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-rw-r--r--src/com/android/camera/support/glrenderer/GLCanvas.java201
1 files changed, 201 insertions, 0 deletions
diff --git a/src/com/android/camera/support/glrenderer/GLCanvas.java b/src/com/android/camera/support/glrenderer/GLCanvas.java
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+++ b/src/com/android/camera/support/glrenderer/GLCanvas.java
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+package com.android.camera.support.glrenderer;
+
+import android.graphics.Bitmap;
+import android.graphics.Rect;
+import android.graphics.RectF;
+
+import javax.microedition.khronos.opengles.GL11;
+
+//
+// GLCanvas gives a convenient interface to draw using OpenGL.
+//
+// When a rectangle is specified in this interface, it means the region
+// [x, x+width) * [y, y+height)
+//
+public interface GLCanvas {
+
+ public GLId getGLId();
+
+ // Tells GLCanvas the size of the underlying GL surface. This should be
+ // called before first drawing and when the size of GL surface is changed.
+ // This is called by GLRoot and should not be called by the clients
+ // who only want to draw on the GLCanvas. Both width and height must be
+ // nonnegative.
+ public abstract void setSize(int width, int height);
+
+ // Clear the drawing buffers. This should only be used by GLRoot.
+ public abstract void clearBuffer();
+
+ public abstract void clearBuffer(float[] argb);
+
+ // Sets and gets the current alpha, alpha must be in [0, 1].
+ public abstract void setAlpha(float alpha);
+
+ public abstract float getAlpha();
+
+ // (current alpha) = (current alpha) * alpha
+ public abstract void multiplyAlpha(float alpha);
+
+ // Change the current transform matrix.
+ public abstract void translate(float x, float y, float z);
+
+ public abstract void translate(float x, float y);
+
+ public abstract void scale(float sx, float sy, float sz);
+
+ public abstract void rotate(float angle, float x, float y, float z);
+
+ public abstract void multiplyMatrix(float[] mMatrix, int offset);
+
+ // Pushes the configuration state (matrix, and alpha) onto
+ // a private stack.
+ public abstract void save();
+
+ // Same as save(), but only save those specified in saveFlags.
+ public abstract void save(int saveFlags);
+
+ public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
+ public static final int SAVE_FLAG_ALPHA = 0x01;
+ public static final int SAVE_FLAG_MATRIX = 0x02;
+
+ // Pops from the top of the stack as current configuration state (matrix,
+ // alpha, and clip). This call balances a previous call to save(), and is
+ // used to remove all modifications to the configuration state since the
+ // last save call.
+ public abstract void restore();
+
+ // Draws a line using the specified paint from (x1, y1) to (x2, y2).
+ // (Both end points are included).
+ public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
+
+ // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
+ // (Both end points are included).
+ public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
+
+ // Fills the specified rectangle with the specified color.
+ public abstract void fillRect(float x, float y, float width, float height, int color);
+
+ // Draws a texture to the specified rectangle.
+ public abstract void drawTexture(
+ BasicTexture texture, int x, int y, int width, int height);
+
+ public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
+ int uvBuffer, int indexBuffer, int indexCount);
+
+ // Draws the source rectangle part of the texture to the target rectangle.
+ public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
+
+ // Draw a texture with a specified texture transform.
+ public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
+ int x, int y, int w, int h);
+
+ // Draw two textures to the specified rectangle. The actual texture used is
+ // from * (1 - ratio) + to * ratio
+ // The two textures must have the same size.
+ public abstract void drawMixed(BasicTexture from, int toColor,
+ float ratio, int x, int y, int w, int h);
+
+ // Draw a region of a texture and a specified color to the specified
+ // rectangle. The actual color used is from * (1 - ratio) + to * ratio.
+ // The region of the texture is defined by parameter "src". The target
+ // rectangle is specified by parameter "target".
+ public abstract void drawMixed(BasicTexture from, int toColor,
+ float ratio, RectF src, RectF target);
+
+ // Unloads the specified texture from the canvas. The resource allocated
+ // to draw the texture will be released. The specified texture will return
+ // to the unloaded state. This function should be called only from
+ // BasicTexture or its descendant
+ public abstract boolean unloadTexture(BasicTexture texture);
+
+ // Delete the specified buffer object, similar to unloadTexture.
+ public abstract void deleteBuffer(int bufferId);
+
+ // Delete the textures and buffers in GL side. This function should only be
+ // called in the GL thread.
+ public abstract void deleteRecycledResources();
+
+ // Dump statistics information and clear the counters. For debug only.
+ public abstract void dumpStatisticsAndClear();
+
+ public abstract void beginRenderTarget(RawTexture texture);
+
+ public abstract void endRenderTarget();
+
+ /**
+ * Sets texture parameters to use GL_CLAMP_TO_EDGE for both
+ * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
+ * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
+ * bindTexture() must be called prior to this.
+ *
+ * @param texture The texture to set parameters on.
+ */
+ public abstract void setTextureParameters(BasicTexture texture);
+
+ /**
+ * Initializes the texture to a size by calling texImage2D on it.
+ *
+ * @param texture The texture to initialize the size.
+ * @param format The texture format (e.g. GL_RGBA)
+ * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
+ */
+ public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
+
+ /**
+ * Initializes the texture to a size by calling texImage2D on it.
+ *
+ * @param texture The texture to initialize the size.
+ * @param bitmap The bitmap to initialize the bitmap with.
+ */
+ public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
+
+ /**
+ * Calls glTexSubImage2D to upload a bitmap to the texture.
+ *
+ * @param texture The target texture to write to.
+ * @param xOffset Specifies a texel offset in the x direction within the
+ * texture array.
+ * @param yOffset Specifies a texel offset in the y direction within the
+ * texture array.
+ * @param format The texture format (e.g. GL_RGBA)
+ * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
+ */
+ public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
+ Bitmap bitmap,
+ int format, int type);
+
+ /**
+ * Generates buffers and uploads the buffer data.
+ *
+ * @param buffer The buffer to upload
+ * @return The buffer ID that was generated.
+ */
+ public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
+
+ /**
+ * Generates buffers and uploads the element array buffer data.
+ *
+ * @param buffer The buffer to upload
+ * @return The buffer ID that was generated.
+ */
+ public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
+
+ /**
+ * After LightCycle makes GL calls, this method is called to restore the GL
+ * configuration to the one expected by GLCanvas.
+ */
+ public abstract void recoverFromLightCycle();
+
+ /**
+ * Gets the bounds given by x, y, width, and height as well as the internal
+ * matrix state. There is no special handling for non-90-degree rotations.
+ * It only considers the lower-left and upper-right corners as the bounds.
+ *
+ * @param bounds The output bounds to write to.
+ * @param x The left side of the input rectangle.
+ * @param y The bottom of the input rectangle.
+ * @param width The width of the input rectangle.
+ * @param height The height of the input rectangle.
+ */
+ public abstract void getBounds(Rect bounds, int x, int y, int width, int height);
+} \ No newline at end of file