diff options
Diffstat (limited to 'src/com/android/gallery3d/glrenderer/GLES20Canvas.java')
-rw-r--r-- | src/com/android/gallery3d/glrenderer/GLES20Canvas.java | 1009 |
1 files changed, 0 insertions, 1009 deletions
diff --git a/src/com/android/gallery3d/glrenderer/GLES20Canvas.java b/src/com/android/gallery3d/glrenderer/GLES20Canvas.java deleted file mode 100644 index 4ead1315e..000000000 --- a/src/com/android/gallery3d/glrenderer/GLES20Canvas.java +++ /dev/null @@ -1,1009 +0,0 @@ -/* - * Copyright (C) 2012 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -package com.android.gallery3d.glrenderer; - -import android.graphics.Bitmap; -import android.graphics.Rect; -import android.graphics.RectF; -import android.opengl.GLES20; -import android.opengl.GLUtils; -import android.opengl.Matrix; -import android.util.Log; - -import com.android.gallery3d.util.IntArray; - -import java.nio.Buffer; -import java.nio.ByteBuffer; -import java.nio.ByteOrder; -import java.nio.FloatBuffer; -import java.util.ArrayList; -import java.util.Arrays; - -public class GLES20Canvas implements GLCanvas { - // ************** Constants ********************** - private static final String TAG = GLES20Canvas.class.getSimpleName(); - private static final int FLOAT_SIZE = Float.SIZE / Byte.SIZE; - private static final float OPAQUE_ALPHA = 0.95f; - - private static final int COORDS_PER_VERTEX = 2; - private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * FLOAT_SIZE; - - private static final int COUNT_FILL_VERTEX = 4; - private static final int COUNT_LINE_VERTEX = 2; - private static final int COUNT_RECT_VERTEX = 4; - private static final int OFFSET_FILL_RECT = 0; - private static final int OFFSET_DRAW_LINE = OFFSET_FILL_RECT + COUNT_FILL_VERTEX; - private static final int OFFSET_DRAW_RECT = OFFSET_DRAW_LINE + COUNT_LINE_VERTEX; - - private static final float[] BOX_COORDINATES = { - 0, 0, // Fill rectangle - 1, 0, - 0, 1, - 1, 1, - 0, 0, // Draw line - 1, 1, - 0, 0, // Draw rectangle outline - 0, 1, - 1, 1, - 1, 0, - }; - - private static final float[] BOUNDS_COORDINATES = { - 0, 0, 0, 1, - 1, 1, 0, 1, - }; - - private static final String POSITION_ATTRIBUTE = "aPosition"; - private static final String COLOR_UNIFORM = "uColor"; - private static final String MATRIX_UNIFORM = "uMatrix"; - private static final String TEXTURE_MATRIX_UNIFORM = "uTextureMatrix"; - private static final String TEXTURE_SAMPLER_UNIFORM = "uTextureSampler"; - private static final String ALPHA_UNIFORM = "uAlpha"; - private static final String TEXTURE_COORD_ATTRIBUTE = "aTextureCoordinate"; - - private static final String DRAW_VERTEX_SHADER = "" - + "uniform mat4 " + MATRIX_UNIFORM + ";\n" - + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n" - + "void main() {\n" - + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n" - + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n" - + "}\n"; - - private static final String DRAW_FRAGMENT_SHADER = "" - + "precision mediump float;\n" - + "uniform vec4 " + COLOR_UNIFORM + ";\n" - + "void main() {\n" - + " gl_FragColor = " + COLOR_UNIFORM + ";\n" - + "}\n"; - - private static final String TEXTURE_VERTEX_SHADER = "" - + "uniform mat4 " + MATRIX_UNIFORM + ";\n" - + "uniform mat4 " + TEXTURE_MATRIX_UNIFORM + ";\n" - + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n" - + "varying vec2 vTextureCoord;\n" - + "void main() {\n" - + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n" - + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n" - + " vTextureCoord = (" + TEXTURE_MATRIX_UNIFORM + " * pos).xy;\n" - + "}\n"; - - private static final String MESH_VERTEX_SHADER = "" - + "uniform mat4 " + MATRIX_UNIFORM + ";\n" - + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n" - + "attribute vec2 " + TEXTURE_COORD_ATTRIBUTE + ";\n" - + "varying vec2 vTextureCoord;\n" - + "void main() {\n" - + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n" - + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n" - + " vTextureCoord = " + TEXTURE_COORD_ATTRIBUTE + ";\n" - + "}\n"; - - private static final String TEXTURE_FRAGMENT_SHADER = "" - + "precision mediump float;\n" - + "varying vec2 vTextureCoord;\n" - + "uniform float " + ALPHA_UNIFORM + ";\n" - + "uniform sampler2D " + TEXTURE_SAMPLER_UNIFORM + ";\n" - + "void main() {\n" - + " gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n" - + " gl_FragColor *= " + ALPHA_UNIFORM + ";\n" - + "}\n"; - - private static final String OES_TEXTURE_FRAGMENT_SHADER = "" - + "#extension GL_OES_EGL_image_external : require\n" - + "precision mediump float;\n" - + "varying vec2 vTextureCoord;\n" - + "uniform float " + ALPHA_UNIFORM + ";\n" - + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n" - + "void main() {\n" - + " gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n" - + " gl_FragColor *= " + ALPHA_UNIFORM + ";\n" - + "}\n"; - - private static final int INITIAL_RESTORE_STATE_SIZE = 8; - private static final int MATRIX_SIZE = 16; - - // Keep track of restore state - private float[] mMatrices = new float[INITIAL_RESTORE_STATE_SIZE * MATRIX_SIZE]; - private float[] mAlphas = new float[INITIAL_RESTORE_STATE_SIZE]; - private IntArray mSaveFlags = new IntArray(); - - private int mCurrentAlphaIndex = 0; - private int mCurrentMatrixIndex = 0; - - // Viewport size - private int mWidth; - private int mHeight; - - // Projection matrix - private float[] mProjectionMatrix = new float[MATRIX_SIZE]; - - // Screen size for when we aren't bound to a texture - private int mScreenWidth; - private int mScreenHeight; - - // GL programs - private int mDrawProgram; - private int mTextureProgram; - private int mOesTextureProgram; - private int mMeshProgram; - - // GL buffer containing BOX_COORDINATES - private int mBoxCoordinates; - - // Handle indices -- common - private static final int INDEX_POSITION = 0; - private static final int INDEX_MATRIX = 1; - - // Handle indices -- draw - private static final int INDEX_COLOR = 2; - - // Handle indices -- texture - private static final int INDEX_TEXTURE_MATRIX = 2; - private static final int INDEX_TEXTURE_SAMPLER = 3; - private static final int INDEX_ALPHA = 4; - - // Handle indices -- mesh - private static final int INDEX_TEXTURE_COORD = 2; - - private abstract static class ShaderParameter { - public int handle; - protected final String mName; - - public ShaderParameter(String name) { - mName = name; - } - - public abstract void loadHandle(int program); - } - - private static class UniformShaderParameter extends ShaderParameter { - public UniformShaderParameter(String name) { - super(name); - } - - @Override - public void loadHandle(int program) { - handle = GLES20.glGetUniformLocation(program, mName); - checkError(); - } - } - - private static class AttributeShaderParameter extends ShaderParameter { - public AttributeShaderParameter(String name) { - super(name); - } - - @Override - public void loadHandle(int program) { - handle = GLES20.glGetAttribLocation(program, mName); - checkError(); - } - } - - ShaderParameter[] mDrawParameters = { - new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION - new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX - new UniformShaderParameter(COLOR_UNIFORM), // INDEX_COLOR - }; - ShaderParameter[] mTextureParameters = { - new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION - new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX - new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX - new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER - new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA - }; - ShaderParameter[] mOesTextureParameters = { - new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION - new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX - new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX - new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER - new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA - }; - ShaderParameter[] mMeshParameters = { - new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION - new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX - new AttributeShaderParameter(TEXTURE_COORD_ATTRIBUTE), // INDEX_TEXTURE_COORD - new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER - new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA - }; - - private final IntArray mUnboundTextures = new IntArray(); - private final IntArray mDeleteBuffers = new IntArray(); - - // Keep track of statistics for debugging - private int mCountDrawMesh = 0; - private int mCountTextureRect = 0; - private int mCountFillRect = 0; - private int mCountDrawLine = 0; - - // Buffer for framebuffer IDs -- we keep track so we can switch the attached - // texture. - private int[] mFrameBuffer = new int[1]; - - // Bound textures. - private ArrayList<RawTexture> mTargetTextures = new ArrayList<RawTexture>(); - - // Temporary variables used within calculations - private final float[] mTempMatrix = new float[32]; - private final float[] mTempColor = new float[4]; - private final RectF mTempSourceRect = new RectF(); - private final RectF mTempTargetRect = new RectF(); - private final float[] mTempTextureMatrix = new float[MATRIX_SIZE]; - private final int[] mTempIntArray = new int[1]; - - private static final GLId mGLId = new GLES20IdImpl(); - - public GLES20Canvas() { - Matrix.setIdentityM(mTempTextureMatrix, 0); - Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); - mAlphas[mCurrentAlphaIndex] = 1f; - mTargetTextures.add(null); - - FloatBuffer boxBuffer = createBuffer(BOX_COORDINATES); - mBoxCoordinates = uploadBuffer(boxBuffer); - - int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); - int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); - int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); - int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); - int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); - int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, - OES_TEXTURE_FRAGMENT_SHADER); - - mDrawProgram = assembleProgram(drawVertexShader, drawFragmentShader, mDrawParameters); - mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader, - mTextureParameters); - mOesTextureProgram = assembleProgram(textureVertexShader, oesTextureFragmentShader, - mOesTextureParameters); - mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters); - GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); - checkError(); - } - - private static FloatBuffer createBuffer(float[] values) { - // First create an nio buffer, then create a VBO from it. - int size = values.length * FLOAT_SIZE; - FloatBuffer buffer = ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder()) - .asFloatBuffer(); - buffer.put(values, 0, values.length).position(0); - return buffer; - } - - private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { - int program = GLES20.glCreateProgram(); - checkError(); - if (program == 0) { - throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError()); - } - GLES20.glAttachShader(program, vertexShader); - checkError(); - GLES20.glAttachShader(program, fragmentShader); - checkError(); - GLES20.glLinkProgram(program); - checkError(); - int[] mLinkStatus = mTempIntArray; - GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, mLinkStatus, 0); - if (mLinkStatus[0] != GLES20.GL_TRUE) { - Log.e(TAG, "Could not link program: "); - Log.e(TAG, GLES20.glGetProgramInfoLog(program)); - GLES20.glDeleteProgram(program); - program = 0; - } - for (int i = 0; i < params.length; i++) { - params[i].loadHandle(program); - } - return program; - } - - private static int loadShader(int type, String shaderCode) { - // create a vertex shader type (GLES20.GL_VERTEX_SHADER) - // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) - int shader = GLES20.glCreateShader(type); - - // add the source code to the shader and compile it - GLES20.glShaderSource(shader, shaderCode); - checkError(); - GLES20.glCompileShader(shader); - checkError(); - - return shader; - } - - @Override - public void setSize(int width, int height) { - mWidth = width; - mHeight = height; - GLES20.glViewport(0, 