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-rw-r--r--src/com/android/camera/support/glrenderer/BasicTexture.java197
-rw-r--r--src/com/android/camera/support/glrenderer/BitmapTexture.java38
-rw-r--r--src/com/android/camera/support/glrenderer/ExtTexture.java45
-rw-r--r--src/com/android/camera/support/glrenderer/GLCanvas.java201
-rw-r--r--src/com/android/camera/support/glrenderer/GLId.java17
-rw-r--r--src/com/android/camera/support/glrenderer/GLPaint.java26
-rw-r--r--src/com/android/camera/support/glrenderer/NinePatchChunk.java66
-rw-r--r--src/com/android/camera/support/glrenderer/NinePatchTexture.java408
-rw-r--r--src/com/android/camera/support/glrenderer/RawTexture.java58
-rw-r--r--src/com/android/camera/support/glrenderer/ResourceTexture.java37
-rw-r--r--src/com/android/camera/support/glrenderer/Texture.java27
-rw-r--r--src/com/android/camera/support/glrenderer/UploadedTexture.java283
12 files changed, 1403 insertions, 0 deletions
diff --git a/src/com/android/camera/support/glrenderer/BasicTexture.java b/src/com/android/camera/support/glrenderer/BasicTexture.java
new file mode 100644
index 000000000..39cc519c2
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/BasicTexture.java
@@ -0,0 +1,197 @@
+package com.android.camera.support.glrenderer;
+
+
+import java.util.WeakHashMap;
+
+import com.android.camera.support.common.Utils;
+
+import android.util.Log;
+
+// BasicTexture is a Texture corresponds to a real GL texture.
+// The state of a BasicTexture indicates whether its data is loaded to GL memory.
+// If a BasicTexture is loaded into GL memory, it has a GL texture id.
+public abstract class BasicTexture implements Texture {
+
+ @SuppressWarnings("unused")
+ private static final String TAG = "BasicTexture";
+ protected static final int UNSPECIFIED = -1;
+
+ protected static final int STATE_UNLOADED = 0;
+ protected static final int STATE_LOADED = 1;
+ protected static final int STATE_ERROR = -1;
+
+ // Log a warning if a texture is larger along a dimension
+ private static final int MAX_TEXTURE_SIZE = 4096;
+
+ protected int mId = -1;
+ protected int mState;
+
+ protected int mWidth = UNSPECIFIED;
+ protected int mHeight = UNSPECIFIED;
+
+ protected int mTextureWidth;
+ protected int mTextureHeight;
+
+ private boolean mHasBorder;
+
+ protected GLCanvas mCanvasRef = null;
+ private static WeakHashMap<BasicTexture, Object> sAllTextures
+ = new WeakHashMap<BasicTexture, Object>();
+ private static ThreadLocal sInFinalizer = new ThreadLocal();
+
+ protected BasicTexture(GLCanvas canvas, int id, int state) {
+ setAssociatedCanvas(canvas);
+ mId = id;
+ mState = state;
+ synchronized (sAllTextures) {
+ sAllTextures.put(this, null);
+ }
+ }
+
+ protected BasicTexture() {
+ this(null, 0, STATE_UNLOADED);
+ }
+
+ protected void setAssociatedCanvas(GLCanvas canvas) {
+ mCanvasRef = canvas;
+ }
+
+ /**
+ * Sets the content size of this texture. In OpenGL, the actual texture
+ * size must be of power of 2, the size of the content may be smaller.
+ */
+ public void setSize(int width, int height) {
+ mWidth = width;
+ mHeight = height;
+ mTextureWidth = width > 0 ? Utils.nextPowerOf2(width) : 0;
+ mTextureHeight = height > 0 ? Utils.nextPowerOf2(height) : 0;
+ if (mTextureWidth > MAX_TEXTURE_SIZE || mTextureHeight > MAX_TEXTURE_SIZE) {
+ Log.w(TAG, String.format("texture is too large: %d x %d",
+ mTextureWidth, mTextureHeight), new Exception());
+ }
+ }
+
+ public boolean isFlippedVertically() {
+ return false;
+ }
+
+ public int getId() {
+ return mId;
+ }
+
+ @Override
+ public int getWidth() {
+ return mWidth;
+ }
+
+ @Override
+ public int getHeight() {
+ return mHeight;
+ }
+
+ // Returns the width rounded to the next power of 2.
+ public int getTextureWidth() {
+ return mTextureWidth;
+ }
+
+ // Returns the height rounded to the next power of 2.
+ public int getTextureHeight() {
+ return mTextureHeight;
+ }
+
+ // Returns true if the texture has one pixel transparent border around the
+ // actual content. This is used to avoid jigged edges.
+ //
+ // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wrap
+ // mode (GL_CLAMP is not available in OpenGL ES), so a pixel partially
+ // covered by the texture will use the color of the edge texel. If we add
+ // the transparent border, the color of the edge texel will be mixed with
+ // appropriate amount of transparent.
+ //
+ // Currently our background is black, so we can draw the thumbnails without
+ // enabling blending.
+ public boolean hasBorder() {
+ return mHasBorder;
+ }
+
+ protected void setBorder(boolean hasBorder) {
+ mHasBorder = hasBorder;
+ }
+
+ @Override
+ public void draw(GLCanvas canvas, int x, int y) {
+ canvas.drawTexture(this, x, y, getWidth(), getHeight());
+ }
+
+ @Override
+ public void draw(GLCanvas canvas, int x, int y, int w, int h) {
+ canvas.drawTexture(this, x, y, w, h);
+ }
+
+ // onBind is called before GLCanvas binds this texture.
+ // It should make sure the data is uploaded to GL memory.
+ abstract protected boolean onBind(GLCanvas canvas);
+
+ // Returns the GL texture target for this texture (e.g. GL_TEXTURE_2D).
+ abstract protected int getTarget();
+
+ public boolean isLoaded() {
+ return mState == STATE_LOADED;
+ }
+
+ // recycle() is called when the texture will never be used again,
+ // so it can free all resources.
