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-rw-r--r--src/com/android/gallery3d/ui/AnimationTime.java45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/com/android/gallery3d/ui/AnimationTime.java b/src/com/android/gallery3d/ui/AnimationTime.java
deleted file mode 100644
index 063677423..000000000
--- a/src/com/android/gallery3d/ui/AnimationTime.java
+++ /dev/null
@@ -1,45 +0,0 @@
-
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.os.SystemClock;
-
-//
-// The animation time should ideally be the vsync time the frame will be
-// displayed, but that is an unknown time in the future. So we use the system
-// time just after eglSwapBuffers (when GLSurfaceView.onDrawFrame is called)
-// as a approximation.
-//
-public class AnimationTime {
- private static volatile long sTime;
-
- // Sets current time as the animation time.
- public static void update() {
- sTime = SystemClock.uptimeMillis();
- }
-
- // Returns the animation time.
- public static long get() {
- return sTime;
- }
-
- public static long startTime() {
- sTime = SystemClock.uptimeMillis();
- return sTime;
- }
-}