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diff --git a/src/com/android/gallery3d/glrenderer/GLES11Canvas.java b/src/com/android/gallery3d/glrenderer/GLES11Canvas.java
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+++ b/src/com/android/gallery3d/glrenderer/GLES11Canvas.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.glrenderer;
+
+import android.graphics.Bitmap;
+import android.graphics.Rect;
+import android.graphics.RectF;
+import android.opengl.GLU;
+import android.opengl.GLUtils;
+import android.opengl.Matrix;
+import android.util.Log;
+
+import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.util.IntArray;
+
+import junit.framework.Assert;
+
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+import java.util.ArrayList;
+
+import javax.microedition.khronos.opengles.GL10;
+import javax.microedition.khronos.opengles.GL11;
+import javax.microedition.khronos.opengles.GL11Ext;
+import javax.microedition.khronos.opengles.GL11ExtensionPack;
+
+public class GLES11Canvas implements GLCanvas {
+ @SuppressWarnings("unused")
+ private static final String TAG = "GLCanvasImp";
+
+ private static final float OPAQUE_ALPHA = 0.95f;
+
+ private static final int OFFSET_FILL_RECT = 0;
+ private static final int OFFSET_DRAW_LINE = 4;
+ private static final int OFFSET_DRAW_RECT = 6;
+ private static final float[] BOX_COORDINATES = {
+ 0, 0, 1, 0, 0, 1, 1, 1, // used for filling a rectangle
+ 0, 0, 1, 1, // used for drawing a line
+ 0, 0, 0, 1, 1, 1, 1, 0}; // used for drawing the outline of a rectangle
+
+ private GL11 mGL;
+
+ private final float mMatrixValues[] = new float[16];
+ private final float mTextureMatrixValues[] = new float[16];
+
+ // The results of mapPoints are stored in this buffer, and the order is
+ // x1, y1, x2, y2.
+ private final float mMapPointsBuffer[] = new float[4];
+
+ private final float mTextureColor[] = new float[4];
+
+ private int mBoxCoords;
+
+ private GLState mGLState;
+ private final ArrayList<RawTexture> mTargetStack = new ArrayList<RawTexture>();
+
+ private float mAlpha;
+ private final ArrayList<ConfigState> mRestoreStack = new ArrayList<ConfigState>();
+ private ConfigState mRecycledRestoreAction;
+
+ private final RectF mDrawTextureSourceRect = new RectF();
+ private final RectF mDrawTextureTargetRect = new RectF();
+ private final float[] mTempMatrix = new float[32];
+ private final IntArray mUnboundTextures = new IntArray();
+ private final IntArray mDeleteBuffers = new IntArray();
+ private int mScreenWidth;
+ private int mScreenHeight;
+ private boolean mBlendEnabled = true;
+ private int mFrameBuffer[] = new int[1];
+ private static float[] sCropRect = new float[4];
+
+ private RawTexture mTargetTexture;
+
+ // Drawing statistics
+ int mCountDrawLine;
+ int mCountFillRect;
+ int mCountDrawMesh;
+ int mCountTextureRect;
+ int mCountTextureOES;
+
+ private static GLId mGLId = new GLES11IdImpl();
+
+ public GLES11Canvas(GL11 gl) {
+ mGL = gl;
+ mGLState = new GLState(gl);
+ // First create an nio buffer, then create a VBO from it.
+ int size = BOX_COORDINATES.length * Float.SIZE / Byte.SIZE;
+ FloatBuffer xyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
+ xyBuffer.put(BOX_COORDINATES, 0, BOX_COORDINATES.length).position(0);
+
+ int[] name = new int[1];
+ mGLId.glGenBuffers(1, name, 0);
+ mBoxCoords = name[0];
+
+ gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
+ gl.glBufferData(GL11.GL_ARRAY_BUFFER, xyBuffer.capacity() * (Float.SIZE / Byte.SIZE),
+ xyBuffer, GL11.GL_STATIC_DRAW);
+
+ gl.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
+ gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
+
+ // Enable the texture coordinate array for Texture 1
+ gl.glClientActiveTexture(GL11.GL_TEXTURE1);
+ gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
+ gl.glClientActiveTexture(GL11.GL_TEXTURE0);
+ gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
+
+ // mMatrixValues and mAlpha will be initialized in setSize()
+ }
+
+ @Override
+ public void setSize(int width, int height) {
+ Assert.assertTrue(width >= 0 && height >= 0);
+
+ if (mTargetTexture == null) {
+ mScreenWidth = width;
+ mScreenHeight = height;
+ }
+ mAlpha = 1.0f;
+
+ GL11 gl = mGL;
+ gl.glViewport(0, 0, width, height);
+ gl.glMatrixMode(GL11.GL_PROJECTION);
+ gl.glLoadIdentity();
+ GLU.gluOrtho2D(gl, 0, width, 0, height);
+
+ gl.glMatrixMode(GL11.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ float matrix[] = mMatrixValues;
+ Matrix.setIdentityM(matrix, 0);
+ // to match the graphic coordinate system in android, we flip it vertically.
