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Diffstat (limited to 'src/com/android/camera/support/glrenderer/BasicTexture.java')
-rw-r--r--src/com/android/camera/support/glrenderer/BasicTexture.java197
1 files changed, 0 insertions, 197 deletions
diff --git a/src/com/android/camera/support/glrenderer/BasicTexture.java b/src/com/android/camera/support/glrenderer/BasicTexture.java
deleted file mode 100644
index 39cc519c2..000000000
--- a/src/com/android/camera/support/glrenderer/BasicTexture.java
+++ /dev/null
@@ -1,197 +0,0 @@
-package com.android.camera.support.glrenderer;
-
-
-import java.util.WeakHashMap;
-
-import com.android.camera.support.common.Utils;
-
-import android.util.Log;
-
-// BasicTexture is a Texture corresponds to a real GL texture.
-// The state of a BasicTexture indicates whether its data is loaded to GL memory.
-// If a BasicTexture is loaded into GL memory, it has a GL texture id.
-public abstract class BasicTexture implements Texture {
-
- @SuppressWarnings("unused")
- private static final String TAG = "BasicTexture";
- protected static final int UNSPECIFIED = -1;
-
- protected static final int STATE_UNLOADED = 0;
- protected static final int STATE_LOADED = 1;
- protected static final int STATE_ERROR = -1;
-
- // Log a warning if a texture is larger along a dimension
- private static final int MAX_TEXTURE_SIZE = 4096;
-
- protected int mId = -1;
- protected int mState;
-
- protected int mWidth = UNSPECIFIED;
- protected int mHeight = UNSPECIFIED;
-
- protected int mTextureWidth;
- protected int mTextureHeight;
-
- private boolean mHasBorder;
-
- protected GLCanvas mCanvasRef = null;
- private static WeakHashMap<BasicTexture, Object> sAllTextures
- = new WeakHashMap<BasicTexture, Object>();
- private static ThreadLocal sInFinalizer = new ThreadLocal();
-
- protected BasicTexture(GLCanvas canvas, int id, int state) {
- setAssociatedCanvas(canvas);
- mId = id;
- mState = state;
- synchronized (sAllTextures) {
- sAllTextures.put(this, null);
- }
- }
-
- protected BasicTexture() {
- this(null, 0, STATE_UNLOADED);
- }
-
- protected void setAssociatedCanvas(GLCanvas canvas) {
- mCanvasRef = canvas;
- }
-
- /**
- * Sets the content size of this texture. In OpenGL, the actual texture
- * size must be of power of 2, the size of the content may be smaller.
- */
- public void setSize(int width, int height) {
- mWidth = width;
- mHeight = height;
- mTextureWidth = width > 0 ? Utils.nextPowerOf2(width) : 0;
- mTextureHeight = height > 0 ? Utils.nextPowerOf2(height) : 0;
- if (mTextureWidth > MAX_TEXTURE_SIZE || mTextureHeight > MAX_TEXTURE_SIZE) {
- Log.w(TAG, String.format("texture is too large: %d x %d",
- mTextureWidth, mTextureHeight), new Exception());
- }
- }
-
- public boolean isFlippedVertically() {
- return false;
- }
-
- public int getId() {
- return mId;
- }
-
- @Override
- public int getWidth() {
- return mWidth;
- }
-
- @Override
- public int getHeight() {
- return mHeight;
- }
-
- // Returns the width rounded to the next power of 2.
- public int getTextureWidth() {
- return mTextureWidth;
- }
-
- // Returns the height rounded to the next power of 2.
- public int getTextureHeight() {
- return mTextureHeight;
- }
-
- // Returns true if the texture has one pixel transparent border around the
- // actual content. This is used to avoid jigged edges.
- //
- // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wrap
- // mode (GL_CLAMP is not available in OpenGL ES), so a pixel partially
- // covered by the texture will use the color of the edge texel. If we add
- // the transparent border, the color of the edge texel will be mixed with
- // appropriate amount of transparent.
- //
- // Currently our background is black, so we can draw the thumbnails without
- // enabling blending.
- public boolean hasBorder() {
- return mHasBorder;
- }
-
- protected void setBorder(boolean hasBorder) {
- mHasBorder = hasBorder;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y) {
- canvas.drawTexture(this, x, y, getWidth(), getHeight());
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y, int w, int h) {
- canvas.drawTexture(this, x, y, w, h);
- }
-
- // onBind is called before GLCanvas binds this texture.
- // It should make sure the data is uploaded to GL memory.
- abstract protected boolean onBind(GLCanvas canvas);
-
- // Returns the GL texture target for this texture (e.g. GL_TEXTURE_2D).
- abstract protected int getTarget();
-
- public boolean isLoaded() {
- return mState == STATE_LOADED;
- }
-
- // recycle() is called when the texture will never be used again,
- // so it can free all resources.
- public void recycle() {
- freeResource();
- }
-
- // yield() is called when the texture will not be used temporarily,
- // so it can free some resources.
- // The default implementation unloads the texture from GL memory, so
- // the subclass should make sure it can reload the texture to GL memory
- // later, or it will have to override this method.
- public void yield() {
- freeResource();
- }
-
- private void freeResource() {
- GLCanvas canvas = mCanvasRef;
- if (canvas != null && mId != -1) {
- canvas.unloadTexture(this);
- mId = -1; // Don't free it again.
- }
- mState = STATE_UNLOADED;
- setAssociatedCanvas(null);
- }
-
- @Override
- protected void finalize() {
- sInFinalizer.set(BasicTexture.class);
- recycle();
- sInFinalizer.set(null);
- }
-
- // This is for deciding if we can call Bitmap's recycle().
- // We cannot call Bitmap's recycle() in finalizer because at that point
- // the finalizer of Bitmap may already be called so recycle() will crash.
- public static boolean inFinalizer() {
- return sInFinalizer.get() != null;
- }
-
- public static void yieldAllTextures() {
- synchronized (sAllTextures) {
- for (BasicTexture t : sAllTextures.keySet()) {
- t.yield();
- }
- }
- }
-
- public static void invalidateAllTextures() {
- synchronized (sAllTextures) {
- for (BasicTexture t : sAllTextures.keySet()) {
- t.mState = STATE_UNLOADED;
- t.setAssociatedCanvas(null);
- }
- }
- }
-}