diff options
Diffstat (limited to 'src/com/android/gallery3d/ui/AbstractSlotRenderer.java')
-rw-r--r-- | src/com/android/gallery3d/ui/AbstractSlotRenderer.java | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/src/com/android/gallery3d/ui/AbstractSlotRenderer.java b/src/com/android/gallery3d/ui/AbstractSlotRenderer.java deleted file mode 100644 index 729439dc3..000000000 --- a/src/com/android/gallery3d/ui/AbstractSlotRenderer.java +++ /dev/null @@ -1,119 +0,0 @@ -/* - * Copyright (C) 2012 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.gallery3d.ui; - -import android.content.Context; -import android.graphics.Rect; - -import com.android.gallery3d.R; -import com.android.gallery3d.glrenderer.FadeOutTexture; -import com.android.gallery3d.glrenderer.GLCanvas; -import com.android.gallery3d.glrenderer.NinePatchTexture; -import com.android.gallery3d.glrenderer.ResourceTexture; -import com.android.gallery3d.glrenderer.Texture; - -public abstract class AbstractSlotRenderer implements SlotView.SlotRenderer { - - private final ResourceTexture mVideoOverlay; - private final ResourceTexture mVideoPlayIcon; - private final ResourceTexture mPanoramaIcon; - private final NinePatchTexture mFramePressed; - private final NinePatchTexture mFrameSelected; - private FadeOutTexture mFramePressedUp; - - protected AbstractSlotRenderer(Context context) { - mVideoOverlay = new ResourceTexture(context, R.drawable.ic_video_thumb); - mVideoPlayIcon = new ResourceTexture(context, R.drawable.ic_gallery_play); - mPanoramaIcon = new ResourceTexture(context, R.drawable.ic_360pano_holo_light); - mFramePressed = new NinePatchTexture(context, R.drawable.grid_pressed); - mFrameSelected = new NinePatchTexture(context, R.drawable.grid_selected); - } - - protected void drawContent(GLCanvas canvas, - Texture content, int width, int height, int rotation) { - canvas.save(GLCanvas.SAVE_FLAG_MATRIX); - - // The content is always rendered in to the largest square that fits - // inside the slot, aligned to the top of the slot. - width = height = Math.min(width, height); - if (rotation != 0) { - canvas.translate(width / 2, height / 2); - canvas.rotate(rotation, 0, 0, 1); - canvas.translate(-width / 2, -height / 2); - } - - // Fit the content into the box - float scale = Math.min( - (float) width / content.getWidth(), - (float) height / content.getHeight()); - canvas.scale(scale, scale, 1); - content.draw(canvas, 0, 0); - - canvas.restore(); - } - - protected void drawVideoOverlay(GLCanvas canvas, int width, int height) { - // Scale the video overlay to the height of the thumbnail and put it - // on the left side. - ResourceTexture v = mVideoOverlay; - float scale = (float) height / v.getHeight(); - int w = Math.round(scale * v.getWidth()); - int h = Math.round(scale * v.getHeight()); - v.draw(canvas, 0, 0, w, h); - - int s = Math.min(width, height) / 6; - mVideoPlayIcon.draw(canvas, (width - s) / 2, (height - s) / 2, s, s); - } - - protected void drawPanoramaIcon(GLCanvas canvas, int width, int height) { - int iconSize = Math.min(width, height) / 6; - mPanoramaIcon.draw(canvas, (width - iconSize) / 2, (height - iconSize) / 2, - iconSize, iconSize); - } - - protected boolean isPressedUpFrameFinished() { - if (mFramePressedUp != null) { - if (mFramePressedUp.isAnimating()) { - return false; - } else { - mFramePressedUp = null; - } - } - return true; - } - - protected void drawPressedUpFrame(GLCanvas canvas, int width, int height) { - if (mFramePressedUp == null) { - mFramePressedUp = new FadeOutTexture(mFramePressed); - } - drawFrame(canvas, mFramePressed.getPaddings(), mFramePressedUp, 0, 0, width, height); - } - - protected void drawPressedFrame(GLCanvas canvas, int width, int height) { - drawFrame(canvas, mFramePressed.getPaddings(), mFramePressed, 0, 0, width, height); - } - - protected void drawSelectedFrame(GLCanvas canvas, int width, int height) { - drawFrame(canvas, mFrameSelected.getPaddings(), mFrameSelected, 0, 0, width, height); - } - - protected static void drawFrame(GLCanvas canvas, Rect padding, Texture frame, - int x, int y, int width, int height) { - frame.draw(canvas, x - padding.left, y - padding.top, width + padding.left + padding.right, - height + padding.top + padding.bottom); - } -} |