+ public void recycle() {
+ freeResource();
+ }
+
+ // yield() is called when the texture will not be used temporarily,
+ // so it can free some resources.
+ // The default implementation unloads the texture from GL memory, so
+ // the subclass should make sure it can reload the texture to GL memory
+ // later, or it will have to override this method.
+ public void yield() {
+ freeResource();
+ }
+
+ private void freeResource() {
+ GLCanvas canvas = mCanvasRef;
+ if (canvas != null && mId != -1) {
+ canvas.unloadTexture(this);
+ mId = -1; // Don't free it again.
+ }
+ mState = STATE_UNLOADED;
+ setAssociatedCanvas(null);
+ }
+
+ @Override
+ protected void finalize() {
+ sInFinalizer.set(BasicTexture.class);
+ recycle();
+ sInFinalizer.set(null);
+ }
+
+ // This is for deciding if we can call Bitmap's recycle().
+ // We cannot call Bitmap's recycle() in finalizer because at that point
+ // the finalizer of Bitmap may already be called so recycle() will crash.
+ public static boolean inFinalizer() {
+ return sInFinalizer.get() != null;
+ }
+
+ public static void yieldAllTextures() {
+ synchronized (sAllTextures) {
+ for (BasicTexture t : sAllTextures.keySet()) {
+ t.yield();
+ }
+ }
+ }
+
+ public static void invalidateAllTextures() {
+ synchronized (sAllTextures) {
+ for (BasicTexture t : sAllTextures.keySet()) {
+ t.mState = STATE_UNLOADED;
+ t.setAssociatedCanvas(null);
+ }
+ }
+ }
+}
diff --git a/src/com/android/camera/support/glrenderer/BitmapTexture.java b/src/com/android/camera/support/glrenderer/BitmapTexture.java
new file mode 100644
index 000000000..b62a44436
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/BitmapTexture.java
@@ -0,0 +1,38 @@
+package com.android.camera.support.glrenderer;
+
+import android.graphics.Bitmap;
+
+import junit.framework.Assert;
+
+// BitmapTexture is a texture whose content is specified by a fixed Bitmap.
+//
+// The texture does not own the Bitmap. The user should make sure the Bitmap
+// is valid during the texture's lifetime. When the texture is recycled, it
+// does not free the Bitmap.
+public class BitmapTexture extends UploadedTexture {
+ protected Bitmap mContentBitmap;
+
+ public BitmapTexture(Bitmap bitmap) {
+ this(bitmap, false);
+ }
+
+ public BitmapTexture(Bitmap bitmap, boolean hasBorder) {
+ super(hasBorder);
+ Assert.assertTrue(bitmap != null && !bitmap.isRecycled());
+ mContentBitmap = bitmap;
+ }
+
+ @Override
+ protected void onFreeBitmap(Bitmap bitmap) {
+ // Do nothing.
+ }
+
+ @Override
+ protected Bitmap onGetBitmap() {
+ return mContentBitmap;
+ }
+
+ public Bitmap getBitmap() {
+ return mContentBitmap;
+ }
+}
diff --git a/src/com/android/camera/support/glrenderer/ExtTexture.java b/src/com/android/camera/support/glrenderer/ExtTexture.java
new file mode 100644
index 000000000..121e17d5f
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/ExtTexture.java
@@ -0,0 +1,45 @@
+package com.android.camera.support.glrenderer;
+
+
+//ExtTexture is a texture whose content comes from a external texture.
+//Before drawing, setSize() should be called.
+public class ExtTexture extends BasicTexture {
+
+ private int mTarget;
+
+ public ExtTexture(GLCanvas canvas, int target) {
+ GLId glId = canvas.getGLId();
+ mId = glId.generateTexture();
+ mTarget = target;
+ }
+
+ private void uploadToCanvas(GLCanvas canvas) {
+ canvas.setTextureParameters(this);
+ setAssociatedCanvas(canvas);
+ mState = STATE_LOADED;
+ }
+
+ @Override
+ protected boolean onBind(GLCanvas canvas) {
+ if (!isLoaded()) {
+ uploadToCanvas(canvas);
+ }
+
+ return true;
+ }
+
+ @Override
+ public int getTarget() {
+ return mTarget;
+ }
+
+ @Override
+ public boolean isOpaque() {
+ return true;
+ }
+
+ @Override
+ public void yield() {
+ // we cannot free the texture because we have no backup.
+ }
+}
diff --git a/src/com/android/camera/support/glrenderer/GLCanvas.java b/src/com/android/camera/support/glrenderer/GLCanvas.java
new file mode 100644
index 000000000..1e4ec2f16
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/GLCanvas.java
@@ -0,0 +1,201 @@
+package com.android.camera.support.glrenderer;
+
+import android.graphics.Bitmap;
+import android.graphics.Rect;
+import android.graphics.RectF;
+
+import javax.microedition.khronos.opengles.GL11;
+
+//
+// GLCanvas gives a convenient interface to draw using OpenGL.
+//
+// When a rectangle is specified in this interface, it means the region
+// [x, x+width) * [y, y+height)
+//
+public interface GLCanvas {
+
+ public GLId getGLId();
+
+ // Tells GLCanvas the size of the underlying GL surface. This should be
+ // called before first drawing and when the size of GL surface is changed.
+ // This is called by GLRoot and should not be called by the clients
+ // who only want to draw on the GLCanvas. Both width and height must be
+ // nonnegative.
+ public abstract void setSize(int width, int height);
+
+ // Clear the drawing buffers. This should only be used by GLRoot.
+ public abstract void clearBuffer();
+
+ public abstract void clearBuffer(float[] argb);
+
+ // Sets and gets the current alpha, alpha must be in [0, 1].
+ public abstract void setAlpha(float alpha);
+
+ public abstract float getAlpha();
+
+ // (current alpha) = (current alpha) * alpha
+ public abstract void multiplyAlpha(float alpha);
+
+ // Change the current transform matrix.
