diff options
Diffstat (limited to 'src/com/android/gallery3d/anim')
-rw-r--r-- | src/com/android/gallery3d/anim/AlphaAnimation.java | 48 | ||||
-rw-r--r-- | src/com/android/gallery3d/anim/Animation.java | 92 | ||||
-rw-r--r-- | src/com/android/gallery3d/anim/CanvasAnimation.java | 25 | ||||
-rw-r--r-- | src/com/android/gallery3d/anim/FloatAnimation.java | 40 | ||||
-rw-r--r-- | src/com/android/gallery3d/anim/StateTransitionAnimation.java | 180 |
5 files changed, 385 insertions, 0 deletions
diff --git a/src/com/android/gallery3d/anim/AlphaAnimation.java b/src/com/android/gallery3d/anim/AlphaAnimation.java new file mode 100644 index 000000000..f9f4cbd2c --- /dev/null +++ b/src/com/android/gallery3d/anim/AlphaAnimation.java @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gallery3d.anim; + +import com.android.gallery3d.common.Utils; +import com.android.gallery3d.glrenderer.GLCanvas; + +public class AlphaAnimation extends CanvasAnimation { + private final float mStartAlpha; + private final float mEndAlpha; + private float mCurrentAlpha; + + public AlphaAnimation(float from, float to) { + mStartAlpha = from; + mEndAlpha = to; + mCurrentAlpha = from; + } + + @Override + public void apply(GLCanvas canvas) { + canvas.multiplyAlpha(mCurrentAlpha); + } + + @Override + public int getCanvasSaveFlags() { + return GLCanvas.SAVE_FLAG_ALPHA; + } + + @Override + protected void onCalculate(float progress) { + mCurrentAlpha = Utils.clamp(mStartAlpha + + (mEndAlpha - mStartAlpha) * progress, 0f, 1f); + } +} diff --git a/src/com/android/gallery3d/anim/Animation.java b/src/com/android/gallery3d/anim/Animation.java new file mode 100644 index 000000000..cc117bbce --- /dev/null +++ b/src/com/android/gallery3d/anim/Animation.java @@ -0,0 +1,92 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gallery3d.anim; + +import android.view.animation.Interpolator; + +import com.android.gallery3d.common.Utils; + +// Animation calculates a value according to the current input time. +// +// 1. First we need to use setDuration(int) to set the duration of the +// animation. The duration is in milliseconds. +// 2. Then we should call start(). The actual start time is the first value +// passed to calculate(long). +// 3. Each time we want to get an animation value, we call +// calculate(long currentTimeMillis) to ask the Animation to calculate it. +// The parameter passed to calculate(long) should be nonnegative. +// 4. Use get() to get that value. +// +// In step 3, onCalculate(float progress) is called so subclasses can calculate +// the value according to progress (progress is a value in [0,1]). +// +// Before onCalculate(float) is called, There is an optional interpolator which +// can change the progress value. The interpolator can be set by +// setInterpolator(Interpolator). If the interpolator is used, the value passed +// to onCalculate may be (for example, the overshoot effect). +// +// The isActive() method returns true after the animation start() is called and +// before calculate is passed a value which reaches the duration of the +// animation. +// +// The start() method can be called again to restart the Animation. +// +abstract public class Animation { + private static final long ANIMATION_START = -1; + private static final long NO_ANIMATION = -2; + + private long mStartTime = NO_ANIMATION; + private int mDuration; + private Interpolator mInterpolator; + + public void setInterpolator(Interpolator interpolator) { + mInterpolator = interpolator; + } + + public void setDuration(int duration) { + mDuration = duration; + } + + public void start() { + mStartTime = ANIMATION_START; + } + + public void setStartTime(long time) { + mStartTime = time; + } + + public boolean isActive() { + return mStartTime != NO_ANIMATION; + } + + public void