0, mWidth, mHeight); - checkError(); - Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); - Matrix.orthoM(mProjectionMatrix, 0, 0, width, 0, height, -1, 1); - if (getTargetTexture() == null) { - mScreenWidth = width; - mScreenHeight = height; - Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0); - Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1); - } - } - - @Override - public void clearBuffer() { - GLES20.glClearColor(0f, 0f, 0f, 1f); - checkError(); - GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); - checkError(); - } - - @Override - public void clearBuffer(float[] argb) { - GLES20.glClearColor(argb[1], argb[2], argb[3], argb[0]); - checkError(); - GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); - checkError(); - } - - @Override - public float getAlpha() { - return mAlphas[mCurrentAlphaIndex]; - } - - @Override - public void setAlpha(float alpha) { - mAlphas[mCurrentAlphaIndex] = alpha; - } - - @Override - public void multiplyAlpha(float alpha) { - setAlpha(getAlpha() * alpha); - } - - @Override - public void translate(float x, float y, float z) { - Matrix.translateM(mMatrices, mCurrentMatrixIndex, x, y, z); - } - - // This is a faster version of translate(x, y, z) because - // (1) we knows z = 0, (2) we inline the Matrix.translateM call, - // (3) we unroll the loop - @Override - public void translate(float x, float y) { - int index = mCurrentMatrixIndex; - float[] m = mMatrices; - m[index + 12] += m[index + 0] * x + m[index + 4] * y; - m[index + 13] += m[index + 1] * x + m[index + 5] * y; - m[index + 14] += m[index + 2] * x + m[index + 6] * y; - m[index + 15] += m[index + 3] * x + m[index + 7] * y; - } - - @Override - public void scale(float sx, float sy, float sz) { - Matrix.scaleM(mMatrices, mCurrentMatrixIndex, sx, sy, sz); - } - - @Override - public void rotate(float angle, float x, float y, float z) { - if (angle == 0f) { - return; - } - float[] temp = mTempMatrix; - Matrix.setRotateM(temp, 0, angle, x, y, z); - float[] matrix = mMatrices; - int index = mCurrentMatrixIndex; - Matrix.multiplyMM(temp, MATRIX_SIZE, matrix, index, temp, 0); - System.arraycopy(temp, MATRIX_SIZE, matrix, index, MATRIX_SIZE); - } - - @Override - public void multiplyMatrix(float[] matrix, int offset) { - float[] temp = mTempMatrix; - float[] currentMatrix = mMatrices; - int index = mCurrentMatrixIndex; - Matrix.multiplyMM(temp, 0, currentMatrix, index, matrix, offset); - System.arraycopy(temp, 0, currentMatrix, index, 16); - } - - @Override - public void save() { - save(SAVE_FLAG_ALL); - } - - @Override - public void save(int saveFlags) { - boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA; - if (saveAlpha) { - float currentAlpha = getAlpha(); - mCurrentAlphaIndex++; - if (mAlphas.length <= mCurrentAlphaIndex) { - mAlphas = Arrays.copyOf(mAlphas, mAlphas.length * 2); - } - mAlphas[mCurrentAlphaIndex] = currentAlpha; - } - boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; - if (saveMatrix) { - int currentIndex = mCurrentMatrixIndex; - mCurrentMatrixIndex += MATRIX_SIZE; - if (mMatrices.length <= mCurrentMatrixIndex) { - mMatrices = Arrays.copyOf(mMatrices, mMatrices.length * 2); - } - System.arraycopy(mMatrices, currentIndex, mMatrices, mCurrentMatrixIndex, MATRIX_SIZE); - } - mSaveFlags.add(saveFlags); - } - - @Override - public void restore() { - int restoreFlags = mSaveFlags.removeLast(); - boolean restoreAlpha = (restoreFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA; - if (restoreAlpha) { - mCurrentAlphaIndex--; - } - boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; - if (restoreMatrix) { - mCurrentMatrixIndex -= MATRIX_SIZE; - } - } - - @Override - public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) { - draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1, - paint); - mCountDrawLine++; - } - - @Override - public void drawRect(float x, float y, float width, float height, GLPaint paint) { - draw(GLES20.GL_LINE_LOOP, OFFSET_DRAW_RECT, COUNT_RECT_VERTEX, x, y, width, height, paint); - mCountDrawLine++; - } - - private