+ public abstract void translate(float x, float y, float z);
+
+ public abstract void translate(float x, float y);
+
+ public abstract void scale(float sx, float sy, float sz);
+
+ public abstract void rotate(float angle, float x, float y, float z);
+
+ public abstract void multiplyMatrix(float[] mMatrix, int offset);
+
+ // Pushes the configuration state (matrix, and alpha) onto
+ // a private stack.
+ public abstract void save();
+
+ // Same as save(), but only save those specified in saveFlags.
+ public abstract void save(int saveFlags);
+
+ public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
+ public static final int SAVE_FLAG_ALPHA = 0x01;
+ public static final int SAVE_FLAG_MATRIX = 0x02;
+
+ // Pops from the top of the stack as current configuration state (matrix,
+ // alpha, and clip). This call balances a previous call to save(), and is
+ // used to remove all modifications to the configuration state since the
+ // last save call.
+ public abstract void restore();
+
+ // Draws a line using the specified paint from (x1, y1) to (x2, y2).
+ // (Both end points are included).
+ public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
+
+ // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
+ // (Both end points are included).
+ public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
+
+ // Fills the specified rectangle with the specified color.
+ public abstract void fillRect(float x, float y, float width, float height, int color);
+
+ // Draws a texture to the specified rectangle.
+ public abstract void drawTexture(
+ BasicTexture texture, int x, int y, int width, int height);
+
+ public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
+ int uvBuffer, int indexBuffer, int indexCount);
+
+ // Draws the source rectangle part of the texture to the target rectangle.
+ public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
+
+ // Draw a texture with a specified texture transform.
+ public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
+ int x, int y, int w, int h);
+
+ // Draw two textures to the specified rectangle. The actual texture used is
+ // from * (1 - ratio) + to * ratio
+ // The two textures must have the same size.
+ public abstract void drawMixed(BasicTexture from, int toColor,
+ float ratio, int x, int y, int w, int h);
+
+ // Draw a region of a texture and a specified color to the specified
+ // rectangle. The actual color used is from * (1 - ratio) + to * ratio.
+ // The region of the texture is defined by parameter "src". The target
+ // rectangle is specified by parameter "target".
+ public abstract void drawMixed(BasicTexture from, int toColor,
+ float ratio, RectF src, RectF target);
+
+ // Unloads the specified texture from the canvas. The resource allocated
+ // to draw the texture will be released. The specified texture will return
+ // to the unloaded state. This function should be called only from
+ // BasicTexture or its descendant
+ public abstract boolean unloadTexture(BasicTexture texture);
+
+ // Delete the specified buffer object, similar to unloadTexture.
+ public abstract void deleteBuffer(int bufferId);
+
+ // Delete the textures and buffers in GL side. This function should only be
+ // called in the GL thread.
+ public abstract void deleteRecycledResources();
+
+ // Dump statistics information and clear the counters. For debug only.
+ public abstract void dumpStatisticsAndClear();
+
+ public abstract void beginRenderTarget(RawTexture texture);
+
+ public abstract void endRenderTarget();
+
+ /**
+ * Sets texture parameters to use GL_CLAMP_TO_EDGE for both
+ * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
+ * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
+ * bindTexture() must be called prior to this.
+ *
+ * @param texture The texture to set parameters on.
+ */
+ public abstract void setTextureParameters(BasicTexture texture);
+
+ /**
+ * Initializes the texture to a size by calling texImage2D on it.
+ *
+ * @param texture The texture to initialize the size.
+ * @param format The texture format (e.g. GL_RGBA)
+ * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
+ */
+ public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
+
+ /**
+ * Initializes the texture to a size by calling texImage2D on it.
+ *
+ * @param texture The texture to initialize the size.
+ * @param bitmap The bitmap to initialize the bitmap with.
+ */
+ public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
+
+ /**
+ * Calls glTexSubImage2D to upload a bitmap to the texture.
+ *
+ * @param texture The target texture to write to.
+ * @param xOffset Specifies a texel offset in the x direction within the
+ * texture array.
+ * @param yOffset Specifies a texel offset in the y direction within the
+ * texture array.
+ * @param format The texture format (e.g. GL_RGBA)
+ * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
+ */
+ public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
+ Bitmap bitmap,
+ int format, int type);
+
+ /**
+ * Generates buffers and uploads the buffer data.
+ *
+ * @param buffer The buffer to upload
+ * @return The buffer ID that was generated.
+ */
+ public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
+
+ /**
+ * Generates buffers and uploads the element array buffer data.
+ *
+ * @param buffer The buffer to upload
+ * @return The buffer ID that was generated.
+ */
+ public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
+
+ /**
+ * After LightCycle makes GL calls, this method is called to restore the GL
+ * configuration to the one expected by GLCanvas.
+ */
+ public abstract void recoverFromLightCycle();
+
+ /**
+ * Gets the bounds given by x, y, width, and height as well as the internal
+ * matrix state. There is no special handling for non-90-degree rotations.
+ * It only considers the lower-left and upper-right corners as the bounds.
+ *
+ * @param bounds The output bounds to write to.
+ * @param x The left side of the input rectangle.
+ * @param y The bottom of the input rectangle.
+ * @param width The width of the input rectangle.
+ * @param height The height of the input rectangle.
+ */
+ public abstract void getBounds(Rect bounds, int x, int y, int width, int height);
+} \ No newline at end of file
diff --git a/src/com/android/camera/support/glrenderer/GLId.java b/src/com/android/camera/support/glrenderer/GLId.java
new file mode 100644
index 000000000..695343b12
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/GLId.java
@@ -0,0 +1,17 @@
+package com.android.camera.support.glrenderer;
+
+import javax.microedition.khronos.opengles.GL11;
+import javax.microedition.khronos.opengles.GL11ExtensionPack;
+
+// This mimics corresponding GL functions.