+ if (mTargetTexture == null) {
+ Matrix.translateM(matrix, 0, 0, height, 0);
+ Matrix.scaleM(matrix, 0, 1, -1, 1);
+ }
+ }
+
+ @Override
+ public void setAlpha(float alpha) {
+ Assert.assertTrue(alpha >= 0 && alpha <= 1);
+ mAlpha = alpha;
+ }
+
+ @Override
+ public float getAlpha() {
+ return mAlpha;
+ }
+
+ @Override
+ public void multiplyAlpha(float alpha) {
+ Assert.assertTrue(alpha >= 0 && alpha <= 1);
+ mAlpha *= alpha;
+ }
+
+ private static ByteBuffer allocateDirectNativeOrderBuffer(int size) {
+ return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
+ }
+
+ @Override
+ public void drawRect(float x, float y, float width, float height, GLPaint paint) {
+ GL11 gl = mGL;
+
+ mGLState.setColorMode(paint.getColor(), mAlpha);
+ mGLState.setLineWidth(paint.getLineWidth());
+
+ saveTransform();
+ translate(x, y);
+ scale(width, height, 1);
+
+ gl.glLoadMatrixf(mMatrixValues, 0);
+ gl.glDrawArrays(GL11.GL_LINE_LOOP, OFFSET_DRAW_RECT, 4);
+
+ restoreTransform();
+ mCountDrawLine++;
+ }
+
+ @Override
+ public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) {
+ GL11 gl = mGL;
+
+ mGLState.setColorMode(paint.getColor(), mAlpha);
+ mGLState.setLineWidth(paint.getLineWidth());
+
+ saveTransform();
+ translate(x1, y1);
+ scale(x2 - x1, y2 - y1, 1);
+
+ gl.glLoadMatrixf(mMatrixValues, 0);
+ gl.glDrawArrays(GL11.GL_LINE_STRIP, OFFSET_DRAW_LINE, 2);
+
+ restoreTransform();
+ mCountDrawLine++;
+ }
+
+ @Override
+ public void fillRect(float x, float y, float width, float height, int color) {
+ mGLState.setColorMode(color, mAlpha);
+ GL11 gl = mGL;
+
+ saveTransform();
+ translate(x, y);
+ scale(width, height, 1);
+
+ gl.glLoadMatrixf(mMatrixValues, 0);
+ gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
+
+ restoreTransform();
+ mCountFillRect++;
+ }
+
+ @Override
+ public void translate(float x, float y, float z) {
+ Matrix.translateM(mMatrixValues, 0, x, y, z);
+ }
+
+ // This is a faster version of translate(x, y, z) because
+ // (1) we knows z = 0, (2) we inline the Matrix.translateM call,
+ // (3) we unroll the loop
+ @Override
+ public void translate(float x, float y) {
+ float[] m = mMatrixValues;
+ m[12] += m[0] * x + m[4] * y;
+ m[13] += m[1] * x + m[5] * y;
+ m[14] += m[2] * x + m[6] * y;
+ m[15] += m[3] * x + m[7] * y;
+ }
+
+ @Override
+ public void scale(float sx, float sy, float sz) {
+ Matrix.scaleM(mMatrixValues, 0, sx, sy, sz);
+ }
+
+ @Override
+ public void rotate(float angle, float x, float y, float z) {
+ if (angle == 0) return;
+ float[] temp = mTempMatrix;
+ Matrix.setRotateM(temp, 0, angle, x, y, z);
+ Matrix.multiplyMM(temp, 16, mMatrixValues, 0, temp, 0);
+ System.arraycopy(temp, 16, mMatrixValues, 0, 16);
+ }
+
+ @Override
+ public void multiplyMatrix(float matrix[], int offset) {
+ float[] temp = mTempMatrix;
+ Matrix.multiplyMM(temp, 0, mMatrixValues, 0, matrix, offset);
+ System.arraycopy(temp, 0, mMatrixValues, 0, 16);
+ }
+
+ private void textureRect(float x, float y, float width, float height) {
+ GL11 gl = mGL;
+
+ saveTransform();
+ translate(x, y);
+ scale(width, height, 1);
+
+ gl.glLoadMatrixf(mMatrixValues, 0);
+ gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
+
+ restoreTransform();
+ mCountTextureRect++;
+ }
+
+ @Override
+ public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
+ int uvBuffer, int indexBuffer, int indexCount) {
+ float alpha = mAlpha;
+ if (!bindTexture(tex)) return;
+
+ mGLState.setBlendEnabled(mBlendEnabled
+ && (!tex.isOpaque() || alpha < OPAQUE_ALPHA));
+ mGLState.setTextureAlpha(alpha);
+
+ // Reset the texture matrix. We will set our own texture coordinates
+ // below.
