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-rw-r--r--src/com/android/camera/ui/RotatableLayout.java283
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diff --git a/src/com/android/camera/ui/RotatableLayout.java b/src/com/android/camera/ui/RotatableLayout.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.camera.ui;
+
+import android.app.Activity;
+import android.content.Context;
+import android.content.res.Configuration;
+import android.util.AttributeSet;
+import android.view.Gravity;
+import android.view.View;
+import android.view.ViewGroup;
+import android.widget.FrameLayout;
+
+import com.android.camera.Util;
+
+/* RotatableLayout rotates itself as well as all its children when orientation
+ * changes. Specifically, when going from portrait to landscape, camera
+ * controls move from the bottom of the screen to right side of the screen
+ * (i.e. counter clockwise). Similarly, when the screen changes to portrait, we
+ * need to move the controls from right side to the bottom of the screen, which
+ * is a clockwise rotation.
+ */
+
+public class RotatableLayout extends FrameLayout {
+
+ private static final String TAG = "RotatableLayout";
+ // Initial orientation of the layout (ORIENTATION_PORTRAIT, or ORIENTATION_LANDSCAPE)
+ private int mInitialOrientation;
+ private int mPrevRotation;
+ private RotationListener mListener = null;
+ public interface RotationListener {
+ public void onRotation(int rotation);
+ }
+ public RotatableLayout(Context context, AttributeSet attrs, int defStyle) {
+ super(context, attrs, defStyle);
+ mInitialOrientation = getResources().getConfiguration().orientation;
+ }
+
+ public RotatableLayout(Context context, AttributeSet attrs) {
+ super(context, attrs);
+ mInitialOrientation = getResources().getConfiguration().orientation;
+ }
+
+ public RotatableLayout(Context context) {
+ super(context);
+ mInitialOrientation = getResources().getConfiguration().orientation;
+ }
+
+ @Override
+ public void onAttachedToWindow() {
+ mPrevRotation = Util.getDisplayRotation((Activity) getContext());
+ // check if there is any rotation before the view is attached to window
+ int currentOrientation = getResources().getConfiguration().orientation;
+ int orientation = getUnifiedRotation();
+ if (mInitialOrientation == currentOrientation && orientation < 180) {
+ return;
+ }
+
+ if (mInitialOrientation == Configuration.ORIENTATION_LANDSCAPE
+ && currentOrientation == Configuration.ORIENTATION_PORTRAIT) {
+ rotateLayout(true);
+ } else if (mInitialOrientation == Configuration.ORIENTATION_PORTRAIT
+ && currentOrientation == Configuration.ORIENTATION_LANDSCAPE) {
+ rotateLayout(false);
+ }
+ // In reverse landscape and reverse portrait, camera controls will be laid out
+ // on the wrong side of the screen. We need to make adjustment to move the controls
+ // to the USB side
+ if (orientation >= 180) {
+ flipChildren();
+ }
+ }
+
+ protected int getUnifiedRotation() {
+ // all the layout code assumes camera device orientation to be portrait
+ // adjust rotation for landscape
+ int orientation = getResources().getConfiguration().orientation;
+ int rotation = Util.getDisplayRotation((Activity) getContext());
+ int camOrientation = (rotation % 180 == 0) ? Configuration.ORIENTATION_PORTRAIT
+ : Configuration.ORIENTATION_LANDSCAPE;
+ if (camOrientation != orientation) {
+ return (rotation + 90) % 360;
+ }
+ return rotation;
+ }
+
+ public void checkLayoutFlip() {
+ int currentRotation = Util.getDisplayRotation((Activity) getContext());
+ if ((currentRotation - mPrevRotation + 360) % 360 == 180) {
+ mPrevRotation = currentRotation;
+ flipChildren();
+ getParent().requestLayout();
+ }
+ }
+
+ @Override
+ public void onWindowVisibilityChanged(int visibility) {
+ if (visibility == View.VISIBLE) {
+ // Make sure when coming back from onPause, the layout is rotated correctly
+ checkLayoutFlip();
+ }
+ }
+
+ @Override
+ public void onConfigurationChanged(Configuration config) {
+ super.onConfigurationChanged(config);
+ int rotation = Util.getDisplayRotation((Activity) getContext());