+public interface GLId {
+ public int generateTexture();
+
+ public void glGenBuffers(int n, int[] buffers, int offset);
+
+ public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
+
+ public void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset);
+
+ public void glDeleteFramebuffers(GL11ExtensionPack gl11ep, int n, int[] buffers, int offset);
+}
diff --git a/src/com/android/camera/support/glrenderer/GLPaint.java b/src/com/android/camera/support/glrenderer/GLPaint.java
new file mode 100644
index 000000000..7c6af73eb
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/GLPaint.java
@@ -0,0 +1,26 @@
+package com.android.camera.support.glrenderer;
+
+
+import junit.framework.Assert;
+
+public class GLPaint {
+ private float mLineWidth = 1f;
+ private int mColor = 0;
+
+ public void setColor(int color) {
+ mColor = color;
+ }
+
+ public int getColor() {
+ return mColor;
+ }
+
+ public void setLineWidth(float width) {
+ Assert.assertTrue(width >= 0);
+ mLineWidth = width;
+ }
+
+ public float getLineWidth() {
+ return mLineWidth;
+ }
+}
diff --git a/src/com/android/camera/support/glrenderer/NinePatchChunk.java b/src/com/android/camera/support/glrenderer/NinePatchChunk.java
new file mode 100644
index 000000000..f7deb1864
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/NinePatchChunk.java
@@ -0,0 +1,66 @@
+package com.android.camera.support.glrenderer;
+
+import android.graphics.Rect;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+
+// See "frameworks/base/include/utils/ResourceTypes.h" for the format of
+// NinePatch chunk.
+class NinePatchChunk {
+
+ public static final int NO_COLOR = 0x00000001;
+ public static final int TRANSPARENT_COLOR = 0x00000000;
+
+ public Rect mPaddings = new Rect();
+
+ public int mDivX[];
+ public int mDivY[];
+ public int mColor[];
+
+ private static void readIntArray(int[] data, ByteBuffer buffer) {
+ for (int i = 0, n = data.length; i < n; ++i) {
+ data[i] = buffer.getInt();
+ }
+ }
+
+ private static void checkDivCount(int length) {
+ if (length == 0 || (length & 0x01) != 0) {
+ throw new RuntimeException("invalid nine-patch: " + length);
+ }
+ }
+
+ public static NinePatchChunk deserialize(byte[] data) {
+ ByteBuffer byteBuffer =
+ ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
+
+ byte wasSerialized = byteBuffer.get();
+ if (wasSerialized == 0) return null;
+
+ NinePatchChunk chunk = new NinePatchChunk();
+ chunk.mDivX = new int[byteBuffer.get()];
+ chunk.mDivY = new int[byteBuffer.get()];
+ chunk.mColor = new int[byteBuffer.get()];
+
+ checkDivCount(chunk.mDivX.length);
+ checkDivCount(chunk.mDivY.length);
+
+ // skip 8 bytes
+ byteBuffer.getInt();
+ byteBuffer.getInt();
+
+ chunk.mPaddings.left = byteBuffer.getInt();
+ chunk.mPaddings.right = byteBuffer.getInt();
+ chunk.mPaddings.top = byteBuffer.getInt();
+ chunk.mPaddings.bottom = byteBuffer.getInt();
+
+ // skip 4 bytes
+ byteBuffer.getInt();
+
+ readIntArray(chunk.mDivX, byteBuffer);
+ readIntArray(chunk.mDivY, byteBuffer);
+ readIntArray(chunk.mColor, byteBuffer);
+
+ return chunk;
+ }
+} \ No newline at end of file
diff --git a/src/com/android/camera/support/glrenderer/NinePatchTexture.java b/src/com/android/camera/support/glrenderer/NinePatchTexture.java
new file mode 100644
index 000000000..c69afd682
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/NinePatchTexture.java
@@ -0,0 +1,408 @@
+package com.android.camera.support.glrenderer;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Rect;
+
+import com.android.camera.support.common.Utils;
+
+// NinePatchTexture is a texture backed by a NinePatch resource.
+//
+// getPaddings() returns paddings specified in the NinePatch.
+// getNinePatchChunk() returns the layout data specified in the NinePatch.
+//
+public class NinePatchTexture extends ResourceTexture {
+ @SuppressWarnings("unused")
+ private static final String TAG = "NinePatchTexture";
+ private NinePatchChunk mChunk;
+ private SmallCache<NinePatchInstance> mInstanceCache
+ = new SmallCache<NinePatchInstance>();
+
+ public NinePatchTexture(Context context, int resId) {
+ super(context, resId);
+ }
+
+ @Override
+ protected Bitmap onGetBitmap() {
+ if (mBitmap != null) return mBitmap;
+
+ BitmapFactory.Options options = new BitmapFactory.Options();
+ options.inPreferredConfig = Bitmap.Config.ARGB_8888;
+ Bitmap bitmap = BitmapFactory.decodeResource(
+ mContext.getResources(), mResId, options);
+ mBitmap = bitmap;
+ setSize(bitmap.getWidth(), bitmap.getHeight());
+ byte[] chunkData = bitmap.getNinePatchChunk();
+ mChunk = chunkData == null
+ ? null
+ : NinePatchChunk.deserialize(bitmap.getNinePatchChunk());
+ if (mChunk == null) {
+ throw new RuntimeException("invalid nine-patch image: " + mResId);
+ }
+ return bitmap;
+ }
+
+ public Rect getPaddings() {
+ // get the paddings from nine patch
+ if (mChunk == null) onGetBitmap();
+ return mChunk.mPaddings;
+ }
+
+ public NinePatchChunk getNinePatchChunk() {
+ if (mChunk == null) onGetBitmap();
+ return mChunk;
+ }
+
+ // This is a simple cache for a small number of things. Linear search
+ // is used because the cache is small. It also tries to remove less used
+ // item when the cache is full by moving the often-used items to the front.
+ private static class SmallCache<V> {
+ private static final int CACHE_SIZE = 16;
+ private static final int CACHE_SIZE_START_MOVE = CACHE_SIZE / 2;
+ private int[] mKey = new int[CACHE_SIZE];
+ private V[] mValue = (V[]) new Object[CACHE_SIZE];
+ private int mCount; // number of items in this cache
+
+ // Puts a value into the cache. If the cache is full, also returns
+ // a less used item, otherwise returns null.