+ setTextureCoords(0, 0, 1, 1);
+
+ saveTransform();
+ translate(x, y);
+
+ mGL.glLoadMatrixf(mMatrixValues, 0);
+
+ mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, xyBuffer);
+ mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
+
+ mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, uvBuffer);
+ mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
+
+ mGL.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
+ mGL.glDrawElements(GL11.GL_TRIANGLE_STRIP,
+ indexCount, GL11.GL_UNSIGNED_BYTE, 0);
+
+ mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
+ mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
+ mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
+
+ restoreTransform();
+ mCountDrawMesh++;
+ }
+
+ // Transforms two points by the given matrix m. The result
+ // {x1', y1', x2', y2'} are stored in mMapPointsBuffer and also returned.
+ private float[] mapPoints(float m[], int x1, int y1, int x2, int y2) {
+ float[] r = mMapPointsBuffer;
+
+ // Multiply m and (x1 y1 0 1) to produce (x3 y3 z3 w3). z3 is unused.
+ float x3 = m[0] * x1 + m[4] * y1 + m[12];
+ float y3 = m[1] * x1 + m[5] * y1 + m[13];
+ float w3 = m[3] * x1 + m[7] * y1 + m[15];
+ r[0] = x3 / w3;
+ r[1] = y3 / w3;
+
+ // Same for x2 y2.
+ float x4 = m[0] * x2 + m[4] * y2 + m[12];
+ float y4 = m[1] * x2 + m[5] * y2 + m[13];
+ float w4 = m[3] * x2 + m[7] * y2 + m[15];
+ r[2] = x4 / w4;
+ r[3] = y4 / w4;
+
+ return r;
+ }
+
+ private void drawBoundTexture(
+ BasicTexture texture, int x, int y, int width, int height) {
+ // Test whether it has been rotated or flipped, if so, glDrawTexiOES
+ // won't work
+ if (isMatrixRotatedOrFlipped(mMatrixValues)) {
+ if (texture.hasBorder()) {
+ setTextureCoords(
+ 1.0f / texture.getTextureWidth(),
+ 1.0f / texture.getTextureHeight(),
+ (texture.getWidth() - 1.0f) / texture.getTextureWidth(),
+ (texture.getHeight() - 1.0f) / texture.getTextureHeight());
+ } else {
+ setTextureCoords(0, 0,
+ (float) texture.getWidth() / texture.getTextureWidth(),
+ (float) texture.getHeight() / texture.getTextureHeight());
+ }
+ textureRect(x, y, width, height);
+ } else {
+ // draw the rect from bottom-left to top-right
+ float points[] = mapPoints(
+ mMatrixValues, x, y + height, x + width, y);
+ x = (int) (points[0] + 0.5f);
+ y = (int) (points[1] + 0.5f);
+ width = (int) (points[2] + 0.5f) - x;
+ height = (int) (points[3] + 0.5f) - y;
+ if (width > 0 && height > 0) {
+ ((GL11Ext) mGL).glDrawTexiOES(x, y, 0, width, height);
+ mCountTextureOES++;
+ }
+ }
+ }
+
+ @Override
+ public void drawTexture(
+ BasicTexture texture, int x, int y, int width, int height) {
+ drawTexture(texture, x, y, width, height, mAlpha);
+ }
+
+ private void drawTexture(BasicTexture texture,
+ int x, int y, int width, int height, float alpha) {
+ if (width <= 0 || height <= 0) return;
+
+ mGLState.setBlendEnabled(mBlendEnabled
+ && (!texture.isOpaque() || alpha < OPAQUE_ALPHA));
+ if (!bindTexture(texture)) return;
+ mGLState.setTextureAlpha(alpha);
+ drawBoundTexture(texture, x, y, width, height);
+ }
+
+ @Override
+ public void drawTexture(BasicTexture texture, RectF source, RectF target) {
+ if (target.width() <= 0 || target.height() <= 0) return;
+
+ // Copy the input to avoid changing it.
