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-rw-r--r--src/com/android/camera/support/glrenderer/NinePatchTexture.java408
1 files changed, 408 insertions, 0 deletions
diff --git a/src/com/android/camera/support/glrenderer/NinePatchTexture.java b/src/com/android/camera/support/glrenderer/NinePatchTexture.java
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index 000000000..c69afd682
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+++ b/src/com/android/camera/support/glrenderer/NinePatchTexture.java
@@ -0,0 +1,408 @@
+package com.android.camera.support.glrenderer;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Rect;
+
+import com.android.camera.support.common.Utils;
+
+// NinePatchTexture is a texture backed by a NinePatch resource.
+//
+// getPaddings() returns paddings specified in the NinePatch.
+// getNinePatchChunk() returns the layout data specified in the NinePatch.
+//
+public class NinePatchTexture extends ResourceTexture {
+ @SuppressWarnings("unused")
+ private static final String TAG = "NinePatchTexture";
+ private NinePatchChunk mChunk;
+ private SmallCache<NinePatchInstance> mInstanceCache
+ = new SmallCache<NinePatchInstance>();
+
+ public NinePatchTexture(Context context, int resId) {
+ super(context, resId);
+ }
+
+ @Override
+ protected Bitmap onGetBitmap() {
+ if (mBitmap != null) return mBitmap;
+
+ BitmapFactory.Options options = new BitmapFactory.Options();
+ options.inPreferredConfig = Bitmap.Config.ARGB_8888;
+ Bitmap bitmap = BitmapFactory.decodeResource(
+ mContext.getResources(), mResId, options);
+ mBitmap = bitmap;
+ setSize(bitmap.getWidth(), bitmap.getHeight());
+ byte[] chunkData = bitmap.getNinePatchChunk();
+ mChunk = chunkData == null
+ ? null
+ : NinePatchChunk.deserialize(bitmap.getNinePatchChunk());
+ if (mChunk == null) {
+ throw new RuntimeException("invalid nine-patch image: " + mResId);
+ }
+ return bitmap;
+ }
+
+ public Rect getPaddings() {
+ // get the paddings from nine patch
+ if (mChunk == null) onGetBitmap();
+ return mChunk.mPaddings;
+ }
+
+ public NinePatchChunk getNinePatchChunk() {
+ if (mChunk == null) onGetBitmap();
+ return mChunk;
+ }
+
+ // This is a simple cache for a small number of things. Linear search
+ // is used because the cache is small. It also tries to remove less used
+ // item when the cache is full by moving the often-used items to the front.
+ private static class SmallCache<V> {
+ private static final int CACHE_SIZE = 16;
+ private static final int CACHE_SIZE_START_MOVE = CACHE_SIZE / 2;
+ private int[] mKey = new int[CACHE_SIZE];
+ private V[] mValue = (V[]) new Object[CACHE_SIZE];
+ private int mCount; // number of items in this cache
+
+ // Puts a value into the cache. If the cache is full, also returns
+ // a less used item, otherwise returns null.
+ public V put(int key, V value) {
+ if (mCount == CACHE_SIZE) {
+ V old = mValue[CACHE_SIZE - 1]; // remove the last item
+ mKey[CACHE_SIZE - 1] = key;
+ mValue[CACHE_SIZE - 1] = value;
+ return old;
+ } else {
+ mKey[mCount] = key;
+ mValue[mCount] = value;
+ mCount++;
+ return null;
+ }
+ }
+
+ public V get(int key) {
+ for (int i = 0; i < mCount; i++) {
+ if (mKey[i] == key) {
+ // Move the accessed item one position to the front, so it
+ // will less likely to be removed when cache is full. Only
+ // do this if the cache is starting to get full.
+ if (mCount > CACHE_SIZE_START_MOVE && i > 0) {
+ int tmpKey = mKey[i];
+ mKey[i] = mKey[i - 1];
+ mKey[i - 1] = tmpKey;
+
+ V tmpValue = mValue[i];
+ mValue[i] = mValue[i - 1];
+ mValue[i - 1] = tmpValue;
+ }
+ return mValue[i];
+ }
+ }
+ return null;
+ }
+
+ public void clear() {
+ for (int i = 0; i < mCount; i++) {
+ mValue[i] = null; // make sure it's can be garbage-collected.