+ public V put(int key, V value) {
+ if (mCount == CACHE_SIZE) {
+ V old = mValue[CACHE_SIZE - 1]; // remove the last item
+ mKey[CACHE_SIZE - 1] = key;
+ mValue[CACHE_SIZE - 1] = value;
+ return old;
+ } else {
+ mKey[mCount] = key;
+ mValue[mCount] = value;
+ mCount++;
+ return null;
+ }
+ }
+
+ public V get(int key) {
+ for (int i = 0; i < mCount; i++) {
+ if (mKey[i] == key) {
+ // Move the accessed item one position to the front, so it
+ // will less likely to be removed when cache is full. Only
+ // do this if the cache is starting to get full.
+ if (mCount > CACHE_SIZE_START_MOVE && i > 0) {
+ int tmpKey = mKey[i];
+ mKey[i] = mKey[i - 1];
+ mKey[i - 1] = tmpKey;
+
+ V tmpValue = mValue[i];
+ mValue[i] = mValue[i - 1];
+ mValue[i - 1] = tmpValue;
+ }
+ return mValue[i];
+ }
+ }
+ return null;
+ }
+
+ public void clear() {
+ for (int i = 0; i < mCount; i++) {
+ mValue[i] = null; // make sure it's can be garbage-collected.
+ }
+ mCount = 0;
+ }
+
+ public int size() {
+ return mCount;
+ }
+
+ public V valueAt(int i) {
+ return mValue[i];
+ }
+ }
+
+ private NinePatchInstance findInstance(GLCanvas canvas, int w, int h) {
+ int key = w;
+ key = (key << 16) | h;
+ NinePatchInstance instance = mInstanceCache.get(key);
+
+ if (instance == null) {
+ instance = new NinePatchInstance(this, w, h);
+ NinePatchInstance removed = mInstanceCache.put(key, instance);
+ if (removed != null) {
+ removed.recycle(canvas);
+ }
+ }
+
+ return instance;
+ }
+
+ @Override
+ public void draw(GLCanvas canvas, int x, int y, int w, int h) {
+ if (!isLoaded()) {
+ mInstanceCache.clear();
+ }
+
+ if (w != 0 && h != 0) {
+ findInstance(canvas, w, h).draw(canvas, this, x, y);
+ }
+ }
+
+ @Override
+ public void recycle() {
+ super.recycle();
+ GLCanvas canvas = mCanvasRef;
+ if (canvas == null) return;
+ int n = mInstanceCache.size();
+ for (int i = 0; i < n; i++) {
+ NinePatchInstance instance = mInstanceCache.valueAt(i);
+ instance.recycle(canvas);
+ }
+ mInstanceCache.clear();
+ }
+}
+
+// This keeps data for a specialization of NinePatchTexture with the size
+// (width, height). We pre-compute the coordinates for efficiency.
+class NinePatchInstance {
+
+ @SuppressWarnings("unused")
+ private static final String TAG = "NinePatchInstance";
+
+ // We need 16 vertices for a normal nine-patch image (the 4x4 vertices)
+ private static final int VERTEX_BUFFER_SIZE = 16 * 2;
+
+ // We need 22 indices for a normal nine-patch image, plus 2 for each
+ // transparent region. Current there are at most 1 transparent region.
+ private static final int INDEX_BUFFER_SIZE = 22 + 2;
+
+ private FloatBuffer mXyBuffer;
+ private FloatBuffer mUvBuffer;
+ private ByteBuffer mIndexBuffer;
+
+ // Names for buffer names: xy, uv, index.
+ private int mXyBufferName = -1;
+ private int mUvBufferName;
+ private int mIndexBufferName;
+
+ private int mIdxCount;
+
+ public NinePatchInstance(NinePatchTexture tex, int width, int height) {
+ NinePatchChunk chunk = tex.getNinePatchChunk();
+
+ if (width <= 0 || height <= 0) {
+ throw new RuntimeException("invalid dimension");
+ }
+
+ // The code should be easily extended to handle the general cases by
+ // allocating more space for buffers. But let's just handle the only
+ // use case.
+ if (chunk.mDivX.length != 2 || chunk.mDivY.length != 2) {
+ throw new RuntimeException("unsupported nine patch");
+ }
+
+ float divX[] = new float[4];
+ float divY[] = new float[4];
+ float divU[] = new float[4];
+ float divV[] = new float[4];
+
+ int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width);
+ int ny = stretch(divY, divV, chunk.mDivY, tex.getHeight(), height);
+
+ prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor);
+ }
+
+ /**
+ * Stretches the texture according to the nine-patch rules. It will
+ * linearly distribute the strechy parts defined in the nine-patch chunk to
+ * the target area.
+ *
+ * <pre>
+ * source
+ * /--------------^---------------\
+ * u0 u1 u2 u3 u4 u5
+ * div ---> |fffff|ssssssss|fff|ssssss|ffff| ---> u
+ * | div0 div1 div2 div3 |
+ * | | / / / /
+ * | | / / / /
+ * | | / / / /
+ * |fffff|ssss|fff|sss|ffff| ---> x
+ * x0 x1 x2 x3 x4 x5
+ * \----------v------------/
+ * target
+ *
+ * f: fixed segment
+ * s: stretchy segment
+ * </pre>
+ *
+ * @param div the stretch parts defined in nine-patch chunk
+ * @param source the length of the texture
+ * @param target the length on the drawing plan
+ * @param u output, the positions of these dividers in the texture
+ * coordinate
+ * @param x output, the corresponding position of these dividers on the
+ * drawing plan
+ * @return the number of these dividers.
+ */
+ private static int stretch(
+ float x[], float u[], int div[], int source, int target) {
+ int textureSize = Utils.nextPowerOf2(source);
+ float textureBound = (float) source / textureSize;
+
+ float stretch = 0;
+ for (int i = 0, n = div.length; i < n; i += 2) {
+ stretch += div[i + 1] - div[i];
+ }
+
+ float remaining = target - source + stretch;
+
+ float lastX = 0;
+ float lastU = 0;
+
+ x[0] = 0;
+ u[0] = 0;
+ for (int i = 0, n = div.length; i < n; i += 2) {
+ // Make the stretchy segment a little smaller to prevent sampling
+ // on neighboring fixed segments.