+ mDrawTextureSourceRect.set(source);
+ mDrawTextureTargetRect.set(target);
+ source = mDrawTextureSourceRect;
+ target = mDrawTextureTargetRect;
+
+ mGLState.setBlendEnabled(mBlendEnabled
+ && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA));
+ if (!bindTexture(texture)) return;
+ convertCoordinate(source, target, texture);
+ setTextureCoords(source);
+ mGLState.setTextureAlpha(mAlpha);
+ textureRect(target.left, target.top, target.width(), target.height());
+ }
+
+ @Override
+ public void drawTexture(BasicTexture texture, float[] mTextureTransform,
+ int x, int y, int w, int h) {
+ mGLState.setBlendEnabled(mBlendEnabled
+ && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA));
+ if (!bindTexture(texture)) return;
+ setTextureCoords(mTextureTransform);
+ mGLState.setTextureAlpha(mAlpha);
+ textureRect(x, y, w, h);
+ }
+
+ // This function changes the source coordinate to the texture coordinates.
+ // It also clips the source and target coordinates if it is beyond the
+ // bound of the texture.
+ private static void convertCoordinate(RectF source, RectF target,
+ BasicTexture texture) {
+
+ int width = texture.getWidth();
+ int height = texture.getHeight();
+ int texWidth = texture.getTextureWidth();
+ int texHeight = texture.getTextureHeight();
+ // Convert to texture coordinates
+ source.left /= texWidth;
+ source.right /= texWidth;
+ source.top /= texHeight;
+ source.bottom /= texHeight;
+
+ // Clip if the rendering range is beyond the bound of the texture.
+ float xBound = (float) width / texWidth;
+ if (source.right > xBound) {
+ target.right = target.left + target.width() *
+ (xBound - source.left) / source.width();
+ source.right = xBound;
+ }
+ float yBound = (float) height / texHeight;
+ if (source.bottom > yBound) {
+ target.bottom = target.top + target.height() *
+ (yBound - source.top) / source.height();
+ source.bottom = yBound;
+ }
+ }
+
+ @Override
+ public void drawMixed(BasicTexture from,
+ int toColor, float ratio, int x, int y, int w, int h) {
+ drawMixed(from, toColor, ratio, x, y, w, h, mAlpha);
+ }
+
+ private boolean bindTexture(BasicTexture texture) {
+ if (!texture.onBind(this)) return false;
+ int target = texture.getTarget();
+ mGLState.setTextureTarget(target);
+ mGL.glBindTexture(target, texture.getId());
+ return true;
+ }
+
+ private void setTextureColor(float r, float g, float b, float alpha) {
+ float[] color = mTextureColor;
+ color[0] = r;
+ color[1] = g;
+ color[2] = b;
+ color[3] = alpha;
+ }
+
+ private void setMixedColor(int toColor, float ratio, float alpha) {
+ //
+ // The formula we want:
+ // alpha * ((1 - ratio) * from + ratio * to)
+ //
+ // The formula that GL supports is in the form of:
+ // combo * from + (1 - combo) * to * scale
+ //
+ // So, we have combo = alpha * (1 - ratio)
+ // and scale = alpha * ratio / (1 - combo)
+ //
+ float combo = alpha * (1 - ratio);
+ float scale = alpha * ratio / (1 - combo);
+
+ // Specify the interpolation factor via the alpha component of
+ // GL_TEXTURE_ENV_COLORs.
+ // RGB component are get from toColor and will used as SRC1
+ float colorScale = scale * (toColor >>> 24) / (0xff * 0xff);
+ setTextureColor(((toColor >>> 16) & 0xff) * colorScale,
+ ((toColor >>> 8) & 0xff) * colorScale,
+ (toColor & 0xff) * colorScale, combo);
+ GL11 gl = mGL;
+ gl.glTexEnvfv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, mTextureColor, 0);
+
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_INTERPOLATE);
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_INTERPOLATE);
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_RGB, GL11.GL_CONSTANT);
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_RGB, GL11.GL_SRC_COLOR);
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_ALPHA, GL11.GL_CONSTANT);
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_ALPHA, GL11.GL_SRC_ALPHA);
+
+ // Wire up the interpolation factor for RGB.