void draw(int type, int offset, int count, float x, float y, float width, float height, - GLPaint paint) { - draw(type, offset, count, x, y, width, height, paint.getColor(), paint.getLineWidth()); - } - - private void draw(int type, int offset, int count, float x, float y, float width, float height, - int color, float lineWidth) { - prepareDraw(offset, color, lineWidth); - draw(mDrawParameters, type, count, x, y, width, height); - } - - private void prepareDraw(int offset, int color, float lineWidth) { - GLES20.glUseProgram(mDrawProgram); - checkError(); - if (lineWidth > 0) { - GLES20.glLineWidth(lineWidth); - checkError(); - } - float[] colorArray = getColor(color); - boolean blendingEnabled = (colorArray[3] < 1f); - enableBlending(blendingEnabled); - if (blendingEnabled) { - GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]); - checkError(); - } - - GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0); - setPosition(mDrawParameters, offset); - checkError(); - } - - private float[] getColor(int color) { - float alpha = ((color >>> 24) & 0xFF) / 255f * getAlpha(); - float red = ((color >>> 16) & 0xFF) / 255f * alpha; - float green = ((color >>> 8) & 0xFF) / 255f * alpha; - float blue = (color & 0xFF) / 255f * alpha; - mTempColor[0] = red; - mTempColor[1] = green; - mTempColor[2] = blue; - mTempColor[3] = alpha; - return mTempColor; - } - - private void enableBlending(boolean enableBlending) { - if (enableBlending) { - GLES20.glEnable(GLES20.GL_BLEND); - checkError(); - } else { - GLES20.glDisable(GLES20.GL_BLEND); - checkError(); - } - } - - private void setPosition(ShaderParameter[] params, int offset) { - GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates); - checkError(); - GLES20.glVertexAttribPointer(params[INDEX_POSITION].handle, COORDS_PER_VERTEX, - GLES20.GL_FLOAT, false, VERTEX_STRIDE, offset * VERTEX_STRIDE); - checkError(); - GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); - checkError(); - } - - private void draw(ShaderParameter[] params, int type, int count, float x, float y, float width, - float height) { - setMatrix(params, x, y, width, height); - int positionHandle = params[INDEX_POSITION].handle; - GLES20.glEnableVertexAttribArray(positionHandle); - checkError(); - GLES20.glDrawArrays(type, 0, count); - checkError(); - GLES20.glDisableVertexAttribArray(positionHandle); - checkError(); - } - - private void setMatrix(ShaderParameter[] params, float x, float y, float width, float height) { - Matrix.translateM(mTempMatrix, 0, mMatrices, mCurrentMatrixIndex, x, y, 0f); - Matrix.scaleM(mTempMatrix, 0, width, height, 1f); - Matrix.multiplyMM(mTempMatrix, MATRIX_SIZE, mProjectionMatrix, 0, mTempMatrix, 0); - GLES20.glUniformMatrix4fv(params[INDEX_MATRIX].handle, 1, false, mTempMatrix, MATRIX_SIZE); - checkError(); - } - - @Override - public void fillRect(float x, float y, float width, float height, int color) { - draw(GLES20.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, COUNT_FILL_VERTEX, x, y, width, height, - color, 0f); - mCountFillRect++; - } - - @Override - public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { - if (width <= 0 || height <= 0) { - return; - } - copyTextureCoordinates(texture, mTempSourceRect); - mTempTargetRect.set(x, y, x + width, y + height); - convertCoordinate(mTempSourceRect, mTempTargetRect, texture); - drawTextureRect(texture, mTempSourceRect, mTempTargetRect); - } - - private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { - int left = 0; - int top = 0; - int right = texture.getWidth(); - int bottom = texture.getHeight(); - if (texture.hasBorder()) { - left = 1; - top = 1; - right -= 1; - bottom -= 1; - } - outRect.set(left, top, right, bottom); - } - - @Override - public void drawTexture(BasicTexture texture, RectF source, RectF target) { - if (target.width() <= 0 || target.height() <= 0) { - return; - } - mTempSourceRect.set(source); - mTempTargetRect.set(target); - - convertCoordinate(mTempSourceRect, mTempTargetRect, texture); - drawTextureRect(texture, mTempSourceRect, mTempTargetRect); - } - - @Override - public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, - int h) { - if (w <= 0 || h <= 0) { - return; - } - mTempTargetRect.set(x, y, x + w, y + h); - drawTextureRect(texture, textureTransform, mTempTargetRect); - } - - private void drawTextureRect(BasicTexture texture, RectF source, RectF target) { - setTextureMatrix(source); - drawTextureRect(texture, mTempTextureMatrix, target); - } - - private void setTextureMatrix(RectF source) { - mTempTextureMatrix[0] = source.width(); - mTempTextureMatrix[5] = source.height(); - mTempTextureMatrix[12] = source.left; - mTempTextureMatrix[13] = source.top; - } - - // This function changes the source coordinate to the texture coordinates. - // It also clips the source and target coordinates if it is beyond the - // bound of the texture. - private static void convertCoordinate(RectF source, RectF target, BasicTexture texture) { - int width = texture.getWidth(); - int height = texture.getHeight(); - int texWidth = texture.getTextureWidth(); - int texHeight = texture.getTextureHeight(); - // Convert to texture coordinates - source.left /= texWidth; - source.right /= texWidth; - source.top /= texHeight; - source.bottom /= texHeight; - - // Clip if the rendering range is beyond the bound of the texture. - float xBound = (float) width / texWidth; - if (source.right > xBound) { - target.right = target.left + target.width() * (xBound - source.left) / source.width(); - source.right = xBound; - } - float yBound = (float) height / texHeight; - if (source.bottom > yBound) { - target.bottom = target.top + target.height() * (yBound - source.top) / source.height(); - source.bottom = yBound; - } - } - - private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { - ShaderParameter[] params = prepareTexture(texture); - setPosition(params, OFFSET_FILL_RECT); - GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0); - checkError(); - if (texture.isFlippedVertically()) { - save(SAVE_FLAG_MATRIX); - translate(0, target.centerY()); - scale(1, -1, 1); - translate(0, -target.centerY()); - } - draw(params, GLES20.GL_TRIANGLE_STRIP, COUNT_FILL_VERTEX, target.left, target.top, - target.width(), target.height()); - if (texture.isFlippedVertically()) { - restore(); - } - mCountTextureRect++; - } - - private ShaderParameter[] prepareTexture(BasicTexture texture) { - ShaderParameter[] params; - int program; - if (texture.getTarget() == GLES20.GL_TEXTURE_2D) { - params = mTextureParameters; - program = mTextureProgram; - } else { - params = mOesTextureParameters; - program = mOesTextureProgram; - } - prepareTexture(texture, program, params); - return params; - } - - private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { - GLES20.glUseProgram(program); - checkError(); - enableBlending(!texture.isOpaque() || getAlpha() < OPAQUE_ALPHA); - GLES20.glActiveTexture(GLES20.GL_TEXTURE0); - checkError(); - texture.onBind(this); - GLES20.glBindTexture(texture.getTarget(), texture.getId()); - checkError(); - GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0); - checkError(); - GLES20.glUniform1f(params[INDEX_ALPHA].handle, getAlpha()); - checkError(); - } - - @Override - public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, - int indexBuffer, int indexCount) { - prepareTexture(texture, mMeshProgram, mMeshParameters); - - GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); - checkError(); - - GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, xyBuffer); - checkError(); - int positionHandle = mMeshParameters[INDEX_POSITION].handle; - GLES20.glVertexAttribPointer(positionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, - VERTEX_STRIDE, 0); - checkError(); - - GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, uvBuffer); - checkError(); - int texCoordHandle = mMeshParameters[INDEX_TEXTURE_COORD].handle; - GLES20.glVertexAttribPointer(texCoordHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, - false, VERTEX_STRIDE, 