diff options
Diffstat (limited to 'src/com/android/camera/ui/ProgressRenderer.java')
-rw-r--r-- | src/com/android/camera/ui/ProgressRenderer.java | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/src/com/android/camera/ui/ProgressRenderer.java b/src/com/android/camera/ui/ProgressRenderer.java new file mode 100644 index 000000000..500293133 --- /dev/null +++ b/src/com/android/camera/ui/ProgressRenderer.java @@ -0,0 +1,127 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.camera.ui; + +import android.content.Context; +import android.graphics.Canvas; +import android.graphics.Color; +import android.graphics.Paint; +import android.graphics.RectF; + +import com.android.camera2.R; + +/** + * Renders a circular progress bar on the screen. + */ +public class ProgressRenderer { + + public static interface VisibilityListener { + public void onHidden(); + } + + private final int mProgressRadius; + private final Paint mProgressBasePaint; + private final Paint mProgressPaint; + + private RectF mArcBounds = new RectF(0, 0, 1, 1); + private int mProgressAngleDegrees = 270; + private boolean mVisible = false; + private VisibilityListener mVisibilityListener; + + /** + * After we reach 100%, keep on painting the progress for another x milliseconds + * before hiding it. + */ + private static final int SHOW_PROGRESS_X_ADDITIONAL_MS = 100; + + /** When to hide the progress indicator. */ + private long mTimeToHide = 0; + + public ProgressRenderer(Context context) { + mProgressRadius = context.getResources().getDimensionPixelSize(R.dimen.pie_progress_radius); + int pieProgressWidth = context.getResources().getDimensionPixelSize( + R.dimen.pie_progress_width); + mProgressBasePaint = createProgressPaint(pieProgressWidth, 0.2f); + mProgressPaint = createProgressPaint(pieProgressWidth, 1.0f); + } + + /** + * Sets or replaces a visiblity listener. + */ + public void setVisibilityListener(VisibilityListener listener) { + mVisibilityListener = listener; + } + + /** + * Shows a progress indicator. If the progress is '100', the progress + * indicator will be hidden. + * + * @param percent the progress in percent (0-100). + */ + public void setProgress(int percent) { + // Clamp the value. + percent = Math.min(100, Math.max(percent, 0)); + mProgressAngleDegrees = (int) ((360f / 100) * percent); + + // We hide the progress once we drew the 100% state once. + if (percent < 100) { + mVisible = true; + mTimeToHide = System.currentTimeMillis() + SHOW_PROGRESS_X_ADDITIONAL_MS; + } + } + + /** + * Draw the current progress (if < 100%) centered at the given location. + */ + public void onDraw(Canvas canvas, int centerX, int centerY) { + if (!mVisible) { + return; + } + mArcBounds = new RectF(centerX - mProgressRadius, centerY - mProgressRadius, centerX + + mProgressRadius, + centerY + mProgressRadius); + + canvas.drawCircle(centerX, centerY, mProgressRadius, mProgressBasePaint); + canvas.drawArc(mArcBounds, -90, mProgressAngleDegrees, false, mProgressPaint); + + // After we reached 100%, we paint the progress renderer for another x + // milliseconds until we hide it. + if (mProgressAngleDegrees == 360 && System.currentTimeMillis() > mTimeToHide) { + mVisible = false; + if (mVisibilityListener != null) { + mVisibilityListener.onHidden(); + } + } + } + + /** + * @return Whether the progress renderer is visible. + */ + public boolean isVisible() { + return mVisible; + } + + private static Paint createProgressPaint(int width, float alpha) { + Paint paint = new Paint(); + paint.setAntiAlias(true); + // 20% alpha. + paint.setColor(Color.argb((int) (alpha * 255), 255, 255, 255)); + paint.setStrokeWidth(width); + paint.setStyle(Paint.Style.STROKE); + return paint; + } +} |