summaryrefslogtreecommitdiffstats
path: root/src/com/android/gallery3d/filtershow/imageshow/GeometryMath.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/com/android/gallery3d/filtershow/imageshow/GeometryMath.java')
-rw-r--r--src/com/android/gallery3d/filtershow/imageshow/GeometryMath.java81
1 files changed, 61 insertions, 20 deletions
diff --git a/src/com/android/gallery3d/filtershow/imageshow/GeometryMath.java b/src/com/android/gallery3d/filtershow/imageshow/GeometryMath.java
index 33a3f73cb..568dadfc3 100644
--- a/src/com/android/gallery3d/filtershow/imageshow/GeometryMath.java
+++ b/src/com/android/gallery3d/filtershow/imageshow/GeometryMath.java
@@ -16,6 +16,7 @@
package com.android.gallery3d.filtershow.imageshow;
+import android.graphics.Rect;
import android.graphics.RectF;
public class GeometryMath {
@@ -25,11 +26,37 @@ public class GeometryMath {
return Math.max(Math.min(i, high), low);
}
- protected static float[] shortestVectorFromPointToLine(float[] point, float[] l1, float[] l2) {
- float x1 = l1[0];
- float x2 = l2[0];
- float y1 = l1[1];
- float y2 = l2[1];
+ public static float[] lineIntersect(float[] line1, float[] line2) {
+ float a0 = line1[0];
+ float a1 = line1[1];
+ float b0 = line1[2];
+ float b1 = line1[3];
+ float c0 = line2[0];
+ float c1 = line2[1];
+ float d0 = line2[2];
+ float d1 = line2[3];
+ float t0 = a0 - b0;
+ float t1 = a1 - b1;
+ float t2 = b0 - d0;
+ float t3 = d1 - b1;
+ float t4 = c0 - d0;
+ float t5 = c1 - d1;
+
+ float denom = t1 * t4 - t0 * t5;
+ if (denom == 0)
+ return null;
+ float u = (t3 * t4 + t5 * t2) / denom;
+ float[] intersect = {
+ b0 + u * t0, b1 + u * t1
+ };
+ return intersect;
+ }
+
+ public static float[] shortestVectorFromPointToLine(float[] point, float[] line) {
+ float x1 = line[0];
+ float x2 = line[2];
+ float y1 = line[1];
+ float y2 = line[3];
float xdelt = x2 - x1;
float ydelt = y2 - y1;
if (xdelt == 0 && ydelt == 0)
@@ -39,64 +66,78 @@ public class GeometryMath {
float[] ret = {
(x1 + u * (x2 - x1)), (y1 + u * (y2 - y1))
};
- float [] vec = {ret[0] - point[0], ret[1] - point[1] };
+ float[] vec = {
+ ret[0] - point[0], ret[1] - point[1]
+ };
return vec;
}
// A . B
- public static float dotProduct(float[] a, float[] b){
+ public static float dotProduct(float[] a, float[] b) {
return a[0] * b[0] + a[1] * b[1];
}
- public static float[] normalize(float[] a){
+ public static float[] normalize(float[] a) {
float length = (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]);
- float[] b = { a[0] / length, a[1] / length };
+ float[] b = {
+ a[0] / length, a[1] / length
+ };
return b;
}
// A onto B
- public static float scalarProjection(float[] a, float[] b){
+ public static float scalarProjection(float[] a, float[] b) {
float length = (float) Math.sqrt(b[0] * b[0] + b[1] * b[1]);
return dotProduct(a, b) / length;
}
- public static float[] getVectorFromPoints(float [] point1, float [] point2){
- float [] p = { point2[0] - point1[0], point2[1] - point1[1] };
+ public static float[] getVectorFromPoints(float[] point1, float[] point2) {
+ float[] p = {
+ point2[0] - point1[0], point2[1] - point1[1]
+ };
return p;
}
- public static float[] getUnitVectorFromPoints(float [] point1, float [] point2){
- float [] p = { point2[0] - point1[0], point2[1] - point1[1] };
+ public static float[] getUnitVectorFromPoints(float[] point1, float[] point2) {
+ float[] p = {
+ point2[0] - point1[0], point2[1] - point1[1]
+ };
float length = (float) Math.sqrt(p[0] * p[0] + p[1] * p[1]);
p[0] = p[0] / length;
p[1] = p[1] / length;
return p;
}
- public static RectF scaleRect(RectF r, float scale){
+ public static RectF scaleRect(RectF r, float scale) {
return new RectF(r.left * scale, r.top * scale, r.right * scale, r.bottom * scale);
}
// A - B
- public static float[] vectorSubtract(float [] a, float [] b){
+ public static float[] vectorSubtract(float[] a, float[] b) {
int len = a.length;
if (len != b.length)
return null;
- float [] ret = new float[len];
- for (int i = 0; i < len; i++){
+ float[] ret = new float[len];
+ for (int i = 0; i < len; i++) {
ret[i] = a[i] - b[i];
}
return ret;
}
- public static float vectorLength(float [] a){
+ public static float vectorLength(float[] a) {
return (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]);
}
public static float scale(float oldWidth, float oldHeight, float newWidth, float newHeight) {
if (oldHeight == 0 || oldWidth == 0)
return 1;
- return Math.min(newWidth / oldWidth , newHeight / oldHeight);
+ return Math.min(newWidth / oldWidth, newHeight / oldHeight);
+ }
+
+ public static Rect roundNearest(RectF r) {
+ Rect q = new Rect(Math.round(r.left), Math.round(r.top), Math.round(r.right),
+ Math.round(r.bottom));
+ return q;
}
}