+ int diff = (rotation - mPrevRotation + 360) % 360;
+ if ( diff == 0) {
+ // No rotation
+ return;
+ } else if (diff == 180) {
+ // 180-degree rotation
+ mPrevRotation = rotation;
+ flipChildren();
+ return;
+ }
+ // 90 or 270-degree rotation
+ boolean clockwise = isClockWiseRotation(mPrevRotation, rotation);
+ mPrevRotation = rotation;
+ rotateLayout(clockwise);
+ }
+
+ protected void rotateLayout(boolean clockwise) {
+ // Change the size of the layout
+ ViewGroup.LayoutParams lp = getLayoutParams();
+ int width = lp.width;
+ int height = lp.height;
+ lp.height = width;
+ lp.width = height;
+ setLayoutParams(lp);
+
+ // rotate all the children
+ rotateChildren(clockwise);
+ }
+
+ protected void rotateChildren(boolean clockwise) {
+ int childCount = getChildCount();
+ for (int i = 0; i < childCount; i++) {
+ View child = getChildAt(i);
+ rotate(child, clockwise);
+ }
+ if (mListener != null) mListener.onRotation(clockwise ? 90 : 270);
+ }
+
+ protected void flipChildren() {
+ int childCount = getChildCount();
+ for (int i = 0; i < childCount; i++) {
+ View child = getChildAt(i);
+ flip(child);
+ }
+ if (mListener != null) mListener.onRotation(180);
+ }
+
+ public void setRotationListener(RotationListener listener) {
+ mListener = listener;
+ }
+
+ public static boolean isClockWiseRotation(int prevRotation, int currentRotation) {
+ if (prevRotation == (currentRotation + 90) % 360) {
+ return true;
+ }
+ return false;
+ }
+
+ public static void rotate(View view, boolean isClockwise) {
+ if (isClockwise) {
+ rotateClockwise(view);
+ } else {
+ rotateCounterClockwise(view);
+ }
+ }
+
+ private static boolean contains(int value, int mask) {
+ return (value & mask) == mask;
+ }
+
+ public static void rotateClockwise(View view) {
+ if (view == null) return;
+ LayoutParams lp = (LayoutParams) view.getLayoutParams();
+ int gravity = lp.gravity;
+ int ngravity = 0;
+ // rotate gravity
+ if (contains(gravity, Gravity.LEFT)) {
+ ngravity |= Gravity.TOP;
+ }
+ if (contains(gravity, Gravity.RIGHT)) {
+ ngravity |= Gravity.BOTTOM;
+ }
+ if (contains(gravity, Gravity.TOP)) {
+ ngravity |= Gravity.RIGHT;
+ }
+ if (contains(gravity, Gravity.BOTTOM)) {
+ ngravity |= Gravity.LEFT;
+ }
+ if (contains(gravity, Gravity.CENTER)) {
+ ngravity |= Gravity.CENTER;
+ }
+ if (contains(gravity, Gravity.CENTER_HORIZONTAL)) {
+ ngravity |= Gravity.CENTER_VERTICAL;
+ }
+ if (contains(gravity, Gravity.CENTER_VERTICAL)) {
+ ngravity |= Gravity.CENTER_HORIZONTAL;
+ }
+ lp.gravity = ngravity;
+ int ml = lp.leftMargin;
+ int mr = lp.rightMargin;
+ int mt = lp.topMargin;
+ int mb = lp.bottomMargin;
+ lp.leftMargin = mb;
+ lp.rightMargin = mt;
+ lp.topMargin = ml;
+ lp.bottomMargin = mr;
+ int width = lp.width;
+ int height = lp.height;
+ lp.width = height;
+ lp.height = width;
+ view.setLayoutParams(lp);
+ }
+
+ public static void rotateCounterClockwise(View view) {
+ if (view == null) return;
+ LayoutParams lp = (LayoutParams) view.getLayoutParams();
+ int gravity = lp.gravity;
+ int ngravity = 0;
+ // change gravity
+ if (contains(gravity, Gravity.RIGHT)) {
+ ngravity |= Gravity.TOP;
+ }
+ if (contains(gravity, Gravity.LEFT)) {
+ ngravity |= Gravity.BOTTOM;
+ }
+ if (contains(gravity, Gravity.TOP)) {
+ ngravity |= Gravity.LEFT;
+ }
+ if (contains(gravity, Gravity.BOTTOM)) {
+ ngravity |= Gravity.RIGHT;
+ }
+ if (contains(gravity, Gravity.CENTER)) {
+ ngravity |= Gravity.CENTER;
+ }
+ if (contains(gravity, Gravity.CENTER_HORIZONTAL)) {
+ ngravity |= Gravity.CENTER_VERTICAL;
+ }
+ if (contains(gravity, Gravity.CENTER_VERTICAL)) {
+ ngravity |= Gravity.CENTER_HORIZONTAL;
+ }
+ lp.gravity = ngravity;
+ int ml = lp.leftMargin;
+ int mr = lp.rightMargin;
+ int mt = lp.topMargin;
+ int mb = lp.bottomMargin;
+ lp.leftMargin = mt;
+ lp.rightMargin = mb;
+ lp.topMargin = mr;
+ lp.bottomMargin = ml;
+ int width = lp.width;
+ int height = lp.height;
+ lp.width = height;
+ lp.height = width;
+ view.setLayoutParams(lp);
+ }
+
+ // Rotate a given view 180 degrees
+ public static void flip(View view) {
+ rotateClockwise(view);
+ rotateClockwise(view);
+ }
+} \ No newline at end of file