+ // fixed segment
+ x[i + 1] = lastX + (div[i] - lastU) + 0.5f;
+ u[i + 1] = Math.min((div[i] + 0.5f) / textureSize, textureBound);
+
+ // stretchy segment
+ float partU = div[i + 1] - div[i];
+ float partX = remaining * partU / stretch;
+ remaining -= partX;
+ stretch -= partU;
+
+ lastX = x[i + 1] + partX;
+ lastU = div[i + 1];
+ x[i + 2] = lastX - 0.5f;
+ u[i + 2] = Math.min((lastU - 0.5f)/ textureSize, textureBound);
+ }
+ // the last fixed segment
+ x[div.length + 1] = target;
+ u[div.length + 1] = textureBound;
+
+ // remove segments with length 0.
+ int last = 0;
+ for (int i = 1, n = div.length + 2; i < n; ++i) {
+ if ((x[i] - x[last]) < 1f) continue;
+ x[++last] = x[i];
+ u[last] = u[i];
+ }
+ return last + 1;
+ }
+
+ private void prepareVertexData(float x[], float y[], float u[], float v[],
+ int nx, int ny, int[] color) {
+ /*
+ * Given a 3x3 nine-patch image, the vertex order is defined as the
+ * following graph:
+ *
+ * (0) (1) (2) (3)
+ * | /| /| /|
+ * | / | / | / |
+ * (4) (5) (6) (7)
+ * | \ | \ | \ |
+ * | \| \| \|
+ * (8) (9) (A) (B)
+ * | /| /| /|
+ * | / | / | / |
+ * (C) (D) (E) (F)
+ *
+ * And we draw the triangle strip in the following index order:
+ *
+ * index: 04152637B6A5948C9DAEBF
+ */
+ int pntCount = 0;
+ float xy[] = new float[VERTEX_BUFFER_SIZE];
+ float uv[] = new float[VERTEX_BUFFER_SIZE];
+ for (int j = 0; j < ny; ++j) {
+ for (int i = 0; i < nx; ++i) {
+ int xIndex = (pntCount++) << 1;
+ int yIndex = xIndex + 1;
+ xy[xIndex] = x[i];
+ xy[yIndex] = y[j];
+ uv[xIndex] = u[i];
+ uv[yIndex] = v[j];
+ }
+ }
+
+ int idxCount = 1;
+ boolean isForward = false;
+ byte index[] = new byte[INDEX_BUFFER_SIZE];
+ for (int row = 0; row < ny - 1; row++) {
+ --idxCount;
+ isForward = !isForward;
+
+ int start, end, inc;
+ if (isForward) {
+ start = 0;
+ end = nx;
+ inc = 1;
+ } else {
+ start = nx - 1;
+ end = -1;
+ inc = -1;
+ }
+
+ for (int col = start; col != end; col += inc) {
+ int k = row * nx + col;
+ if (col != start) {
+ int colorIdx = row * (nx - 1) + col;
+ if (isForward) colorIdx--;
+ if (color[colorIdx] == NinePatchChunk.TRANSPARENT_COLOR) {
+ index[idxCount] = index[idxCount - 1];
+ ++idxCount;
+ index[idxCount++] = (byte) k;
+ }
+ }
+
+ index[idxCount++] = (byte) k;
+ index[idxCount++] = (byte) (k + nx);
+ }
+ }
+
+ mIdxCount = idxCount;
+
+ int size = (pntCount * 2) * (Float.SIZE / Byte.SIZE);
+ mXyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
+ mUvBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
+ mIndexBuffer = allocateDirectNativeOrderBuffer(mIdxCount);
+
+ mXyBuffer.put(xy, 0, pntCount * 2).position(0);
+ mUvBuffer.put(uv, 0, pntCount * 2).position(0);
+ mIndexBuffer.put(index, 0, idxCount).position(0);
+ }
+
+ private static ByteBuffer allocateDirectNativeOrderBuffer(int size) {
+ return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
+ }
+
+ private void prepareBuffers(GLCanvas canvas) {
+ mXyBufferName = canvas.uploadBuffer(mXyBuffer);
+ mUvBufferName = canvas.uploadBuffer(mUvBuffer);
+ mIndexBufferName = canvas.uploadBuffer(mIndexBuffer);
+
+ // These buffers are never used again.
+ mXyBuffer = null;
+ mUvBuffer = null;
+ mIndexBuffer = null;
+ }
+
+ public void draw(GLCanvas canvas, NinePatchTexture tex, int x, int y) {
+ if (mXyBufferName == -1) {
+ prepareBuffers(canvas);
+ }
+ canvas.drawMesh(tex, x, y, mXyBufferName, mUvBufferName, mIndexBufferName, mIdxCount);
+ }
+
+ public void recycle(GLCanvas canvas) {
+ if (mXyBuffer == null) {
+ canvas.deleteBuffer(mXyBufferName);
+ canvas.deleteBuffer(mUvBufferName);
+ canvas.deleteBuffer(mIndexBufferName);
+ mXyBufferName = -1;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/com/android/camera/support/glrenderer/RawTexture.java b/src/com/android/camera/support/glrenderer/RawTexture.java
new file mode 100644
index 000000000..b86282d0e
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/RawTexture.java
@@ -0,0 +1,58 @@
+package com.android.camera.support.glrenderer;
+
+
+import android.util.Log;
+
+import javax.microedition.khronos.opengles.GL11;
+
+public class RawTexture extends BasicTexture {
+ private static final String TAG = "RawTexture";
+
+ private final boolean mOpaque;
+ private boolean mIsFlipped;
+
+ public RawTexture(int width, int height, boolean opaque) {
+ mOpaque = opaque;
+ setSize(width, height);
+ }
+
+ @Override
+ public boolean isOpaque() {
+ return mOpaque;
+ }
+
+ @Override
+ public boolean isFlippedVertically() {
+ return mIsFlipped;
+ }
+
+ public void setIsFlippedVertically(boolean isFlipped) {
+ mIsFlipped = isFlipped;
+ }
+
+ protected void prepare(GLCanvas canvas) {
+ GLId glId = canvas.getGLId();
+ mId = glId.generateTexture();
+ canvas.initializeTextureSize(this, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE);
+ canvas.setTextureParameters(this);
+ mState = STATE_LOADED;
+ setAssociatedCanvas(canvas);
+ }
+
+ @Override
+ protected boolean onBind(GLCanvas canvas) {
+ if (isLoaded()) return true;
+ Log.w(TAG, "lost the content due to context change");
+ return false;
+ }
+
+ @Override
+ public void yield() {
+ // we cannot free the texture because we have no backup.
