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-rw-r--r--src/com/android/gallery3d/ui/AbstractSlotRenderer.java119
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diff --git a/src/com/android/gallery3d/ui/AbstractSlotRenderer.java b/src/com/android/gallery3d/ui/AbstractSlotRenderer.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.ui;
+
+import android.content.Context;
+import android.graphics.Rect;
+
+import com.android.gallery3d.R;
+import com.android.gallery3d.glrenderer.FadeOutTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.NinePatchTexture;
+import com.android.gallery3d.glrenderer.ResourceTexture;
+import com.android.gallery3d.glrenderer.Texture;
+
+public abstract class AbstractSlotRenderer implements SlotView.SlotRenderer {
+
+ private final ResourceTexture mVideoOverlay;
+ private final ResourceTexture mVideoPlayIcon;
+ private final ResourceTexture mPanoramaIcon;
+ private final NinePatchTexture mFramePressed;
+ private final NinePatchTexture mFrameSelected;
+ private FadeOutTexture mFramePressedUp;
+
+ protected AbstractSlotRenderer(Context context) {
+ mVideoOverlay = new ResourceTexture(context, R.drawable.ic_video_thumb);
+ mVideoPlayIcon = new ResourceTexture(context, R.drawable.ic_gallery_play);
+ mPanoramaIcon = new ResourceTexture(context, R.drawable.ic_360pano_holo_light);
+ mFramePressed = new NinePatchTexture(context, R.drawable.grid_pressed);
+ mFrameSelected = new NinePatchTexture(context, R.drawable.grid_selected);
+ }
+
+ protected void drawContent(GLCanvas canvas,
+ Texture content, int width, int height, int rotation) {
+ canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
+
+ // The content is always rendered in to the largest square that fits
+ // inside the slot, aligned to the top of the slot.
+ width = height = Math.min(width, height);
+ if (rotation != 0) {
+ canvas.translate(width / 2, height / 2);
+ canvas.rotate(rotation, 0, 0, 1);
+ canvas.translate(-width / 2, -height / 2);
+ }
+
+ // Fit the content into the box
+ float scale = Math.min(
+ (float) width / content.getWidth(),
+ (float) height / content.getHeight());
+ canvas.scale(scale, scale, 1);
+ content.draw(canvas, 0, 0);
+
+ canvas.restore();
+ }
+
+ protected void drawVideoOverlay(GLCanvas canvas, int width, int height) {
+ // Scale the video overlay to the height of the thumbnail and put it
+ // on the left side.
+ ResourceTexture v = mVideoOverlay;
+ float scale = (float) height / v.getHeight();
+ int w = Math.round(scale * v.getWidth());
+ int h = Math.round(scale * v.getHeight());
+ v.draw(canvas, 0, 0, w, h);
+
+ int s = Math.min(width, height) / 6;
+ mVideoPlayIcon.draw(canvas, (width - s) / 2, (height - s) / 2, s, s);
+ }
+
+ protected void drawPanoramaIcon(GLCanvas canvas, int width, int height) {
+ int iconSize = Math.min(width, height) / 6;
+ mPanoramaIcon.draw(canvas, (width - iconSize) / 2, (height - iconSize) / 2,
+ iconSize, iconSize);
+ }
+
+ protected boolean isPressedUpFrameFinished() {
+ if (mFramePressedUp != null) {
+ if (mFramePressedUp.isAnimating()) {
+ return false;
+ } else {
+ mFramePressedUp = null;
+ }
+ }
+ return true;
+ }
+
+ protected void drawPressedUpFrame(GLCanvas canvas, int width, int height) {
+ if (mFramePressedUp == null) {
+ mFramePressedUp = new FadeOutTexture(mFramePressed);
+ }
+ drawFrame(canvas, mFramePressed.getPaddings(), mFramePressedUp, 0, 0, width, height);
+ }
+
+ protected void drawPressedFrame(GLCanvas canvas, int width, int height) {
+ drawFrame(canvas, mFramePressed.getPaddings(), mFramePressed, 0, 0, width, height);
+ }
+
+ protected void drawSelectedFrame(GLCanvas canvas, int width, int height) {
+ drawFrame(canvas, mFrameSelected.getPaddings(), mFrameSelected, 0, 0, width, height);
+ }
+
+ protected static void drawFrame(GLCanvas canvas, Rect padding, Texture frame,
+ int x, int y, int width, int height) {
+ frame.draw(canvas, x - padding.left, y - padding.top, width + padding.left + padding.right,
+ height + padding.top + padding.bottom);
+ }
+}