forceStop() { + mStartTime = NO_ANIMATION; + } + + public boolean calculate(long currentTimeMillis) { + if (mStartTime == NO_ANIMATION) return false; + if (mStartTime == ANIMATION_START) mStartTime = currentTimeMillis; + int elapse = (int) (currentTimeMillis - mStartTime); + float x = Utils.clamp((float) elapse / mDuration, 0f, 1f); + Interpolator i = mInterpolator; + onCalculate(i != null ? i.getInterpolation(x) : x); + if (elapse >= mDuration) mStartTime = NO_ANIMATION; + return mStartTime != NO_ANIMATION; + } + + abstract protected void onCalculate(float progress); +} diff --git a/src/com/android/gallery3d/anim/CanvasAnimation.java b/src/com/android/gallery3d/anim/CanvasAnimation.java new file mode 100644 index 000000000..cdc66c6ba --- /dev/null +++ b/src/com/android/gallery3d/anim/CanvasAnimation.java @@ -0,0 +1,25 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gallery3d.anim; + +import com.android.gallery3d.glrenderer.GLCanvas; + +public abstract class CanvasAnimation extends Animation { + + public abstract int getCanvasSaveFlags(); + public abstract void apply(GLCanvas canvas); +} diff --git a/src/com/android/gallery3d/anim/FloatAnimation.java b/src/com/android/gallery3d/anim/FloatAnimation.java new file mode 100644 index 000000000..1294ec2f4 --- /dev/null +++ b/src/com/android/gallery3d/anim/FloatAnimation.java @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gallery3d.anim; + +public class FloatAnimation extends Animation { + + private final float mFrom; + private final float mTo; + private float mCurrent; + + public FloatAnimation(float from, float to, int duration) { + mFrom = from; + mTo = to; + mCurrent = from; + setDuration(duration); + } + + @Override + protected void onCalculate(float progress) { + mCurrent = mFrom + (mTo - mFrom) * progress; + } + + public float get() { + return mCurrent; + } +} diff --git a/src/com/android/gallery3d/anim/StateTransitionAnimation.java b/src/com/android/gallery3d/anim/StateTransitionAnimation.java new file mode 100644 index 000000000..bf8a54405 --- /dev/null +++ b/src/com/android/gallery3d/anim/StateTransitionAnimation.java @@ -0,0 +1,180 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gallery3d.anim; + +import android.view.animation.AccelerateInterpolator; +import android.view.animation.DecelerateInterpolator; +import android.view.animation.Interpolator; + +import com.android.gallery3d.glrenderer.GLCanvas; +import com.android.gallery3d.glrenderer.RawTexture; +import com.android.gallery3d.ui.GLView; +import com.android.gallery3d.ui.TiledScreenNail; + +public class StateTransitionAnimation extends Animation { + + public static class Spec { + public static final Spec OUTGOING; + public static final Spec INCOMING; + public static final Spec PHOTO_INCOMING; + + private static final Interpolator DEFAULT_INTERPOLATOR = + new DecelerateInterpolator(); + + public int duration = 330; + public float backgroundAlphaFrom = 0; + public float backgroundAlphaTo = 0; + public float backgroundScaleFrom = 0; + public float backgroundScaleTo = 0; + public float contentAlphaFrom = 1; + public float contentAlphaTo = 1; + public float contentScaleFrom = 1; + public float contentScaleTo = 1; + public float overlayAlphaFrom = 0; + public float overlayAlphaTo = 0; + public float overlayScaleFrom = 0; + public float overlayScaleTo = 0; + public Interpolator interpolator = DEFAULT_INTERPOLATOR; + + static { + OUTGOING = new Spec(); + OUTGOING.backgroundAlphaFrom = 0.5f; + OUTGOING.backgroundAlphaTo = 0f; + OUTGOING.backgroundScaleFrom = 1f; + OUTGOING.backgroundScaleTo = 0f; + OUTGOING.contentAlphaFrom = 0.5f; + OUTGOING.contentAlphaTo = 1f; + OUTGOING.contentScaleFrom = 3f; + OUTGOING.contentScaleTo = 1f; + + INCOMING = new Spec(); + INCOMING.overlayAlphaFrom = 