0); - checkError(); - GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); - checkError(); - - GLES20.glEnableVertexAttribArray(positionHandle); - checkError(); - GLES20.glEnableVertexAttribArray(texCoordHandle); - checkError(); - - setMatrix(mMeshParameters, x, y, 1, 1); - GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, indexCount, GLES20.GL_UNSIGNED_BYTE, 0); - checkError(); - - GLES20.glDisableVertexAttribArray(positionHandle); - checkError(); - GLES20.glDisableVertexAttribArray(texCoordHandle); - checkError(); - GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); - checkError(); - mCountDrawMesh++; - } - - @Override - public void drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) { - copyTextureCoordinates(texture, mTempSourceRect); - mTempTargetRect.set(x, y, x + w, y + h); - drawMixed(texture, toColor, ratio, mTempSourceRect, mTempTargetRect); - } - - @Override - public void drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) { - if (target.width() <= 0 || target.height() <= 0) { - return; - } - save(SAVE_FLAG_ALPHA); - - float currentAlpha = getAlpha(); - float cappedRatio = Math.min(1f, Math.max(0f, ratio)); - - float textureAlpha = (1f - cappedRatio) * currentAlpha; - setAlpha(textureAlpha); - drawTexture(texture, source, target); - - float colorAlpha = cappedRatio * currentAlpha; - setAlpha(colorAlpha); - fillRect(target.left, target.top, target.width(), target.height(), toColor); - - restore(); - } - - @Override - public boolean unloadTexture(BasicTexture texture) { - boolean unload = texture.isLoaded(); - if (unload) { - synchronized (mUnboundTextures) { - mUnboundTextures.add(texture.getId()); - } - } - return unload; - } - - @Override - public void deleteBuffer(int bufferId) { - synchronized (mUnboundTextures) { - mDeleteBuffers.add(bufferId); - } - } - - @Override - public void deleteRecycledResources() { - synchronized (mUnboundTextures) { - IntArray ids = mUnboundTextures; - if (mUnboundTextures.size() > 0) { - mGLId.glDeleteTextures(null, ids.size(), ids.getInternalArray(), 0); - ids.clear(); - } - - ids = mDeleteBuffers; - if (ids.size() > 0) { - mGLId.glDeleteBuffers(null, ids.size(), ids.getInternalArray(), 0); - ids.clear(); - } - } - } - - @Override - public void dumpStatisticsAndClear() { - String line = String.format("MESH:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d", mCountDrawMesh, - mCountTextureRect, mCountFillRect, mCountDrawLine); - mCountDrawMesh = 0; - mCountTextureRect = 0; - mCountFillRect = 0; - mCountDrawLine = 0; - Log.d(TAG, line); - } - - @Override - public void endRenderTarget() { - RawTexture oldTexture = mTargetTextures.remove(mTargetTextures.size() - 1); - RawTexture texture = getTargetTexture(); - setRenderTarget(oldTexture, texture); - restore(); // restore matrix and alpha - } - - @Override - public void beginRenderTarget(RawTexture texture) { - save(); // save matrix and alpha and blending - RawTexture oldTexture = getTargetTexture(); - mTargetTextures.add(texture); - setRenderTarget(oldTexture, texture); - } - - private RawTexture getTargetTexture() { - return mTargetTextures.get(mTargetTextures.size() - 1); - } - - private void setRenderTarget(BasicTexture oldTexture, RawTexture texture) { - if (oldTexture == null && texture != null) { - GLES20.glGenFramebuffers(1, mFrameBuffer, 0); - checkError(); - GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]); - checkError(); - } else if (oldTexture != null && texture == null) { - GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); - checkError(); - GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0); - checkError(); - } - - if (texture == null) { - setSize(mScreenWidth, mScreenHeight); - } else { - setSize(texture.getWidth(), texture.getHeight()); - - if (!texture.isLoaded()) { - texture.prepare(this); - } - - GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, - texture.getTarget(), texture.getId(), 0); - checkError(); - - checkFramebufferStatus(); - } - } - - private static void