+ }
+
+ @Override
+ protected int getTarget() {
+ return GL11.GL_TEXTURE_2D;
+ }
+}
diff --git a/src/com/android/camera/support/glrenderer/ResourceTexture.java b/src/com/android/camera/support/glrenderer/ResourceTexture.java
new file mode 100644
index 000000000..121c184cd
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/ResourceTexture.java
@@ -0,0 +1,37 @@
+package com.android.camera.support.glrenderer;
+
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+
+import junit.framework.Assert;
+
+// ResourceTexture is a texture whose Bitmap is decoded from a resource.
+// By default ResourceTexture is not opaque.
+public class ResourceTexture extends UploadedTexture {
+
+ protected final Context mContext;
+ protected final int mResId;
+
+ public ResourceTexture(Context context, int resId) {
+ Assert.assertNotNull(context);
+ mContext = context;
+ mResId = resId;
+ setOpaque(false);
+ }
+
+ @Override
+ protected Bitmap onGetBitmap() {
+ BitmapFactory.Options options = new BitmapFactory.Options();
+ options.inPreferredConfig = Bitmap.Config.ARGB_8888;
+ return BitmapFactory.decodeResource(
+ mContext.getResources(), mResId, options);
+ }
+
+ @Override
+ protected void onFreeBitmap(Bitmap bitmap) {
+ if (!inFinalizer()) {
+ bitmap.recycle();
+ }
+ }
+}
diff --git a/src/com/android/camera/support/glrenderer/Texture.java b/src/com/android/camera/support/glrenderer/Texture.java
new file mode 100644
index 000000000..4d1a49d2b
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/Texture.java
@@ -0,0 +1,27 @@
+package com.android.camera.support.glrenderer;
+
+//Texture is a rectangular image which can be drawn on GLCanvas.
+//The isOpaque() function gives a hint about whether the texture is opaque,
+//so the drawing can be done faster.
+//
+//This is the current texture hierarchy:
+//
+//Texture
+//-- ColorTexture
+//-- FadeInTexture
+//-- BasicTexture
+// -- UploadedTexture
+// -- BitmapTexture
+// -- Tile
+// -- ResourceTexture
+// -- NinePatchTexture
+// -- CanvasTexture
+// -- StringTexture
+//
+public interface Texture {
+ public int getWidth();
+ public int getHeight();
+ public void draw(GLCanvas canvas, int x, int y);
+ public void draw(GLCanvas canvas, int x, int y, int w, int h);
+ public boolean isOpaque();
+}
diff --git a/src/com/android/camera/support/glrenderer/UploadedTexture.java b/src/com/android/camera/support/glrenderer/UploadedTexture.java
new file mode 100644
index 000000000..106aa4ef3
--- /dev/null
+++ b/src/com/android/camera/support/glrenderer/UploadedTexture.java
@@ -0,0 +1,283 @@
+package com.android.camera.support.glrenderer;
+
+
+import android.graphics.Bitmap;
+import android.graphics.Bitmap.Config;
+import android.opengl.GLUtils;
+
+import junit.framework.Assert;
+
+import java.util.HashMap;
+
+import javax.microedition.khronos.opengles.GL11;
+
+// UploadedTextures use a Bitmap for the content of the texture.
+//
+// Subclasses should implement onGetBitmap() to provide the Bitmap and
+// implement onFreeBitmap(mBitmap) which will be called when the Bitmap
+// is not needed anymore.
+//
+// isContentValid() is meaningful only when the isLoaded() returns true.
+// It means whether the content needs to be updated.
+//
+// The user of this class should call recycle() when the texture is not
+// needed anymore.
+//
+// By default an UploadedTexture is opaque (so it can be drawn faster without
+// blending). The user or subclass can override it using setOpaque().
+public abstract class UploadedTexture extends BasicTexture {
+
+ // To prevent keeping allocation the borders, we store those used borders here.
+ // Since the length will be power of two, it won't use too much memory.