+ }
+ mCount = 0;
+ }
+
+ public int size() {
+ return mCount;
+ }
+
+ public V valueAt(int i) {
+ return mValue[i];
+ }
+ }
+
+ private NinePatchInstance findInstance(GLCanvas canvas, int w, int h) {
+ int key = w;
+ key = (key << 16) | h;
+ NinePatchInstance instance = mInstanceCache.get(key);
+
+ if (instance == null) {
+ instance = new NinePatchInstance(this, w, h);
+ NinePatchInstance removed = mInstanceCache.put(key, instance);
+ if (removed != null) {
+ removed.recycle(canvas);
+ }
+ }
+
+ return instance;
+ }
+
+ @Override
+ public void draw(GLCanvas canvas, int x, int y, int w, int h) {
+ if (!isLoaded()) {
+ mInstanceCache.clear();
+ }
+
+ if (w != 0 && h != 0) {
+ findInstance(canvas, w, h).draw(canvas, this, x, y);
+ }
+ }
+
+ @Override
+ public void recycle() {
+ super.recycle();
+ GLCanvas canvas = mCanvasRef;
+ if (canvas == null) return;
+ int n = mInstanceCache.size();
+ for (int i = 0; i < n; i++) {
+ NinePatchInstance instance = mInstanceCache.valueAt(i);
+ instance.recycle(canvas);
+ }
+ mInstanceCache.clear();
+ }
+}
+
+// This keeps data for a specialization of NinePatchTexture with the size
+// (width, height). We pre-compute the coordinates for efficiency.
+class NinePatchInstance {
+
+ @SuppressWarnings("unused")
+ private static final String TAG = "NinePatchInstance";
+
+ // We need 16 vertices for a normal nine-patch image (the 4x4 vertices)
+ private static final int VERTEX_BUFFER_SIZE = 16 * 2;
+
+ // We need 22 indices for a normal nine-patch image, plus 2 for each
+ // transparent region. Current there are at most 1 transparent region.
+ private static final int INDEX_BUFFER_SIZE = 22 + 2;
+
+ private FloatBuffer mXyBuffer;
+ private FloatBuffer mUvBuffer;
+ private ByteBuffer mIndexBuffer;
+
+ // Names for buffer names: xy, uv, index.
+ private int mXyBufferName = -1;
+ private int mUvBufferName;
+ private int mIndexBufferName;
+
+ private int mIdxCount;
+
+ public NinePatchInstance(NinePatchTexture tex, int width, int height) {
+ NinePatchChunk chunk = tex.getNinePatchChunk();
+
+ if (width <= 0 || height <= 0) {
+ throw new RuntimeException("invalid dimension");
+ }
+
+ // The code should be easily extended to handle the general cases by
+ // allocating more space for buffers. But let's just handle the only
+ // use case.
+ if (chunk.mDivX.length != 2 || chunk.mDivY.length != 2) {
+ throw new RuntimeException("unsupported nine patch");
+ }
+
+ float divX[] = new float[4];
+ float divY[] = new float[4];
+ float divU[] = new float[4];
+ float divV[] = new float[4];
+
+ int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width);
+ int ny = stretch(divY, divV, chunk.mDivY, tex.getHeight(), height);
+
+ prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor);
+ }
+
+ /**
+ * Stretches the texture according to the nine-patch rules. It will
+ * linearly distribute the strechy parts defined in the nine-patch chunk to
+ * the target area.
+ *
+ * <pre>
+ * source
+ * /--------------^---------------\
+ * u0 u1 u2 u3 u4 u5
+ * div ---> |fffff|ssssssss|fff|ssssss|ffff| ---> u
+ * | div0 div1 div2 div3 |
+ * | | / / / /
+ * | | / / / /
+ * | | / / / /
+ * |fffff|ssss|fff|sss|ffff| ---> x
+ * x0 x1 x2 x3 x4 x5
+ * \----------v------------/
+ * target
+ *
+ * f: fixed segment
+ * s: stretchy segment
+ * </pre>
+ *
+ * @param div the stretch parts defined in nine-patch chunk
+ * @param source the length of the texture
+ * @param target the length on the drawing plan
+ * @param u output, the positions of these dividers in the texture
+ * coordinate
+ * @param x output, the corresponding position of these dividers on the
+ * drawing plan
+ * @return the number of these dividers.
+ */
+ private static int stretch(
+ float x[], float u[], int div[], int source, int target) {
+ int textureSize = Utils.nextPowerOf2(source);
+ float textureBound = (float) source / textureSize;
+
+ float stretch = 0;
+ for (int i = 0, n = div.length; i < n; i += 2) {
+ stretch += div[i + 1] - div[i];
+ }
+
+ float remaining = target - source + stretch;
+
+ float lastX = 0;
+ float lastU = 0;
+
+ x[0] = 0;
+ u[0] = 0;
+ for (int i = 0, n = div.length; i < n; i += 2) {
+ // Make the stretchy segment a little smaller to prevent sampling
+ // on neighboring fixed segments.
