changeSize) return;
-
- int w = right - left;
- int h = bottom - top;
- for (int i = 0; i < 4; i++) {
- if ((i & 1) == 0) { // top or bottom
- mEffect[i].setSize(w, h);
- } else { // left or right
- mEffect[i].setSize(h, w);
- }
- }
-
- // Set up transforms for the four edges. Without transforms an
- // EdgeEffect draws the TOP edge from (0, 0) to (w, Y * h) where Y
- // is some factor < 1. For other edges we need to move, rotate, and
- // flip the effects into proper places.
- Matrix.setIdentityM(mMatrix, TOP_M);
- Matrix.setIdentityM(mMatrix, LEFT_M);
- Matrix.setIdentityM(mMatrix, BOTTOM_M);
- Matrix.setIdentityM(mMatrix, RIGHT_M);
-
- Matrix.rotateM(mMatrix, LEFT_M, 90, 0, 0, 1);
- Matrix.scaleM(mMatrix, LEFT_M, 1, -1, 1);
-
- Matrix.translateM(mMatrix, BOTTOM_M, 0, h, 0);
- Matrix.scaleM(mMatrix, BOTTOM_M, 1, -1, 1);
-
- Matrix.translateM(mMatrix, RIGHT_M, w, 0, 0);
- Matrix.rotateM(mMatrix, RIGHT_M, 90, 0, 0, 1);
- }
-
- @Override
- protected void render(GLCanvas canvas) {
- super.render(canvas);
- boolean more = false;
- for (int i = 0; i < 4; i++) {
- canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
- canvas.multiplyMatrix(mMatrix, i * 16);
- more |= mEffect[i].draw(canvas);
- canvas.restore();
- }
- if (more) {
- invalidate();
- }
- }
-
- // Called when the content is pulled away from the edge.
- // offset is in pixels. direction is one of {TOP, LEFT, BOTTOM, RIGHT}.
- public void onPull(int offset, int direction) {
- int fullLength = ((direction & 1) == 0) ? getWidth() : getHeight();
- mEffect[direction].onPull((float)offset / fullLength);
- if (!mEffect[direction].isFinished()) {
- invalidate();
- }
- }
-
- // Call when the object is released after being pulled.
- public void onRelease() {
- boolean more = false;
- for (int i = 0; i < 4; i++) {
- mEffect[i].onRelease();
- more |= !mEffect[i].isFinished();
- }
- if (more) {
- invalidate();
- }
- }
-
- // Call when the effect absorbs an impact at the given velocity.
- // Used when a fling reaches the scroll boundary. velocity is in pixels
- // per second. direction is one of {TOP, LEFT, BOTTOM, RIGHT}.
- public void onAbsorb(int velocity, int direction) {
- mEffect[direction].onAbsorb(velocity);
- if (!mEffect[direction].isFinished()) {
- invalidate();
- }
- }
-}