+ private static HashMap<BorderKey, Bitmap> sBorderLines =
+ new HashMap<BorderKey, Bitmap>();
+ private static BorderKey sBorderKey = new BorderKey();
+
+ @SuppressWarnings("unused")
+ private static final String TAG = "Texture";
+ private boolean mContentValid = true;
+
+ // indicate this textures is being uploaded in background
+ private boolean mIsUploading = false;
+ private boolean mOpaque = true;
+ private boolean mThrottled = false;
+ private static int sUploadedCount;
+ private static final int UPLOAD_LIMIT = 100;
+
+ protected Bitmap mBitmap;
+ private int mBorder;
+
+ protected UploadedTexture() {
+ this(false);
+ }
+
+ protected UploadedTexture(boolean hasBorder) {
+ super(null, 0, STATE_UNLOADED);
+ if (hasBorder) {
+ setBorder(true);
+ mBorder = 1;
+ }
+ }
+
+ protected void setIsUploading(boolean uploading) {
+ mIsUploading = uploading;
+ }
+
+ public boolean isUploading() {
+ return mIsUploading;
+ }
+
+ private static class BorderKey implements Cloneable {
+ public boolean vertical;
+ public Config config;
+ public int length;
+
+ @Override
+ public int hashCode() {
+ int x = config.hashCode() ^ length;
+ return vertical ? x : -x;
+ }
+
+ @Override
+ public boolean equals(Object object) {
+ if (!(object instanceof BorderKey)) return false;
+ BorderKey o = (BorderKey) object;
+ return vertical == o.vertical
+ && config == o.config && length == o.length;
+ }
+
+ @Override
+ public BorderKey clone() {
+ try {
+ return (BorderKey) super.clone();
+ } catch (CloneNotSupportedException e) {
+ throw new AssertionError(e);
+ }
+ }
+ }
+
+ protected void setThrottled(boolean throttled) {
+ mThrottled = throttled;
+ }
+
+ private static Bitmap getBorderLine(
+ boolean vertical, Config config, int length) {
+ BorderKey key = sBorderKey;
+ key.vertical = vertical;
+ key.config = config;
+ key.length = length;
+ Bitmap bitmap = sBorderLines.get(key);
+ if (bitmap == null) {
+ bitmap = vertical
+ ? Bitmap.createBitmap(1, length, config)
+ : Bitmap.createBitmap(length, 1, config);
+ sBorderLines.put(key.clone(), bitmap);
+ }
+ return bitmap;
+ }
+
+ private Bitmap getBitmap() {
+ if (mBitmap == null) {
+ mBitmap = onGetBitmap();
+ int w = mBitmap.getWidth() + mBorder * 2;
+ int h = mBitmap.getHeight() + mBorder * 2;
+ if (mWidth == UNSPECIFIED) {
+ setSize(w, h);
+ }
+ }
+ return mBitmap;
+ }
+
+ private void freeBitmap() {
+ Assert.assertTrue(mBitmap != null);
+ onFreeBitmap(mBitmap);
+ mBitmap = null;
+ }
+
+ @Override
+ public int getWidth() {
+ if (mWidth == UNSPECIFIED) getBitmap();
+ return mWidth;
+ }
+
+ @Override
+ public int getHeight() {
+ if (mWidth == UNSPECIFIED) getBitmap();
+ return mHeight;
+ }
+
+ protected abstract Bitmap onGetBitmap();
+
+ protected abstract void onFreeBitmap(Bitmap bitmap);
+
+ protected void invalidateContent() {
+ if (mBitmap != null) freeBitmap();
+ mContentValid = false;
+ mWidth = UNSPECIFIED;
+ mHeight = UNSPECIFIED;
+ }
+
+ /**
+ * Whether the content on GPU is valid.
+ */
+ public boolean isContentValid() {
+ return isLoaded() && mContentValid;
+ }
+
+ /**
+ * Updates the content on GPU's memory.
+ * @param canvas
+ */
+ public void updateContent(GLCanvas canvas) {
+ if (!isLoaded()) {
+ if (mThrottled && ++sUploadedCount > UPLOAD_LIMIT) {
+ return;
+ }
+ uploadToCanvas(canvas);
+ } else if (!mContentValid) {
+ Bitmap bitmap = getBitmap();
+ int format = GLUtils.getInternalFormat(bitmap);
+ int type = GLUtils.getType(bitmap);
+ canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
+ freeBitmap();
+ mContentValid = true;
+ }
+ }
+
+ public static void resetUploadLimit() {
+ sUploadedCount = 0;
+ }
+
+ public static boolean uploadLimitReached() {
+ return sUploadedCount > UPLOAD_LIMIT;
+ }
+
+ private void uploadToCanvas(GLCanvas canvas) {
+
+ Bitmap bitmap = getBitmap();
+ if (bitmap != null) {
+ try {
+ int bWidth = bitmap.getWidth();
+ int bHeight = bitmap.getHeight();
+ int width = bWidth + mBorder * 2;
+ int height = bHeight + mBorder * 2;
+ int texWidth = getTextureWidth();
+ int texHeight = getTextureHeight();
+
+ Assert.assertTrue(bWidth <= texWidth && bHeight <= texHeight);
+
+ // Upload the bitmap to a new texture.
+ mId = canvas.getGLId().generateTexture();
+ canvas.setTextureParameters(this);
+
+ if (bWidth == texWidth && bHeight == texHeight) {
+ canvas.initializeTexture(this, bitmap);
+ } else {
+ int format = GLUtils.getInternalFormat(bitmap);
+ int type = GLUtils.getType(bitmap);
+ Config config = bitmap.getConfig();
+
+ canvas.initializeTextureSize(this, format, type);
+ canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
+
+ if (mBorder > 0) {
+ // Left border
+ Bitmap line = getBorderLine(true, config, texHeight);
+ canvas.texSubImage2D(this, 0, 0, line, format, type);
+
+ // Top border
+ line = getBorderLine(false, config, texWidth);
+ canvas.texSubImage2D(this, 0, 0, line, format, type);
+ }
+
+ // Right border
+ if (mBorder + bWidth < texWidth) {
+ Bitmap line = getBorderLine(true, config, texHeight);
+ canvas.texSubImage2D(this, mBorder + bWidth, 0, line, format, type);
+ }
+
+ // Bottom border
+ if (mBorder + bHeight < texHeight) {
+ Bitmap line = getBorderLine(false, config, texWidth);
+ canvas.texSubImage2D(this, 0, mBorder + bHeight, line, format, type);
+ }
+ }
+ } finally {
+ freeBitmap();
+ }
+ // Update texture state.
+ setAssociatedCanvas(canvas);
+ mState = STATE_LOADED;
+ mContentValid = true;
+ } else {
+ mState = STATE_ERROR;
+ throw new RuntimeException("Texture load fail, no bitmap");
+ }
+ }
+
+ @Override
+ protected boolean onBind(GLCanvas canvas) {
+ updateContent(canvas);
+ return isContentValid();
+ }
+
+ @Override
+ protected int getTarget() {
+ return GL11.GL_TEXTURE_2D;
+ }
+
+ public void setOpaque(boolean isOpaque) {
+ mOpaque = isOpaque;
+ }
+
+ @Override
+ public boolean isOpaque() {
+ return mOpaque;
+ }
+
+ @Override
+ public void recycle() {
+ super.recycle();
+ if (mBitmap != null) freeBitmap();
+ }
+} \ No newline at end of file