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_RGB, GL11.GL_CONSTANT);
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_RGB, GL11.GL_SRC_ALPHA);
+
+ // Wire up the interpolation factor for alpha.
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_ALPHA, GL11.GL_CONSTANT);
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_ALPHA, GL11.GL_SRC_ALPHA);
+
+ }
+
+ @Override
+ public void drawMixed(BasicTexture from, int toColor, float ratio,
+ RectF source, RectF target) {
+ if (target.width() <= 0 || target.height() <= 0) return;
+
+ if (ratio <= 0.01f) {
+ drawTexture(from, source, target);
+ return;
+ } else if (ratio >= 1) {
+ fillRect(target.left, target.top, target.width(), target.height(), toColor);
+ return;
+ }
+
+ float alpha = mAlpha;
+
+ // Copy the input to avoid changing it.
+ mDrawTextureSourceRect.set(source);
+ mDrawTextureTargetRect.set(target);
+ source = mDrawTextureSourceRect;
+ target = mDrawTextureTargetRect;
+
+ mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque()
+ || !Utils.isOpaque(toColor) || alpha < OPAQUE_ALPHA));
+
+ if (!bindTexture(from)) return;
+
+ // Interpolate the RGB and alpha values between both textures.
+ mGLState.setTexEnvMode(GL11.GL_COMBINE);
+ setMixedColor(toColor, ratio, alpha);
+ convertCoordinate(source, target, from);
+ setTextureCoords(source);
+ textureRect(target.left, target.top, target.width(), target.height());
+ mGLState.setTexEnvMode(GL11.GL_REPLACE);
+ }
+
+ private void drawMixed(BasicTexture from, int toColor,
+ float ratio, int x, int y, int width, int height, float alpha) {
+ // change from 0 to 0.01f to prevent getting divided by zero below
+ if (ratio <= 0.01f) {
+ drawTexture(from, x, y, width, height, alpha);
+ return;
+ } else if (ratio >= 1) {
+ fillRect(x, y, width, height, toColor);
+ return;
+ }
+
+ mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque()
+ || !Utils.isOpaque(toColor) || alpha < OPAQUE_ALPHA));
+
+ final GL11 gl = mGL;
+ if (!bindTexture(from)) return;
+
+ // Interpolate the RGB and alpha values between both textures.
+ mGLState.setTexEnvMode(GL11.GL_COMBINE);
+ setMixedColor(toColor, ratio, alpha);
+
+ drawBoundTexture(from, x, y, width, height);
+ mGLState.setTexEnvMode(GL11.GL_REPLACE);
+ }
+
+ // TODO: the code only work for 2D should get fixed for 3D or removed
+ private static final int MSKEW_X = 4;
+ private static final int MSKEW_Y = 1;
+ private static final int MSCALE_X = 0;
+ private static final int MSCALE_Y = 5;
+
+ private static boolean isMatrixRotatedOrFlipped(float matrix[]) {
+ final float eps = 1e-5f;
+ return Math.abs(matrix[MSKEW_X]) > eps
+ || Math.abs(matrix[MSKEW_Y]) > eps
+ || matrix[MSCALE_X] < -eps
+ || matrix[MSCALE_Y] > eps;
+ }
+
+ private static class GLState {
+
+ private final GL11 mGL;
+
+ private int mTexEnvMode = GL11.GL_REPLACE;
+ private float mTextureAlpha = 1.0f;
+ private int mTextureTarget = GL11.GL_TEXTURE_2D;
+ private boolean mBlendEnabled = true;
+ private float mLineWidth = 1.0f;
+ private boolean mLineSmooth = false;
+
+ public GLState(GL11 gl) {
+ mGL = gl;
+
+ // Disable unused state
+ gl.glDisable(GL11.GL_LIGHTING);
+
+ // Enable used features
+ gl.glEnable(GL11.GL_DITHER);
+
+ gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
+ gl.glEnable(GL11.GL_TEXTURE_2D);
+
+ gl.glTexEnvf(GL11.GL_TEXTURE_ENV,
+ GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE);
+
+ // Set the background color
+ gl.glClearColor(0f, 0f, 0f, 0f);
+
+ gl.glEnable(GL11.GL_BLEND);
+ gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
+
+ // We use 565 or 8888 format, so set the alignment to 2 bytes/pixel.
