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-rw-r--r--src/com/android/gallery3d/glrenderer/TextureUploader.java105
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diff --git a/src/com/android/gallery3d/glrenderer/TextureUploader.java b/src/com/android/gallery3d/glrenderer/TextureUploader.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.glrenderer;
+
+import com.android.gallery3d.ui.GLRoot;
+import com.android.gallery3d.ui.GLRoot.OnGLIdleListener;
+
+import java.util.ArrayDeque;
+
+public class TextureUploader implements OnGLIdleListener {
+ private static final int INIT_CAPACITY = 64;
+ private static final int QUOTA_PER_FRAME = 1;
+
+ private final ArrayDeque<UploadedTexture> mFgTextures =
+ new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
+ private final ArrayDeque<UploadedTexture> mBgTextures =
+ new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
+ private final GLRoot mGLRoot;
+ private volatile boolean mIsQueued = false;
+
+ public TextureUploader(GLRoot root) {
+ mGLRoot = root;
+ }
+
+ public synchronized void clear() {
+ while (!mFgTextures.isEmpty()) {
+ mFgTextures.pop().setIsUploading(false);
+ }
+ while (!mBgTextures.isEmpty()) {
+ mBgTextures.pop().setIsUploading(false);
+ }
+ }
+
+ // caller should hold synchronized on "this"
+ private void queueSelfIfNeed() {
+ if (mIsQueued) return;
+ mIsQueued = true;
+ mGLRoot.addOnGLIdleListener(this);
+ }
+
+ public synchronized void addBgTexture(UploadedTexture t) {
+ if (t.isContentValid()) return;
+ mBgTextures.addLast(t);
+ t.setIsUploading(true);
+ queueSelfIfNeed();
+ }
+
+ public synchronized void addFgTexture(UploadedTexture t) {
+ if (t.isContentValid()) return;
+ mFgTextures.addLast(t);
+ t.setIsUploading(true);
+ queueSelfIfNeed();
+ }
+
+ private int upload(GLCanvas canvas, ArrayDeque<UploadedTexture> deque,
+ int uploadQuota, boolean isBackground) {
+ while (uploadQuota > 0) {
+ UploadedTexture t;
+ synchronized (this) {
+ if (deque.isEmpty()) break;
+ t = deque.removeFirst();
+ t.setIsUploading(false);
+ if (t.isContentValid()) continue;
+
+ // this has to be protected by the synchronized block
+ // to prevent the inner bitmap get recycled
+ t.updateContent(canvas);
+ }
+
+ // It will took some more time for a texture to be drawn for
+ // the first time.
+ // Thus, when scrolling, if a new column appears on screen,
+ // it may cause a UI jank even these textures are uploaded.
+ if (isBackground) t.draw(canvas, 0, 0);
+ --uploadQuota;
+ }
+ return uploadQuota;
+ }
+
+ @Override
+ public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
+ int uploadQuota = QUOTA_PER_FRAME;
+ uploadQuota = upload(canvas, mFgTextures, uploadQuota, false);
+ if (uploadQuota < QUOTA_PER_FRAME) mGLRoot.requestRender();
+ upload(canvas, mBgTextures, uploadQuota, true);
+ synchronized (this) {
+ mIsQueued = !mFgTextures.isEmpty() || !mBgTextures.isEmpty();
+ return mIsQueued;
+ }
+ }
+}