+ // fixed segment
+ x[i + 1] = lastX + (div[i] - lastU) + 0.5f;
+ u[i + 1] = Math.min((div[i] + 0.5f) / textureSize, textureBound);
+
+ // stretchy segment
+ float partU = div[i + 1] - div[i];
+ float partX = remaining * partU / stretch;
+ remaining -= partX;
+ stretch -= partU;
+
+ lastX = x[i + 1] + partX;
+ lastU = div[i + 1];
+ x[i + 2] = lastX - 0.5f;
+ u[i + 2] = Math.min((lastU - 0.5f)/ textureSize, textureBound);
+ }
+ // the last fixed segment
+ x[div.length + 1] = target;
+ u[div.length + 1] = textureBound;
+
+ // remove segments with length 0.
+ int last = 0;
+ for (int i = 1, n = div.length + 2; i < n; ++i) {
+ if ((x[i] - x[last]) < 1f) continue;
+ x[++last] = x[i];
+ u[last] = u[i];
+ }
+ return last + 1;
+ }
+
+ private void prepareVertexData(float x[], float y[], float u[], float v[],
+ int nx, int ny, int[] color) {
+ /*
+ * Given a 3x3 nine-patch image, the vertex order is defined as the
+ * following graph:
+ *
+ * (0) (1) (2) (3)
+ * | /| /| /|
+ * | / | / | / |
+ * (4) (5) (6) (7)
+ * | \ | \ | \ |
+ * | \| \| \|
+ * (8) (9) (A) (B)
+ * | /| /| /|
+ * | / | / | / |
+ * (C) (D) (E) (F)
+ *
+ * And we draw the triangle strip in the following index order:
+ *
+ * index: 04152637B6A5948C9DAEBF
+ */
+ int pntCount = 0;
+ float xy[] = new float[VERTEX_BUFFER_SIZE];
+ float uv[] = new float[VERTEX_BUFFER_SIZE];
+ for (int j = 0; j < ny; ++j) {
+ for (int i = 0; i < nx; ++i) {
+ int xIndex = (pntCount++) << 1;
+ int yIndex = xIndex + 1;
+ xy[xIndex] = x[i];
+ xy[yIndex] = y[j];
+ uv[xIndex] = u[i];
+ uv[yIndex] = v[j];
+ }
+ }
+
+ int idxCount = 1;
+ boolean isForward = false;
+ byte index[] = new byte[INDEX_BUFFER_SIZE];
+ for (int row = 0; row < ny - 1; row++) {
+ --idxCount;
+ isForward = !isForward;
+
+ int start, end, inc;
+ if (isForward) {
+ start = 0;
+ end = nx;
+ inc = 1;
+ } else {
+ start = nx - 1;
+ end = -1;
+ inc = -1;
+ }
+
+ for (int col = start; col != end; col += inc) {
+ int k = row * nx + col;
+ if (col != start) {
+ int colorIdx = row * (nx - 1) + col;
+ if (isForward) colorIdx--;
+ if (color[colorIdx] == NinePatchChunk.TRANSPARENT_COLOR) {
+ index[idxCount] = index[idxCount - 1];
+ ++idxCount;
+ index[idxCount++] = (byte) k;
+ }
+ }
+
+ index[idxCount++] = (byte) k;
+ index[idxCount++] = (byte) (k + nx);
+ }
+ }
+
+ mIdxCount = idxCount;
+
+ int size = (pntCount * 2) * (Float.SIZE / Byte.SIZE);
+ mXyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
+ mUvBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
+ mIndexBuffer = allocateDirectNativeOrderBuffer(mIdxCount);
+
+ mXyBuffer.put(xy, 0, pntCount * 2).position(0);
+ mUvBuffer.put(uv, 0, pntCount * 2).position(0);
+ mIndexBuffer.put(index, 0, idxCount).position(0);
+ }
+
+ private static ByteBuffer allocateDirectNativeOrderBuffer(int size) {
+ return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
+ }
+
+ private void prepareBuffers(GLCanvas canvas) {
+ mXyBufferName = canvas.uploadBuffer(mXyBuffer);
+ mUvBufferName = canvas.uploadBuffer(mUvBuffer);
+ mIndexBufferName = canvas.uploadBuffer(mIndexBuffer);
+
+ // These buffers are never used again.
+ mXyBuffer = null;
+ mUvBuffer = null;
+ mIndexBuffer = null;
+ }
+
+ public void draw(GLCanvas canvas, NinePatchTexture tex, int x, int y) {
+ if (mXyBufferName == -1) {
+ prepareBuffers(canvas);
+ }
+ canvas.drawMesh(tex, x, y, mXyBufferName, mUvBufferName, mIndexBufferName, mIdxCount);
+ }
+
+ public void recycle(GLCanvas canvas) {
+ if (mXyBuffer == null) {
+ canvas.deleteBuffer(mXyBufferName);
+ canvas.deleteBuffer(mUvBufferName);
+ canvas.deleteBuffer(mIndexBufferName);
+ mXyBufferName = -1;
+ }
+ }
+} \ No newline at end of file