+ gl.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2);
+ }
+
+ public void setTexEnvMode(int mode) {
+ if (mTexEnvMode == mode) return;
+ mTexEnvMode = mode;
+ mGL.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode);
+ }
+
+ public void setLineWidth(float width) {
+ if (mLineWidth == width) return;
+ mLineWidth = width;
+ mGL.glLineWidth(width);
+ }
+
+ public void setTextureAlpha(float alpha) {
+ if (mTextureAlpha == alpha) return;
+ mTextureAlpha = alpha;
+ if (alpha >= OPAQUE_ALPHA) {
+ // The alpha is need for those texture without alpha channel
+ mGL.glColor4f(1, 1, 1, 1);
+ setTexEnvMode(GL11.GL_REPLACE);
+ } else {
+ mGL.glColor4f(alpha, alpha, alpha, alpha);
+ setTexEnvMode(GL11.GL_MODULATE);
+ }
+ }
+
+ public void setColorMode(int color, float alpha) {
+ setBlendEnabled(!Utils.isOpaque(color) || alpha < OPAQUE_ALPHA);
+
+ // Set mTextureAlpha to an invalid value, so that it will reset
+ // again in setTextureAlpha(float) later.
+ mTextureAlpha = -1.0f;
+
+ setTextureTarget(0);
+
+ float prealpha = (color >>> 24) * alpha * 65535f / 255f / 255f;
+ mGL.glColor4x(
+ Math.round(((color >> 16) & 0xFF) * prealpha),
+ Math.round(((color >> 8) & 0xFF) * prealpha),
+ Math.round((color & 0xFF) * prealpha),
+ Math.round(255 * prealpha));
+ }
+
+ // target is a value like GL_TEXTURE_2D. If target = 0, texturing is disabled.
+ public void setTextureTarget(int target) {
+ if (mTextureTarget == target) return;
+ if (mTextureTarget != 0) {
+ mGL.glDisable(mTextureTarget);
+ }
+ mTextureTarget = target;
+ if (mTextureTarget != 0) {
+ mGL.glEnable(mTextureTarget);
+ }
+ }
+
+ public void setBlendEnabled(boolean enabled) {
+ if (mBlendEnabled == enabled) return;
+ mBlendEnabled = enabled;
+ if (enabled) {
+ mGL.glEnable(GL11.GL_BLEND);
+ } else {
+ mGL.glDisable(GL11.GL_BLEND);
+ }
+ }
+ }
+
+ @Override
+ public void clearBuffer(float[] argb) {
+ if(argb != null && argb.length == 4) {
+ mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]);
+ } else {
+ mGL.glClearColor(0, 0, 0, 1);
+ }
+ mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
+ }
+
+ @Override
+ public void clearBuffer() {
+ clearBuffer(null);
+ }
+
+ private void setTextureCoords(RectF source) {
+ setTextureCoords(source.left, source.top, source.right, source.bottom);
+ }
+
+ private void setTextureCoords(float left, float top,
+ float right, float bottom) {
+ mGL.glMatrixMode(GL11.GL_TEXTURE);
+ mTextureMatrixValues[0] = right - left;
+ mTextureMatrixValues[5] = bottom - top;
+ mTextureMatrixValues[10] = 1;
+ mTextureMatrixValues[12] = left;
+ mTextureMatrixValues[13] = top;
+ mTextureMatrixValues[15] = 1;
+ mGL.glLoadMatrixf(mTextureMatrixValues, 0);
+ mGL.glMatrixMode(GL11.GL_MODELVIEW);
+ }
+
+ private void setTextureCoords(float[] mTextureTransform) {
+ mGL.glMatrixMode(GL11.GL_TEXTURE);
+ mGL.glLoadMatrixf(mTextureTransform, 0);
+ mGL.glMatrixMode(GL11.GL_MODELVIEW);
+ }
+
+ // unloadTexture and deleteBuffer can be called from the finalizer thread,
+ // so we synchronized on the mUnboundTextures object.
