diff options
Diffstat (limited to 'src/com/android/camera/ui/focus/FocusSound.java')
-rw-r--r-- | src/com/android/camera/ui/focus/FocusSound.java | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/com/android/camera/ui/focus/FocusSound.java b/src/com/android/camera/ui/focus/FocusSound.java new file mode 100644 index 000000000..c3ff0107d --- /dev/null +++ b/src/com/android/camera/ui/focus/FocusSound.java @@ -0,0 +1,47 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.camera.ui.focus; + +import com.android.camera.SoundPlayer; + +/** + * Wraps the focus sound and the player into a single object that can + * be played on demand. + * + * TODO: This needs some way to better manage the sound lifetimes + */ +public class FocusSound { + private static final float DEFAULT_VOLUME = 0.6f; + private final SoundPlayer mPlayer; + private final int mSoundId; + public FocusSound(SoundPlayer player, int soundId) { + mPlayer = player; + mSoundId = soundId; + + mPlayer.loadSound(mSoundId); + } + + /** + * Play the focus sound with the sound player at the default + * volume. + */ + public void play() { + if(!mPlayer.isReleased()) { + mPlayer.play(mSoundId, DEFAULT_VOLUME); + } + } +} |