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-rw-r--r--src/com/android/gallery3d/filtershow/filters/saturation.rs161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/com/android/gallery3d/filtershow/filters/saturation.rs b/src/com/android/gallery3d/filtershow/filters/saturation.rs
new file mode 100644
index 000000000..5210e34a3
--- /dev/null
+++ b/src/com/android/gallery3d/filtershow/filters/saturation.rs
@@ -0,0 +1,161 @@
+/*
+ * Copyright (C) 2012 Unknown
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma version(1)
+#pragma rs java_package_name(com.android.gallery3d.filtershow.filters)
+
+#define MAX_CHANELS 7
+#define MAX_HUE 4096
+static const int ABITS = 4;
+static const int HSCALE = 256;
+static const int k1=255 << ABITS;
+static const int k2=HSCALE << ABITS;
+
+static const float Rf = 0.2999f;
+static const float Gf = 0.587f;
+static const float Bf = 0.114f;
+
+rs_matrix3x3 colorMatrix_min;
+rs_matrix3x3 colorMatrix_max;
+
+int mNumberOfLines;
+// input data
+int saturation[MAX_CHANELS];
+float sat[MAX_CHANELS];
+
+float satLut[MAX_HUE];
+// generated data
+
+
+void setupGradParams() {
+
+ int master = saturation[0];
+ int max = master+saturation[1];
+ int min = max;
+
+ // calculate the minimum and maximum saturation
+ for (int i = 1; i < MAX_CHANELS; i++) {
+ int v = master+saturation[i];
+ if (max < v) {
+ max = v;
+ }
+ else if (min > v) {
+ min = v;
+ }
+ }
+ // generate a lookup table for all hue 0 to 4K which goes from 0 to 1 0=min sat 1 = max sat
+ min = min - 1;
+ for(int i = 0; i < MAX_HUE ; i++) {
+ float p = i * 6 / (float)MAX_HUE;
+ int ip = ((int)(p + .5f)) % 6;
+ int v = master + saturation[ip + 1];
+ satLut[i] = (v - min)/(float)(max - min);
+ }
+
+ float S = 1 + max / 100.f;
+ float MS = 1 - S;
+ float Rt = Rf * MS;
+ float Gt = Gf * MS;
+ float Bt = Bf * MS;
+ float b = 1.f;
+
+ // Generate 2 color matrix one at min sat and one at max
+ rsMatrixSet(&colorMatrix_max, 0, 0, b * (Rt + S));
+ rsMatrixSet(&colorMatrix_max, 1, 0, b * Gt);
+ rsMatrixSet(&colorMatrix_max, 2, 0, b * Bt);
+ rsMatrixSet(&colorMatrix_max, 0, 1, b * Rt);
+ rsMatrixSet(&colorMatrix_max, 1, 1, b * (Gt + S));
+ rsMatrixSet(&colorMatrix_max, 2, 1, b * Bt);
+ rsMatrixSet(&colorMatrix_max, 0, 2, b * Rt);
+ rsMatrixSet(&colorMatrix_max, 1, 2, b * Gt);
+ rsMatrixSet(&colorMatrix_max, 2, 2, b * (Bt + S));
+
+ S = 1 + min / 100.f;
+ MS = 1-S;
+ Rt = Rf * MS;
+ Gt = Gf * MS;
+ Bt = Bf * MS;
+ b = 1;
+
+ rsMatrixSet(&colorMatrix_min, 0, 0, b * (Rt + S));
+ rsMatrixSet(&colorMatrix_min, 1, 0, b * Gt);
+ rsMatrixSet(&colorMatrix_min, 2, 0, b * Bt);
+ rsMatrixSet(&colorMatrix_min, 0, 1, b * Rt);
+ rsMatrixSet(&colorMatrix_min, 1, 1, b * (Gt + S));
+ rsMatrixSet(&colorMatrix_min, 2, 1, b * Bt);
+ rsMatrixSet(&colorMatrix_min, 0, 2, b * Rt);
+ rsMatrixSet(&colorMatrix_min, 1, 2, b * Gt);
+ rsMatrixSet(&colorMatrix_min, 2, 2, b * (Bt + S));
+}
+
+static ushort rgb2hue( uchar4 rgb)
+{
+ int iMin,iMax,chroma;
+
+ int ri = rgb.r;
+ int gi = rgb.g;
+ int bi = rgb.b;
+ short rv,rs,rh;
+
+ if (ri > gi) {
+ iMax = max (ri, bi);
+ iMin = min (gi, bi);
+ } else {
+ iMax = max (gi, bi);
+ iMin = min (ri, bi);
+ }
+
+ rv = (short) (iMax << ABITS);
+
+ if (rv == 0) {
+ return 0;
+ }
+
+ chroma = iMax - iMin;
+ rs = (short) ((k1 * chroma) / iMax);
+ if (rs == 0) {
+ return 0;
+ }
+
+ if ( ri == iMax ) {
+ rh = (short) ((k2 * (6 * chroma + gi - bi))/(6 * chroma));
+ if (rh >= k2) {
+ rh -= k2;
+ }
+ return rh;
+ }
+
+ if (gi == iMax) {
+ return(short) ((k2 * (2 * chroma + bi - ri)) / (6 * chroma));
+ }
+
+ return (short) ((k2 * (4 * chroma + ri - gi)) / (6 * chroma));
+}
+
+uchar4 __attribute__((kernel)) selectiveAdjust(const uchar4 in, uint32_t x,
+ uint32_t y) {
+ float4 pixel = rsUnpackColor8888(in);
+
+ float4 wsum = pixel;
+ int hue = rgb2hue(in);
+
+ float t = satLut[hue];
+ pixel.xyz = rsMatrixMultiply(&colorMatrix_min ,pixel.xyz) * (1 - t) +
+ t * (rsMatrixMultiply(&colorMatrix_max ,pixel.xyz));
+
+ pixel.a = 1.0f;
+ return rsPackColorTo8888(clamp(pixel, 0.f, 1.0f));
+} \ No newline at end of file