+ @Override
+ public boolean unloadTexture(BasicTexture t) {
+ synchronized (mUnboundTextures) {
+ if (!t.isLoaded()) return false;
+ mUnboundTextures.add(t.mId);
+ return true;
+ }
+ }
+
+ @Override
+ public void deleteBuffer(int bufferId) {
+ synchronized (mUnboundTextures) {
+ mDeleteBuffers.add(bufferId);
+ }
+ }
+
+ @Override
+ public void deleteRecycledResources() {
+ synchronized (mUnboundTextures) {
+ IntArray ids = mUnboundTextures;
+ if (ids.size() > 0) {
+ mGLId.glDeleteTextures(mGL, ids.size(), ids.getInternalArray(), 0);
+ ids.clear();
+ }
+
+ ids = mDeleteBuffers;
+ if (ids.size() > 0) {
+ mGLId.glDeleteBuffers(mGL, ids.size(), ids.getInternalArray(), 0);
+ ids.clear();
+ }
+ }
+ }
+
+ @Override
+ public void save() {
+ save(SAVE_FLAG_ALL);
+ }
+
+ @Override
+ public void save(int saveFlags) {
+ ConfigState config = obtainRestoreConfig();
+
+ if ((saveFlags & SAVE_FLAG_ALPHA) != 0) {
+ config.mAlpha = mAlpha;
+ } else {
+ config.mAlpha = -1;
+ }
+
+ if ((saveFlags & SAVE_FLAG_MATRIX) != 0) {
+ System.arraycopy(mMatrixValues, 0, config.mMatrix, 0, 16);
+ } else {
+ config.mMatrix[0] = Float.NEGATIVE_INFINITY;
+ }
+
+ mRestoreStack.add(config);
+ }
+
+ @Override
+ public void restore() {
+ if (mRestoreStack.isEmpty()) throw new IllegalStateException();
+ ConfigState config = mRestoreStack.remove(mRestoreStack.size() - 1);
+ config.restore(this);
+ freeRestoreConfig(config);
+ }
+
+ private void freeRestoreConfig(ConfigState action) {
+ action.mNextFree = mRecycledRestoreAction;
+ mRecycledRestoreAction = action;
+ }
+
+ private ConfigState obtainRestoreConfig() {
+ if (mRecycledRestoreAction != null) {
+ ConfigState result = mRecycledRestoreAction;
+ mRecycledRestoreAction = result.mNextFree;
+ return result;
+ }
+ return new ConfigState();
+ }
+
+ private static class ConfigState {
+ float mAlpha;
+ float mMatrix[] = new float[16];
+ ConfigState mNextFree;
+
+ public void restore(GLES11Canvas canvas) {
+ if (mAlpha >= 0) canvas.setAlpha(mAlpha);
+ if (mMatrix[0] != Float.NEGATIVE_INFINITY) {
+ System.arraycopy(mMatrix, 0, canvas.mMatrixValues, 0, 16);
+ }
+ }
+ }
+
+ @Override
+ public void dumpStatisticsAndClear() {
+ String line = String.format(
+ "MESH:%d, TEX_OES:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d",
+ mCountDrawMesh, mCountTextureRect, mCountTextureOES,
+ mCountFillRect, mCountDrawLine);
+ mCountDrawMesh = 0;
+ mCountTextureRect = 0;
+ mCountTextureOES = 0;
+ mCountFillRect = 0;
+ mCountDrawLine = 0;
+ Log.d(TAG, line);
+ }
+
+ private void saveTransform() {
+ System.arraycopy(mMatrixValues, 0, mTempMatrix, 0, 16);
+ }
+
+ private void restoreTransform() {
+ System.arraycopy(mTempMatrix, 0, mMatrixValues, 0, 16);
+ }
+
+ private void setRenderTarget(RawTexture texture) {
+ GL11ExtensionPack gl11ep = (GL11ExtensionPack) mGL;
+
+ if (mTargetTexture == null && texture != null) {
+ mGLId.glGenBuffers(1, mFrameBuffer, 0);
+ gl11ep.glBindFramebufferOES(
+ GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFrameBuffer[0]);
+ }
+ if (mTargetTexture != null && texture == null) {
+ gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0);
+ gl11ep.glDeleteFramebuffersOES(1, mFrameBuffer, 0);
+ }
+
+ mTargetTexture = texture;
+ if (texture == null) {
+ setSize(mScreenWidth, mScreenHeight);
+ } else {
+ setSize(texture.getWidth(), texture.getHeight());
+
+ if (!texture.isLoaded()) texture.prepare(this);
+
+ gl11ep.glFramebufferTexture2DOES(
+ GL11ExtensionPack.GL_FRAMEBUFFER_OES,
+ GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES,
+ GL11.GL_TEXTURE_2D, texture.getId(), 0);
+
+ checkFramebufferStatus(gl11ep);
+ }
+ }
+
+ @Override
+ public void endRenderTarget() {
+ RawTexture texture = mTargetStack.remove(mTargetStack.size() - 1);
+ setRenderTarget(texture);
+ restore(); // restore matrix and alpha
+ }
+
+ @Override