checkFramebufferStatus() { - int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); - if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { - String msg = ""; - switch (status) { - case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - msg = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; - break; - case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - msg = "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; - break; - case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - msg = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; - break; - case GLES20.GL_FRAMEBUFFER_UNSUPPORTED: - msg = "GL_FRAMEBUFFER_UNSUPPORTED"; - break; - } - throw new RuntimeException(msg + ":" + Integer.toHexString(status)); - } - } - - @Override - public void setTextureParameters(BasicTexture texture) { - int target = texture.getTarget(); - GLES20.glBindTexture(target, texture.getId()); - checkError(); - GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); - GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); - GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); - GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); - } - - @Override - public void initializeTextureSize(BasicTexture texture, int format, int type) { - int target = texture.getTarget(); - GLES20.glBindTexture(target, texture.getId()); - checkError(); - int width = texture.getTextureWidth(); - int height = texture.getTextureHeight(); - GLES20.glTexImage2D(target, 0, format, width, height, 0, format, type, null); - } - - @Override - public void initializeTexture(BasicTexture texture, Bitmap bitmap) { - int target = texture.getTarget(); - GLES20.glBindTexture(target, texture.getId()); - checkError(); - GLUtils.texImage2D(target, 0, bitmap, 0); - } - - @Override - public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap, - int format, int type) { - int target = texture.getTarget(); - GLES20.glBindTexture(target, texture.getId()); - checkError(); - GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type); - } - - @Override - public int uploadBuffer(FloatBuffer buf) { - return uploadBuffer(buf, FLOAT_SIZE); - } - - @Override - public int uploadBuffer(ByteBuffer buf) { - return uploadBuffer(buf, 1); - } - - private int uploadBuffer(Buffer buffer, int elementSize) { - mGLId.glGenBuffers(1, mTempIntArray, 0); - checkError(); - int bufferId = mTempIntArray[0]; - GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferId); - checkError(); - GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, buffer.capacity() * elementSize, buffer, - GLES20.GL_STATIC_DRAW); - checkError(); - return bufferId; - } - - public static void checkError() { - int error = GLES20.glGetError(); - if (error != 0) { - Throwable t = new Throwable(); - Log.e(TAG, "GL error: " + error, t); - } - } - - @SuppressWarnings("unused") - private static void printMatrix(String message, float[] m, int offset) { - StringBuilder b = new StringBuilder(message); - for (int i = 0; i < MATRIX_SIZE; i++) { - b.append(' '); - if (i % 4 == 0) { - b.append('\n'); - } - b.append(m[offset + i]); - } - Log.v(TAG, b.toString()); - } - - @Override - public void recoverFromLightCycle() { - GLES20.glViewport(0, 0, mWidth, mHeight); - GLES20.glDisable(GLES20.GL_DEPTH_TEST); - GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); - checkError(); - } - - @Override - public void getBounds(Rect bounds, int x, int y, int width, int height) { - Matrix.translateM(mTempMatrix, 0, mMatrices, mCurrentMatrixIndex, x, y, 0f); - Matrix.scaleM(mTempMatrix, 0, width, height, 1f); - Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE, mTempMatrix, 0, BOUNDS_COORDINATES, 0); - Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE + 4, mTempMatrix, 0, BOUNDS_COORDINATES, 4); - bounds.left = Math.round(mTempMatrix[MATRIX_SIZE]); - bounds.right = Math.round(mTempMatrix[MATRIX_SIZE + 4]); - bounds.top = Math.round(mTempMatrix[MATRIX_SIZE + 1]); - bounds.bottom = Math.round(mTempMatrix[MATRIX_SIZE + 5]); - bounds.sort(); - } - - @Override - public GLId getGLId() { - return mGLId; - } -} |