1f; + INCOMING.overlayAlphaTo = 0f; + INCOMING.overlayScaleFrom = 1f; + INCOMING.overlayScaleTo = 3f; + INCOMING.contentAlphaFrom = 0f; + INCOMING.contentAlphaTo = 1f; + INCOMING.contentScaleFrom = 0.25f; + INCOMING.contentScaleTo = 1f; + + PHOTO_INCOMING = INCOMING; + } + + private static Spec specForTransition(Transition t) { + switch (t) { + case Outgoing: + return Spec.OUTGOING; + case Incoming: + return Spec.INCOMING; + case PhotoIncoming: + return Spec.PHOTO_INCOMING; + case None: + default: + return null; + } + } + } + + public static enum Transition { None, Outgoing, Incoming, PhotoIncoming } + + private final Spec mTransitionSpec; + private float mCurrentContentScale; + private float mCurrentContentAlpha; + private float mCurrentBackgroundScale; + private float mCurrentBackgroundAlpha; + private float mCurrentOverlayScale; + private float mCurrentOverlayAlpha; + private RawTexture mOldScreenTexture; + + public StateTransitionAnimation(Transition t, RawTexture oldScreen) { + this(Spec.specForTransition(t), oldScreen); + } + + public StateTransitionAnimation(Spec spec, RawTexture oldScreen) { + mTransitionSpec = spec != null ? spec : Spec.OUTGOING; + setDuration(mTransitionSpec.duration); + setInterpolator(mTransitionSpec.interpolator); + mOldScreenTexture = oldScreen; + TiledScreenNail.disableDrawPlaceholder(); + } + + @Override + public boolean calculate(long currentTimeMillis) { + boolean retval = super.calculate(currentTimeMillis); + if (!isActive()) { + if (mOldScreenTexture != null) { + mOldScreenTexture.recycle(); + mOldScreenTexture = null; + } + TiledScreenNail.enableDrawPlaceholder(); + } + return retval; + } + + @Override + protected void onCalculate(float progress) { + mCurrentContentScale = mTransitionSpec.contentScaleFrom + + (mTransitionSpec.contentScaleTo - mTransitionSpec.contentScaleFrom) * progress; + mCurrentContentAlpha = mTransitionSpec.contentAlphaFrom + + (mTransitionSpec.contentAlphaTo - mTransitionSpec.contentAlphaFrom) * progress; + mCurrentBackgroundAlpha = mTransitionSpec.backgroundAlphaFrom + + (mTransitionSpec.backgroundAlphaTo - mTransitionSpec.backgroundAlphaFrom) + * progress; + mCurrentBackgroundScale = mTransitionSpec.backgroundScaleFrom + + (mTransitionSpec.backgroundScaleTo - mTransitionSpec.backgroundScaleFrom) + * progress; + mCurrentOverlayScale = mTransitionSpec.overlayScaleFrom + + (mTransitionSpec.overlayScaleTo - mTransitionSpec.overlayScaleFrom) * progress; + mCurrentOverlayAlpha = mTransitionSpec.overlayAlphaFrom + + (mTransitionSpec.overlayAlphaTo - mTransitionSpec.overlayAlphaFrom) * progress; + } + + private void applyOldTexture(GLView view, GLCanvas canvas, float alpha, float scale, boolean clear) { + if (mOldScreenTexture == null) + return; + if (clear) canvas.clearBuffer(view.getBackgroundColor()); + canvas.save(); + canvas.setAlpha(alpha); + int xOffset = view.getWidth() / 2; + int yOffset = view.getHeight() / 2; + canvas.translate(xOffset, yOffset); + canvas.scale(scale, scale, 1); + mOldScreenTexture.draw(canvas, -xOffset, -yOffset); + canvas.restore(); + } + + public void applyBackground(GLView view, GLCanvas canvas) { + if (mCurrentBackgroundAlpha > 0f) { + applyOldTexture(view, canvas, mCurrentBackgroundAlpha, mCurrentBackgroundScale, true); + } + } + + public void applyContentTransform(GLView view, GLCanvas canvas) { + int xOffset = view.getWidth() / 2; + int yOffset = view.getHeight() / 2; + canvas.translate(xOffset, yOffset); + canvas.scale(mCurrentContentScale, mCurrentContentScale, 1); + canvas.translate(-xOffset, -yOffset); + canvas.setAlpha(mCurrentContentAlpha); + } + + public void applyOverlay(GLView view, GLCanvas canvas) { + if (mCurrentOverlayAlpha > 0f) { + applyOldTexture(view, canvas, mCurrentOverlayAlpha, mCurrentOverlayScale, false); + } + } +} |