+ public void beginRenderTarget(RawTexture texture) {
+ save(); // save matrix and alpha
+ mTargetStack.add(mTargetTexture);
+ setRenderTarget(texture);
+ }
+
+ private static void checkFramebufferStatus(GL11ExtensionPack gl11ep) {
+ int status = gl11ep.glCheckFramebufferStatusOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES);
+ if (status != GL11ExtensionPack.GL_FRAMEBUFFER_COMPLETE_OES) {
+ String msg = "";
+ switch (status) {
+ case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES:
+ msg = "FRAMEBUFFER_FORMATS";
+ break;
+ case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES:
+ msg = "FRAMEBUFFER_ATTACHMENT";
+ break;
+ case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES:
+ msg = "FRAMEBUFFER_MISSING_ATTACHMENT";
+ break;
+ case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES:
+ msg = "FRAMEBUFFER_DRAW_BUFFER";
+ break;
+ case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES:
+ msg = "FRAMEBUFFER_READ_BUFFER";
+ break;
+ case GL11ExtensionPack.GL_FRAMEBUFFER_UNSUPPORTED_OES:
+ msg = "FRAMEBUFFER_UNSUPPORTED";
+ break;
+ case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES:
+ msg = "FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
+ break;
+ }
+ throw new RuntimeException(msg + ":" + Integer.toHexString(status));
+ }
+ }
+
+ @Override
+ public void setTextureParameters(BasicTexture texture) {
+ int width = texture.getWidth();
+ int height = texture.getHeight();
+ // Define a vertically flipped crop rectangle for OES_draw_texture.
+ // The four values in sCropRect are: left, bottom, width, and
+ // height. Negative value of width or height means flip.
+ sCropRect[0] = 0;
+ sCropRect[1] = height;
+ sCropRect[2] = width;
+ sCropRect[3] = -height;
+
+ // Set texture parameters.
+ int target = texture.getTarget();
+ mGL.glBindTexture(target, texture.getId());
+ mGL.glTexParameterfv(target, GL11Ext.GL_TEXTURE_CROP_RECT_OES, sCropRect, 0);
+ mGL.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE);
+ mGL.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
+ mGL.glTexParameterf(target, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
+ mGL.glTexParameterf(target, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
+ }
+
+ @Override
+ public void initializeTextureSize(BasicTexture texture, int format, int type) {
+ int target = texture.getTarget();
+ mGL.glBindTexture(target, texture.getId());
+ int width = texture.getTextureWidth();
+ int height = texture.getTextureHeight();
+ mGL.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
+ }
+
+ @Override
+ public void initializeTexture(BasicTexture texture, Bitmap bitmap) {
+ int target = texture.getTarget();
+ mGL.glBindTexture(target, texture.getId());
+ GLUtils.texImage2D(target, 0, bitmap, 0);
+ }
+
+ @Override
+ public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
+ int format, int type) {
+ int target = texture.getTarget();
+ mGL.glBindTexture(target, texture.getId());
+ GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type);
+ }
+
+ @Override
+ public int uploadBuffer(FloatBuffer buf) {
+ return uploadBuffer(buf, Float.SIZE / Byte.SIZE);
+ }
+
+ @Override
+ public int uploadBuffer(ByteBuffer buf) {
+ return uploadBuffer(buf, 1);
+ }
+
+ private int uploadBuffer(Buffer buf, int elementSize) {
+ int[] bufferIds = new int[1];
+ mGLId.glGenBuffers(bufferIds.length, bufferIds, 0);
+ int bufferId = bufferIds[0];
+ mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, bufferId);
+ mGL.glBufferData(GL11.GL_ARRAY_BUFFER, buf.capacity() * elementSize, buf,
+ GL11.GL_STATIC_DRAW);
+ return bufferId;
+ }
+
+ @Override
+ public void recoverFromLightCycle() {
+ // This is only required for GLES20
+ }
+
+ @Override
+ public void getBounds(Rect bounds, int x, int y, int width, int height) {
+ // This is only required for GLES20
+ }
+
+ @Override
+ public GLId getGLId() {
+ return mGLId;
+ }
+}