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-rw-r--r--src/com/android/gallery3d/ui/BasicTexture.java164
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diff --git a/src/com/android/gallery3d/ui/BasicTexture.java b/src/com/android/gallery3d/ui/BasicTexture.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.ui;
+
+import com.android.gallery3d.common.Utils;
+
+import java.lang.ref.WeakReference;
+import java.util.WeakHashMap;
+
+// BasicTexture is a Texture corresponds to a real GL texture.
+// The state of a BasicTexture indicates whether its data is loaded to GL memory.
+// If a BasicTexture is loaded into GL memory, it has a GL texture id.
+abstract class BasicTexture implements Texture {
+
+ @SuppressWarnings("unused")
+ private static final String TAG = "BasicTexture";
+ protected static final int UNSPECIFIED = -1;
+
+ protected static final int STATE_UNLOADED = 0;
+ protected static final int STATE_LOADED = 1;
+ protected static final int STATE_ERROR = -1;
+
+ protected int mId;
+ protected int mState;
+
+ protected int mWidth = UNSPECIFIED;
+ protected int mHeight = UNSPECIFIED;
+
+ private int mTextureWidth;
+ private int mTextureHeight;
+
+ protected WeakReference<GLCanvas> mCanvasRef = null;
+ private static WeakHashMap<BasicTexture, Object> sAllTextures
+ = new WeakHashMap<BasicTexture, Object>();
+ private static ThreadLocal sInFinalizer = new ThreadLocal();
+
+ protected BasicTexture(GLCanvas canvas, int id, int state) {
+ setAssociatedCanvas(canvas);
+ mId = id;
+ mState = state;
+ synchronized (sAllTextures) {
+ sAllTextures.put(this, null);
+ }
+ }
+
+ protected BasicTexture() {
+ this(null, 0, STATE_UNLOADED);
+ }
+
+ protected void setAssociatedCanvas(GLCanvas canvas) {
+ mCanvasRef = canvas == null
+ ? null
+ : new WeakReference<GLCanvas>(canvas);
+ }
+
+ /**
+ * Sets the content size of this texture. In OpenGL, the actual texture
+ * size must be of power of 2, the size of the content may be smaller.
+ */
+ protected void setSize(int width, int height) {
+ mWidth = width;
+ mHeight = height;
+ mTextureWidth = Utils.nextPowerOf2(width);
+ mTextureHeight = Utils.nextPowerOf2(height);
+ }
+
+ public int getId() {
+ return mId;
+ }
+
+ public int getWidth() {
+ return mWidth;
+ }
+
+ public int getHeight() {
+ return mHeight;
+ }
+
+ // Returns the width rounded to the next power of 2.
+ public int getTextureWidth() {
+ return mTextureWidth;
+ }
+
+ // Returns the height rounded to the next power of 2.
+ public int getTextureHeight() {
+ return mTextureHeight;
+ }
+
+ public void draw(GLCanvas canvas, int x, int y) {
+ canvas.drawTexture(this, x, y, getWidth(), getHeight());
+ }
+
+ public void draw(GLCanvas canvas, int x, int y, int w, int h) {
+ canvas.drawTexture(this, x, y, w, h);
+ }
+
+ // onBind is called before GLCanvas binds this texture.
+ // It should make sure the data is uploaded to GL memory.
+ abstract protected boolean onBind(GLCanvas canvas);
+
+ public boolean isLoaded(GLCanvas canvas) {
+ return mState == STATE_LOADED && mCanvasRef.get() == canvas;
+ }
+
+ // recycle() is called when the texture will never be used again,
+ // so it can free all resources.
+ public void recycle() {
+ freeResource();
+ }
+
+ // yield() is called when the texture will not be used temporarily,
+ // so it can free some resources.
+ // The default implementation unloads the texture from GL memory, so
+ // the subclass should make sure it can reload the texture to GL memory
+ // later, or it will have to override this method.
+ public void yield() {
+ freeResource();
+ }
+
+ private void freeResource() {
+ GLCanvas canvas = mCanvasRef == null ? null : mCanvasRef.get();
+ if (canvas != null && isLoaded(canvas)) {
+ canvas.unloadTexture(this);
+ }
+ mState = BasicTexture.STATE_UNLOADED;
+ setAssociatedCanvas(null);
+ }
+
+ @Override
+ protected void finalize() {
+ sInFinalizer.set(BasicTexture.class);
+ recycle();
+ sInFinalizer.set(null);
+ }
+
+ // This is for deciding if we can call Bitmap's recycle().
+ // We cannot call Bitmap's recycle() in finalizer because at that point
+ // the finalizer of Bitmap may already be called so recycle() will crash.
+ public static boolean inFinalizer() {
+ return sInFinalizer.get() != null;
+ }
+
+ public static void yieldAllTextures() {
+ synchronized (sAllTextures) {
+ for (BasicTexture t : sAllTextures.keySet()) {
+ t.yield();
+ }
+ }
+ }
+}