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Diffstat (limited to 'src/com/android/camera/support/glrenderer/GLCanvas.java')
-rw-r--r--src/com/android/camera/support/glrenderer/GLCanvas.java201
1 files changed, 0 insertions, 201 deletions
diff --git a/src/com/android/camera/support/glrenderer/GLCanvas.java b/src/com/android/camera/support/glrenderer/GLCanvas.java
deleted file mode 100644
index 1e4ec2f16..000000000
--- a/src/com/android/camera/support/glrenderer/GLCanvas.java
+++ /dev/null
@@ -1,201 +0,0 @@
-package com.android.camera.support.glrenderer;
-
-import android.graphics.Bitmap;
-import android.graphics.Rect;
-import android.graphics.RectF;
-
-import javax.microedition.khronos.opengles.GL11;
-
-//
-// GLCanvas gives a convenient interface to draw using OpenGL.
-//
-// When a rectangle is specified in this interface, it means the region
-// [x, x+width) * [y, y+height)
-//
-public interface GLCanvas {
-
- public GLId getGLId();
-
- // Tells GLCanvas the size of the underlying GL surface. This should be
- // called before first drawing and when the size of GL surface is changed.
- // This is called by GLRoot and should not be called by the clients
- // who only want to draw on the GLCanvas. Both width and height must be
- // nonnegative.
- public abstract void setSize(int width, int height);
-
- // Clear the drawing buffers. This should only be used by GLRoot.
- public abstract void clearBuffer();
-
- public abstract void clearBuffer(float[] argb);
-
- // Sets and gets the current alpha, alpha must be in [0, 1].
- public abstract void setAlpha(float alpha);
-
- public abstract float getAlpha();
-
- // (current alpha) = (current alpha) * alpha
- public abstract void multiplyAlpha(float alpha);
-
- // Change the current transform matrix.
- public abstract void translate(float x, float y, float z);
-
- public abstract void translate(float x, float y);
-
- public abstract void scale(float sx, float sy, float sz);
-
- public abstract void rotate(float angle, float x, float y, float z);
-
- public abstract void multiplyMatrix(float[] mMatrix, int offset);
-
- // Pushes the configuration state (matrix, and alpha) onto
- // a private stack.
- public abstract void save();
-
- // Same as save(), but only save those specified in saveFlags.
- public abstract void save(int saveFlags);
-
- public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
- public static final int SAVE_FLAG_ALPHA = 0x01;
- public static final int SAVE_FLAG_MATRIX = 0x02;
-
- // Pops from the top of the stack as current configuration state (matrix,
- // alpha, and clip). This call balances a previous call to save(), and is
- // used to remove all modifications to the configuration state since the
- // last save call.
- public abstract void restore();
-
- // Draws a line using the specified paint from (x1, y1) to (x2, y2).
- // (Both end points are included).
- public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
-
- // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
- // (Both end points are included).
- public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
-
- // Fills the specified rectangle with the specified color.
- public abstract void fillRect(float x, float y, float width, float height, int color);
-
- // Draws a texture to the specified rectangle.
- public abstract void drawTexture(
- BasicTexture texture, int x, int y, int width, int height);
-
- public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
- int uvBuffer, int indexBuffer, int indexCount);
-
- // Draws the source rectangle part of the texture to the target rectangle.
- public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
-
- // Draw a texture with a specified texture transform.
- public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
- int x, int y, int w, int h);
-
- // Draw two textures to the specified rectangle. The actual texture used is
- // from * (1 - ratio) + to * ratio
- // The two textures must have the same size.
- public abstract void drawMixed(BasicTexture from, int toColor,
- float ratio, int x, int y, int w, int h);
-
- // Draw a region of a texture and a specified color to the specified
- // rectangle. The actual color used is from * (1 - ratio) + to * ratio.
- // The region of the texture is defined by parameter "src". The target
- // rectangle is specified by parameter "target".
- public abstract void drawMixed(BasicTexture from, int toColor,
- float ratio, RectF src, RectF target);
-
- // Unloads the specified texture from the canvas. The resource allocated
- // to draw the texture will be released. The specified texture will return
- // to the unloaded state. This function should be called only from
- // BasicTexture or its descendant
- public abstract boolean unloadTexture(BasicTexture texture);
-
- // Delete the specified buffer object, similar to unloadTexture.
- public abstract void deleteBuffer(int bufferId);
-
- // Delete the textures and buffers in GL side. This function should only be
- // called in the GL thread.
- public abstract void deleteRecycledResources();
-
- // Dump statistics information and clear the counters. For debug only.
- public abstract void dumpStatisticsAndClear();
-
- public abstract void beginRenderTarget(RawTexture texture);
-
- public abstract void endRenderTarget();
-
- /**
- * Sets texture parameters to use GL_CLAMP_TO_EDGE for both
- * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
- * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
- * bindTexture() must be called prior to this.
- *
- * @param texture The texture to set parameters on.
- */
- public abstract void setTextureParameters(BasicTexture texture);
-
- /**
- * Initializes the texture to a size by calling texImage2D on it.
- *
- * @param texture The texture to initialize the size.
- * @param format The texture format (e.g. GL_RGBA)
- * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
- */
- public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
-
- /**
- * Initializes the texture to a size by calling texImage2D on it.
- *
- * @param texture The texture to initialize the size.
- * @param bitmap The bitmap to initialize the bitmap with.
- */
- public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
-
- /**
- * Calls glTexSubImage2D to upload a bitmap to the texture.
- *
- * @param texture The target texture to write to.
- * @param xOffset Specifies a texel offset in the x direction within the
- * texture array.
- * @param yOffset Specifies a texel offset in the y direction within the
- * texture array.
- * @param format The texture format (e.g. GL_RGBA)
- * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
- */
- public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
- Bitmap bitmap,
- int format, int type);
-
- /**
- * Generates buffers and uploads the buffer data.
- *
- * @param buffer The buffer to upload
- * @return The buffer ID that was generated.
- */
- public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
-
- /**
- * Generates buffers and uploads the element array buffer data.
- *
- * @param buffer The buffer to upload
- * @return The buffer ID that was generated.
- */
- public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
-
- /**
- * After LightCycle makes GL calls, this method is called to restore the GL
- * configuration to the one expected by GLCanvas.
- */
- public abstract void recoverFromLightCycle();
-
- /**
- * Gets the bounds given by x, y, width, and height as well as the internal
- * matrix state. There is no special handling for non-90-degree rotations.
- * It only considers the lower-left and upper-right corners as the bounds.
- *
- * @param bounds The output bounds to write to.
- * @param x The left side of the input rectangle.
- * @param y The bottom of the input rectangle.
- * @param width The width of the input rectangle.
- * @param height The height of the input rectangle.
- */
- public abstract void getBounds(Rect bounds, int x, int y, int width, int height);
-} \ No newline at end of file